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Hockey drills

  • A plays the ball to B
  • B plays the ball to C
  • then begins the 3 against 2, D and E defend
drawing 3 vs. 2
  • A and B both have a ball and simultaneously play 5 passes to each other
  • A and B float to the other side of the square
  • Here they play across again 5 times, with 2 balls at the same time
  • A and B drift back to the starting point and leave their ball there
  • Both players now sprint back and forth to the 23 meter line and back
  • Both players pick up the ball again, drift towards the circle and finish on goal
drawing Twin run-up & scoring
  • A and B both have a ball and simultaneously play 5 passes to each other.
  • A and B float to the other side of the square.
  • Here they play over again 5 times, with 2 balls at the same time.
  • A and B float back to the starting point and leave their ball there.
  • Both players now sprint back and forth to the 23 meter line and back.
  • Both players pick up the ball again, drift towards the circle and finish on goal.
drawing Collaboration
  • On the sides of the courts are balls.
  • Each goalt in the corner of the field has its own color.
  • In each field stand 2 players.
Exercise
  • The players start in the middle of the field.
  • When the trainer calls a color, the players must grab a ball from the side of the field as quickly as possible.
  • The player who grabs the ball first must score in the color goal called by the trainer. The other player then goes to defend.
  • If the attacking player scores in the said color goal, the players start again and the trainer calls another color and so the exercise repeats itself.
drawing 1 vs. 1 switching & reaction in game form
  • Position play 0 against 0
  • Then 3 against 1
drawing positional play 3 against 0 and 3 against 1
  • Taking the ball and passing it straight back
  • Crossing diagonally with warm-up exercise
drawing Ball playing and crossing
  1. Player A passes the pawns.
  2. Passes hard and cleanly to player B.
  3. A runs away from B.
  4. B passes to A and the latter takes to the run.
  5. Brings into the circle and rounds.
Points of attention:
  • Fast, hard and clean passing.
  • Takeover in the run.
  • Keep speed.
Possibly extend with a defender in the circle.
drawing Hard pass, take in the run and finish
Put out as many times as there are players:
  • Each player has their own pawn.
  • They play 1-1 with the person opposite them.
  • The ball is in the middle.
  • At the whistle, they start trying to tap the other person's pawn.
  • After a certain time, blow the whistle.
  • Player who won moves one space to the right on the loser 1 to the left.
  • In case of a tie; stone paper scissors.
drawing 1 vs. 1 mini
  • Set up the square with pawns as in the drawing.
  • 2 teams of 3 people are formed. One team gets balls and the other team gets vests.
  • One team may start with 1 player leaving with 1 ball to the square.
  • A player from the vests team may then leave.
  • Players may either put down an item or move an item.
  • The team with 3 in a row first has won.
drawing 3 in a row condition game
  • Player A runs toward balls.
  • Players B and C towards field of play.
  • Player A takes the ball out -saves in.
  • Players B and C offer themselves, being covered by the two defenders.
  • Player A may make a selfpass.
  • Attackers score in the big goal.
  • Defenders if they get the ball, score in goal X.
Areas of focus are: quick take, offering, run and play lines, tackleback.
drawing Quickly take out and offer
  • Half Field.
  • In the middle of the half field set out a square with pawns, players are not allowed to walk through it with the ball, but are allowed to walk through it without the ball.
Set a goal; for example:
- First play with your team 4x before you can score.
- Try with at least 3 or more players in the circle to outplay the goalkeeper during the attack. Do not aim for the ball to go straight to goal when you enter the circle but look for the right passing options.
- Try to build up the attack from the sides.
- Always try to have someone at the guard.
- Put a bowl down if the attack threatens to fail.
- You can also say; the ball must go around the back of the box per new attack if they are going to be huge on a bowl.
- -. Or if a goal attempt fails that then the ball must first be taken out of the circle before a new attempt may be made.

Additional difficulty: always enlarge the box if the attack goes well

Questions to the players:
- What is the best way to set up an attack?
- What is the best way to defend an attack?
- Which side do you want to guide the attacker to when you are defending?
- Which side do you want to attack from?
drawing 6 against 6 attacking exercise
A one-two in depth with quick passes and finishing at high pace:

  • Player A plays towards player B.
  • A runs deep towards the first pawn -running line-.
  • B passes back to A and runs deep towards the circle -short quick action-.
  • A passes back to B.
  • B takes on the forehand and spins away over the opponent's backhand -pawn-.
  • C sprints in towards head of circle -timing-.
  • B passes towards C possibly with the backhand sweep pass.
  • C takes on, brings the ball into the circle and rounds. 2 actions, ball under control and round off.
drawing One-two punch in high tempo