Hockey drills for

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  • Trainer calls color code: example WHITE RED RED the one who reaches the circle first may hit first:
    • Floating with ball.
    • Looking at ball and seeing how to run.
    • Looking at your teammate to determine if you can hit on goal.
drawing
2 Teams against each other.
  • Trainer calls out a color combination.
  • Players run around those pawns and then into the circle.
  • Trainer throws a ball into the circle, players play 1:1

drawing

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  • Turnover exercise with improving conditioning. 
  • Through the axis play out a 2-1 with shot on goal.
  • On violation or goal a 3-3 on the side towards the center line. 
  • A guard pass is mandatory. 
  • 10 seconds for the 2-1 to create a shot and 10 seconds for the 3-3.
  • At guard pass 3-3 the new 2-1 already starts.
drawing
  • There is a box of 4 different colored pawns.
  • The players start 5 to 10 meters away from the box (in this case the 23 meter line).
  • The trainer calls out a number of colors in succession.
  • E.g. Blue red orange blue.
  • The players then run to those pawns and then back to where they started.
drawing
  • Player RED comes out of the square and offers himself to player BLUE.
  • BLUE passes to RED as he offers himself. 
  • Player WHITE pressures RED so it has to accept closed and plays back to BLUE (guard).
  • Player RED makes an acceleration to the left or right next to the square.
  • Player BLUE passes the ball to player RED looking carefully where RED asks for the ball (forehand or backhand).
  • RED takes the ball open and penetrates the circle to finish on goal.
  • TURN TO THE OTHER SIDE.
  • RED JOINS AT STARTING POINT / BLUE JOINS IN THE SQUARE.
drawing
  • Against a low press build up with 3 men.
  • 2 centers and 2 wide midfielders + strikers on the back line. 
  • Simple high tempo finishing exercise to practice pass lines.
drawing

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  • You put 1 pawn down as a starting point.
  • Then you put four pawns out like a fan at 8 meters distance. 
  • You sprint to the first pawn and then run backwards. 
  • Then 2 then 3 and 4. 
  • Next is player 2.
  • Whoever gets everything first is the winner.


drawing
Running training

  • 30 sec jumping jacks
  • 30 sec knee lifts
  • 30 sec heels against buttocks
  • 30 seconds bridge with 1 foot on ball
  • 30 sec jump-lunge with ball between legs 30 sec skating jumps
  • 30 sec Russian-twist (feet off the floor)

Burpees

  • Build up from 25

Plank workout (3 minutes)

  1. 30 seconds normal plank
  2. 30 seconds of alternating left and right leg lifts
  3. 30 seconds of side plank on right side, other arm extended
  4. 30 seconds side plank on left side, other arm extended
  5. 30 seconds of normal plank 30 seconds of spiderman plank

Bicycle Crunch

  • 2 x 1 minute (rest 20 seconds)

Push-ups

  • 3 x 8 pylo-clap push-ups

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  • Depending on the level of the player, put a bit larger or smaller.
  • Can also be mirrored with a backhand finish.

  • Ball starts at red.
  • White runs back to give support and gets the ball.
  • When they take the ball, they accelerate to the side where blue has walked to.
  • Red makes the point of the triangle backwards and is played.
  • Blue runs deep and white goes to the head of the circle.
  • Blue is played and passes the ball to the player on head circle who scores.

Points of attention:
  • Acceleration on take-off
  • After a pass follows a run
  • High ball pace
  • Look at what is happening and anticipate
  • Searching for eye contact
Possibly expand to
  • 3:1
  • 2:1
  • or 3:2
drawing

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