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Hockey drills

Player A plays the ball, alone, through the restricted area to player B or C.

  • Players attack
  • Defended by 2 defenders and a goalkeeper
  • Ball and players may not pass through the restricted area
Game ends on a goal or a defending player who hit the ball over the sideline.

drawing Attack with
Conquer the goaltending:

  • Team blue and team red
  • With a controlled pass through the goalmouth, you "conquer" the goal.
  • The team that conquered all the goals wins.
  • A goal can be recaptured by the other side playing a controlled pass through that goal.
drawing Party Form
  • Searching for length in overtime
drawing overtime in length
Goal Exercise:
Make high pressure tactics clear to a team.

  • 6 vs. 6
  • Setup defense is 4-2 and possible goalkeeper
  • Attacking formation is 3-3.
Ball is taken out alternately by defenders and attackers.

Goal of defense
In possession of ball:
  • Play ball out and score in 1 of the 2 goals on the center line.
  • Form triangles so that someone can always be played.
  • Be able to change sides when crowded on 1 side.
No ball possession:
  • Play compactly / ensure that the ball + player on the ball guide to the outside.
  • Cover the inside of an attacker so that the way to the goal is covered.
Goal attack
In possession of ball:
  • Attackers compact when ball is in middle of field, when ball is played away to side 1 attacker must run into corner and other 2 attackers assume scoring position in circle.
  • Be able to shift ball from side when crowded on 1 side.
No ball possession:
  • Attackers high pressure on ball / cover play-off opportunities.
  • Midfield compact until ball is on one side and then pressure.
drawing Game tactics with attackers and defenders
This exercise is designed to practice the basics of pushing, accepting and finishing.
drawing passes and assumptions
  • First dribble, push into the run.
  • Player comes in and spins out and then returns a push into the run.
  • Player comes back in and does two dribbles and then finishes on goal.
drawing Dribbles and acquisitions
Attackers: players 1, 2 and 3
Defenders: player A, B and C

  • All other players divide in line behind the defenders.
  • Player A starts the game and plays one of the attackers.
After each interruption such as shoot, ball out of the circle or goal, the defenders become attackers and new defenders come in from rows A,B and C.
Play starts immediately after the defender brings in a new ball to 1 of the attackers.

  • The attackers join the back of rows A,B and C. Do not run through the game.
  • Short attacks of up to 1 minute at high intensity.
Notes:
  • Direct pressure to prevent hard ball on goal.
  • Road to goal closed.
  • Recognize where the danger is; free player.
  • Do not give space in the circle.
  • Taking away does not always have to be done, keeping path to goal closed is.
  • Defenders benefit from quickly passing the ball to the first attacker who is ready.
drawing 3 vs 3 switching and putting pressure
Two exercises simultaneously. Note; only on goal if you have eye contact with goalkeeper.

Left:
  • A plays to B. B back to A.
  • B takes strong attack, turns over forehand, or backhand into circle and finishes on goal
Right:
  • C plays to D.
  • D plays back to C
  • D in banana towards circle
  • C passes into space around edge of circle
Attention:
  • Timing running action and timing pass
  • Speed in the exercise and tight passing
Making it more difficult:
  • Using defender. Shine defending.
drawing Impact and timing
  • Defender delivers the ball.
  • Attacker enters the circle via the outside.
  • Defender gives pressure as attacker enters the circle.
  • Play out 3 versus 2.
drawing 3 vs. 2
  • Player 1 plays to A.
  • A accepts and drives around pylons and finishes on goal.
  • A positions immediately after shot on goal for 2nd ball.
Almost simultaneously plays:
  • Player 2 to B.
  • Player B drives ball around circle and plays to player B.
Attention:
  • Timing. when does player 2 start.
  • After shot immediate switching and positioning.
  • Player A must be played into the run/movement.
drawing Finishing and timing
  • A pushes or B
  • B passes alternately to C or D.
  • They round on goal.
drawing Strike left or right
  • Attacker on the ball runs up and does a reverse.
  • Passes to attacker 2.
  • 2 vs. 2 starts.
drawing Reverse and 1 versus 1