Hockey drills for technique dribbling
Dummy:
- The player does three passes behind the dummy and rounds on target.
- You can also do this exercise in relay form (do emphasize the proper execution of the exercise and not the speed).
Points of attention:
- With the dummy, it is important that you pretend to pass to the left, but eventually accelerate right around the pawn.
- Make sure you step out well with your left foot and pass the ball well under you.
- After your move, accelerate briefly to the next double pawn.
Relay
- Create two equal teams.
- Start the relay at the coach's signal.
- The player slaloms around the pawns -both ball and body around the pawns- and rounds on goal -push or flush-.
- If the player scores, he may immediately sprint back and tap the next player.
- If the player misses, he must take a detour via the blue pawn -on the side of the field- and then sprint back and tap the next player.
- When it's your turn, you sit down on the ground.
- Depending on the number of players, you can also choose to have all players take 2 or 3 turns.
- The next player may not start until he is tapped by the player in front of him.
- The team that has all players on the ground first wins the relay.
- There are different types of slalom to apply in this exercise:
- Normal slalom
- Slalom in which the player's body and ball are to the left or right of the row of pawns.
- Slalom where the ball is to the left of the row of pawns and the body is to the right.
- Ben in the al float and passes out of the run.
- Ball back on takeover run and round off on goal.
- Player A runs with the ball passes to player B, gets the ball back and rounds on goal.
- There are 4 pawns in a diamond, and 1 in the middle.
- The balls start at 2 pawns opposite each other.
- Then walk to the center and pass it to the right.
- Ball starts with player 1, who runs to the back line, turns close and passes the ball in the run to player 2.
- Player two runs towards the 23, makes a turn to the right and pushes the ball to player 3.
- Player 3 attempts to run towards header circle but retrieves the ball at the ion and passes to player 4.
- Player 4 runs towards the back line and passes the ball towards head circle.
- Player 3 has run on after the pass and has taken position between the head circle and the center spot and will choose from here between rounding or playing on the tip.
- Player 1 is ready for the tip.
- Direction of rotation in chronological order.
- Exercise B+C
- B is about the left
- C is over the right
- A1 dribbles with ball to A2
- B guides player A, at 1,5 meter, backwards (open position).
- This is about footwork, so when A arrives at A2 he just lets A strike at goal.
- After the hit, A leaves the circle. B turns around and gets a ball from C. B takes a closed approach, turns open and plays the ball.
- B takes a closed approach, turns open and rounds the goal.
- Then the exercise starts on the right.
- The players are divided into teams of 3.
- The game is played 3-3 on different fields.
- Players can score in 2 goals and therefore must also defend 2 goals.
- Variation:
- Take away the goal.
- Each team can only score on 1 goal, so they only have to defend 1 goal.
- This step is performed in different ways.
- The easiest way is to make a kind of sideways jump.
- It is also possible to make a cross pass, which brings you to the same height as the jump.
- indian dribble / slalom
- give the ball small touches from FH to BH
- Drag the ball to the left and to the right to dribble past the cones
- Player 1 and 2 are defenders
- Player 3 and 4 are attackers
- Player 3 runs with a ball to player 1 and tries to get past player 1.
- The same happens on the other side.
- There are at least 2 teams
- The field is the 23, from marker to other marker
- You may shoot on goal from any position in the field if not dangerous
- After 2 goals by the same team the losing team switches (After 3 wins the winning team switches)
OrganizationField
: half field
Implementation
General
- Play direction of the game
- Goals in the middle of the field to stimulate awareness of the context of the game (from where do I defend, where do I score?).
- 1:1 : the trainer plays a ball to Orange 1 or Blue 2. Defender's goal is to prevent a goal and score himself.
- 2:1 : The trainer plays a ball to Orange 1 or Blue 2. When Orange 1 gets the ball, Orange 3 can join in the playing field of Orange 1
- Orange 1 and 2 play a 2:1 on Blue 4 (same if Orange 3 gets the ball (Section B)).
- 2:2 : Same as 2:1, but if Blue 2 gets the ball, Blue 4 may join the attack in the section of Orange 1 (Section A).
Tips on ball possession - Perform a feint when passing.
- Cut in after the passing action; protect the ball from the defender.
Tips on non-ball possession
- Find your opponent as quickly as possible.
- Keep your stick on the ball.
- Keep the opponent in front of you (on the forehand).
- ps changeover
At loss of ball:
- Put direct pressure on the ball handler, cut the shortest path to the goal.
On winning the ball:
- Perform a quick action/goal attempt towards goals.
- Making it easier
- Change the start location regularly.
Make it more difficult
- Vary the speed of throw.