Handballexercises for technique warming-up

  • Make a big circle with all players
  • Start with two balls and pass to each other, always skipping 1 person in the circle.
  • Always bring an extra ball into play.
  • Attention:
    • Good arm position,
    • Stand on the front feet, right leg in front.
    • Good catching with triangle behind the ball.
    • Good fit.

  • Everyone gets behind the back line
  • Sprint at a fast pace for 30 seconds back and forth across the field.
  • Then 20 seconds rest (by jogging slowly).
  • Then 1 min sprint at high speed,
  • Rest for 1 minute
  • Then 1 minute and 30 seconds running
  • Rest for 1 minute and 30 seconds
  • Decrease
  • Sprint for 1 minute
  • Rest for 1 minute
  • 30 seconds sprinting
  • Rest for 30 seconds
  • Ready!
  • Sip of water.
  • The goalkeeper starts in the middle while the group of players stands on the circle facing a post.
  • If the players are on the right of the goalkeeper, the goalkeeper first steps to the left and touches the post.
  • If they shoot high, the post is touched high and if they shoot low, the post is touched low.
  • After one high and low shot from the goalkeeper's right-hand side, the players stand on the opposite side

drawing Goalkeeper warm shooting 1 side
You are only allowed to run on the lines of, for example, a volleyball field. The person who's 'it' must try to tag 1 of the runners.

Handicaps:

  • Only turn right/left.
  • Knees high.
  • Hopping.
  • Backwards (don't fall!) etc.

Outside you can set up a closed course with hats or cones.

  • 2 teams play opposite each other on a wide field.
  • Each team has 2 or 3 mats/hoops with a pawn on it/in them.
  • Goal is to knock over the pawns of the other team.
  • To make it more complicated you can add a second ball.
  • Two teams of 4 to 6 players try to get the ball to their 'queen' by throwing the ball over the top.
  • The queen stands in a hoop or on a mat.
  • Every time the queen catches the ball the team scores a point.
  • The queen can of course be defended/blocked!
  • There is one thief
  • The other players have to throw the ball over the ground so fast that they can hit the thief with the ball.
  • In one or two groups
  • Keep the field small.
  • Keeping arms forward,
    • Small rotation with clenched fist
      • No extreme stretching.
  • Jogging calmly across the field
    • Arms forward,
    • Backwards,
    • Turn against each other.
  • Arms crossed wide in front of the chest
    • Alternating between upper and lower arms.
  • Arms wide and turn small circles
Question, which muscles do you feel when?

- Open swing (arms from left to right, leg moves with you), swing a little further each time.
- Arms swing and dribble (front and back and opposite).
- Monsterwalks - sit low, 10 paces in front, 10 paces in back.
- Crabwalks (same except sideways) pay attention to knees.
- Duckwalks (even lower) 5 paces.
- Dribbling to number 4 (1 leg on knee and alternate).

- Lunge (1 leg backwards) and rotate upper body - alternate .
- Lunge - hip forward, arms extended upwards - then hang forward diagonally - then hammy rock (hamstrings, toes up).
- Windshield wiper - sitting, legs spread, always move 1 knee in, 1 knee out.
- Then turn on one side and hold.
- 123 in T shape (front left right back / front right left back).
- Squat jumps (short).
- Jumps - 123 high (with 2 legs and with 1 leg - also land on 1).

  • All players stand in fixed positions on the playing field, possibly indicated by hoops.
  • They are not allowed to move. One player is now being chased.
  • This player has to be hit by one of the other players, by them throwing the ball back and forth.
  • If the runner is hit, the thrower becomes the runner and the runner becomes thrower.

Variations

- More runners
- More balls




  • You place 4 pawns in a square approx 6x6m.
  • Players are divided at the pawns, possibly in a row.
  • One player gets the ball, walks slowly to the next pawn and throws the ball to the first player at the next pawn who has also started walking.
  • As soon as the ball is caught, the first player at the next pawn starts walking and catches the ball again, etc.
  • Important, players do not walk sideways but forwards and bend their upper body sideways.
  • Make sure the players throw the ball into the hands of the next player.
  • The higher the speed of the exercise, the further in front of the player the ball must be thrown.
  • The exercise can be performed at all speeds, walking and running.
  • You make pairs.
  • Both persons stand on the circle at the same height as the poles.
  • You run with 1 ball per pair to the other side of the circle.
  • While running to the other side you throw the ball to each other.
  • When you're on the other side you run back to the other side.
  • Variation:
    • Overhand throw.
    • Knee-down passing.
    • Passes with jump shot.
    • Sideways jump to the opposite circle.
    • Cross pass to the opposite circle.
    • Accelerated pass. (50, 60, 70, 80 %)
    • Sprint.
drawing Warm up break