Hockeyexercises for technique dribbling

  • The trainer (T) rolls the ball (1) to one of the four front players (for example A).
  • Player A receiving the ball (2) plays a duel with player V1 opposite him.
  • The goal is to score the ball at the opponent's goal.
  • If V1 manages to intercept the ball, he plays it to V2.
  • Now V2 may try to score with player B.
  • After a goal, the form of play starts over again.


Making it easier

  • Play a 1-1 duel on the two fields for a few minutes, after a goal,  the substitute player comes into play.


Make it more difficult

  • After the ball is taken by V1, V1 and V2 may try to score against player A (now it has become a 2-1 game).
  • A has to defend. 
  • If A takes the ball, he plays it to player B. 
  • Player A and B play a 2-2 duel on players V1 and V2.
  • Player 1 asks the ball in front of the pilons and receives the ball from player 3. 
  • At that moment player 2 grabs a ball and dribbles to the back line.
  • Player 1 runs with his/her ball to the circle and finishes there.
  • Then player 1 runs to the penaltyspot where he/she receives the ball from player 3.
  • The ball is then finished on goal again.
  • It works just like a normal game only now there's a square in the middle.
  • If a shot or other foul is made, or if the ball has been out of bounds, the trainer throws/plays in a new ball from inside the square.
  • The ball does not necessarily go to the same team or at the place where the foul was made.
  • The size of the field depends on the number of players.
  • Lay down a few streets and make sure everyone dribbles through the streets, 
  • make sure you've got enough streets so everyone doesn't have to wait for each other. 
  • (possibly give the order to drive through x streets, or as a train in a row.


around-the-street

  • One street per 2 and passing in this street.
  • increase / decrease the distance between each other
  • Narrowing the street
  • gradually narrow the street like a funnel

playing-in-the-street

  • Place pilon to form a little slalom.
  • Increase speed
  • customize slalom
  • finish at goal at the end of the slalom


slalom-8

  • Use in a relay race; dribble around the hoops and dribble back in one go.
  • through the hoop
  • hoop on a pilon and play through it (hold the hoop and play or crawl through it



relay-race

  • Place all the hoops in the room (islands).
  • On the outer side of the square, dribble with the ball to the left, dribble to a hoop and stand in it with the ball.
  • Dribble around the corner to the right
  • On the trainer's sign, dribble inside the square around 5 different hoops, counterclockwise.
  • change the number of hoops
  • always go to a different color hoop


island-dance

  • Dribble the ball and pass it when you pass the hoop to a fellow player who does the same.
  • Expand the number of hoops (length and width)
  • score on a target at the end of the exercise


running-and-playing

  • Place hoops around the room.
  • 2 teams play against each other.
  • You can score a point by passing over the ball 5 times and then putting the ball into a hoop.
  • The other team can then take the ball out
  • make the space bigger/smaller
  • place more/less hoops


passing-over

  • Dribble through the mines and make sure you don't hit them, then score on target.
  • dribble through the mines faster and faster, avoid hitting them.
  • Pilons are getting closer together
  • throw loose mines in front of the children's feet that they have to dodge


minefield

  • Set up hats/pilons in such a way that they resemble a frying pan with a handle.
  • The children are the eggs and dribble with the ball around the frying pan, they can always walk over the handle.
  • The tagger is the cook, who likes to fry a delicious omelet with 3 eggs.
  • So the cook tries to tag 3 eggs but is only allowed to walk over the handle 3 times.
  • Each tagged egg is placed in the frying pan.
  • How long does the cook need to tag the 3 eggs?


three-in-the-pan