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Hockey drills for technique dribbling

Dummy:
  • The player does three passes behind the dummy and rounds on target.
  • You can also do this exercise in relay form (do emphasize the proper execution of the exercise and not the speed).
Points of attention:
  • With the dummy, it is important that you pretend to pass to the left, but eventually accelerate right around the pawn.
  • Make sure you step out well with your left foot and pass the ball well under you.
  • After your move, accelerate briefly to the next double pawn.
drawing Exercise on target
Relay
  • Create two equal teams.
  • Start the relay at the coach's signal.
  • The player slaloms around the pawns -both ball and body around the pawns- and rounds on goal -push or flush-.
  • If the player scores, he may immediately sprint back and tap the next player.
  • If the player misses, he must take a detour via the blue pawn -on the side of the field- and then sprint back and tap the next player.
  • When it's your turn, you sit down on the ground.
  • Depending on the number of players, you can also choose to have all players take 2 or 3 turns.
  • The next player may not start until he is tapped by the player in front of him.
  • The team that has all players on the ground first wins the relay.
  • There are different types of slalom to apply in this exercise:
    • Normal slalom
    • Slalom in which the player's body and ball are to the left or right of the row of pawns.
    • Slalom where the ball is to the left of the row of pawns and the body is to the right.
drawing Exercise on target
  • Ben in the al float and passes out of the run.
  • Ball back on takeover run and round off on goal.
  • Player A runs with the ball passes to player B, gets the ball back and rounds on goal.
drawing Handball and rounding
  • There are 4 pawns in a diamond, and 1 in the middle.
  • The balls start at 2 pawns opposite each other.
  • Then walk to the center and pass it to the right.
drawing square rondo
  • Ball starts with player 1, who runs to the back line, turns close and passes the ball in the run to player 2.
  • Player two runs towards the 23, makes a turn to the right and pushes the ball to player 3.
  • Player 3 attempts to run towards header circle but retrieves the ball at the ion and passes to player 4.
  • Player 4 runs towards the back line and passes the ball towards head circle.
  • Player 3 has run on after the pass and has taken position between the head circle and the center spot and will choose from here between rounding or playing on the tip.
  • Player 1 is ready for the tip.
  • Direction of rotation in chronological order.
drawing Changing sides and attacking over the back line
  • Exercise B+C
  • B is about the left
  • C is over the right
  • A1 dribbles with ball to A2
  • B guides player A, at 1,5 meter, backwards (open position).
  • This is about footwork, so when A arrives at A2 he just lets A strike at goal.
  • After the hit, A leaves the circle. B turns around and gets a ball from C. B takes a closed approach, turns open and plays the ball.
  • B takes a closed approach, turns open and rounds the goal.
  • Then the exercise starts on the right.



drawing Finishing on goal + footwork defender
  • The players are divided into teams of 3.
  • The game is played 3-3 on different fields.
  • Players can score in 2 goals and therefore must also defend 2 goals.
  • Variation:
    • Take away the goal.
    • Each team can only score on 1 goal, so they only have to defend 1 goal.
  • This step is performed in different ways.
  • The easiest way is to make a kind of sideways jump.
  • It is also possible to make a cross pass, which brings you to the same height as the jump.
  • indian dribble / slalom
  • give the ball small touches from FH to BH
  • Drag the ball to the left and to the right to dribble past the cones
  • Player 1 and 2 are defenders
  • Player 3 and 4 are attackers
  • Player 3 runs with a ball to player 1 and tries to get past player 1.
  • The same happens on the other side.
  • There are at least 2 teams
  • The field is the 23, from marker to other marker
  • You may shoot on goal from any position in the field if not dangerous
  • After 2 goals by the same team the losing team switches (After 3 wins the winning team switches)

OrganizationField
: half field

Implementation

General

  • Play direction of the game
  • Goals in the middle of the field to stimulate awareness of the context of the game (from where do I defend, where do I score?).
  • 1:1 : the trainer plays a ball to Orange 1 or Blue 2. Defender's goal is to prevent a goal and score himself.
  • 2:1 : The trainer plays a ball to Orange 1 or Blue 2. When Orange 1 gets the ball, Orange 3 can join in the playing field of Orange 1
  • Orange 1 and 2 play a 2:1 on Blue 4 (same if Orange 3 gets the ball (Section B)).
  • 2:2 : Same as 2:1, but if Blue 2 gets the ball, Blue 4 may join the attack in the section of Orange 1 (Section A).
    Tips on ball possession
  • Perform a feint when passing.
  • Cut in after the passing action; protect the ball from the defender.


Tips on non-ball possession

  • Find your opponent as quickly as possible.
  • Keep your stick on the ball.
  • Keep the opponent in front of you (on the forehand).
  • ps changeover

At loss of ball:

  • Put direct pressure on the ball handler, cut the shortest path to the goal.


On winning the ball:

  • Perform a quick action/goal attempt towards goals.
  • Making it easier
  • Change the start location regularly.


Make it more difficult

  • Vary the speed of throw.


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