Hockeyexercises for technique condition

  • The tagger should try to tap as many children as possible.
  • If you are in danger of getting tapped you can call a television show and then the tagger is not allowed to tap you.
  • You have to stand with your legs wide.
  • The rest can be relieved by crawling between your legs.
  • When you are tapped, you stand by the trainer.


television-tagger

  • 2 players give each other a hand and start tapping together (don't let go).
  • Player who is tapped gives a 3rd hand and when another player is tapped they form another twin pair.

    (each group of four splits).

twin-tagger

  • Groups of 2 in a row.
  • There is one tagger and one runner.
  • The one who has to run away, because otherwise he will be tapped, will quickly stand in front of 2.
  • The last one of these two has to run away quickly in order not to be tapped, because 3 is too much! If you get tapped, you become the tagger.


3-is-too-much

  • 1 or 2 taggers.
  • On the spot where you are tapped, the tagger must hold his hand, for example, a hand on his shoulder.
  • With the other hand another has to be tapped.


bad-luck-tagging

  • The children are placed in 2 rows.
  • The trainer stands just behind the 2 rows and rolls a ball forward.
  • The front 2 players try to conquer the ball.
  • The player in possession
  • drives the ball towards the goal.
  • The other tries to conquer the ball again.
  • From a marked point, the ball may not be taken away and the player in possession makes a shot at goal.


1-v-1

The flower (without or with ball):

  • start at pilon 1 > to the center of the flower
  • hitting each of the 4 surrounding pilons 1 by 1
  • run back to pilon 1
  • variations:
    • with stick and ball
    • relay race

flower-exercise

  • The group is positioned in the four corners of the field.
  • One who tags has to wear a party ribbon
  • On a sign, they cross the field in three directions of their choice:
  • the short side, the long side or diagonal.
  • This results in one, two or three points each time they return.
  • A tagger operates in the free space and obliges the tagged children to first go back to their corner before they may cross again.
  • How many points can you score in a set time?
  • This is a good exercise for conditioning: 
  • The group has to stand in a row and you let them start dribbling. 
  • As soon as the trainer blows his whistle, the last one of the row should run forwards. 
  • You do this until everyone has been there and then you let them finish running the track.
  • Let the team run for about five minutes and then continue with the following exercises: 
  • put out the pilons as shown in figure one.
  • Have the team make two rows on the sideline at the height of the 23-metre line.
  • Perform the following running exercises on the dotted line: 
  • - Knee lifting (constructive 50%, 80%, 100%).
  • - Heel to buttocks (building 50%, 80%, 100%).
  • - Sideways
  • - Cross step.
  • - And finally, release the arms.  
  • Flat
  • Open reception,
  • Accelerate & push pass out of the barrel (alternate with other techniques such as stroke, push pass, backhand pass).
  • A flats to B (A runs after own ball);
  • B takes it open and runs around the pilon.
  • B accelerates with the ball stuck to the stick and plays the ball through the gates to A.
  • Resumption
drawing SPEED WITH BALL
  • From the back line to 23 m line in 30 sec 3x back & forth.
  • 30 sec rest, then repeat.
  • H1 level 4x (start competition half) 80% within time should be achievable.
  • Pay attention to turning speed.
  • Start low to quickly get on track.
  • Carry energy in the turn.
  • For larger groups, make 2 groups.
  • Group one start on back line, group two on 23 meter line. When group one is running, group two is resting (30 seconds).
drawing Shuttle run
  • Put out a square of 10 by 10 meters. 
  • A player is placed at 3 pilons. 
  • One pilon remains empty. 
  • The player with the ball plays to the pilon without a player. 
  • The player standing diagonally runs to the pilon and receives the ball. And so on. 
  • In this way, the next goal is reached: 
    • a lot of movement, 
    • playing while running
    • take it in motion.
drawing Positioning game square