Hockeyexercises for technique dribbling
- The trainer (T) rolls the ball (1) to one of the four front players (for example A).
- Player A receiving the ball (2) plays a duel with player V1 opposite him.
- The goal is to score the ball at the opponent's goal.
- If V1 manages to intercept the ball, he plays it to V2.
- Now V2 may try to score with player B.
- After a goal, the form of play starts over again.
Making it easier
- Play a 1-1 duel on the two fields for a few minutes, after a goal, the substitute player comes into play.
Make it more difficult
- After the ball is taken by V1, V1 and V2 may try to score against player A (now it has become a 2-1 game).
- A has to defend.
- If A takes the ball, he plays it to player B.
- Player A and B play a 2-2 duel on players V1 and V2.
- Player 1 asks the ball in front of the pilons and receives the ball from player 3.
- At that moment player 2 grabs a ball and dribbles to the back line.
- Player 1 runs with his/her ball to the circle and finishes there.
- Then player 1 runs to the penaltyspot where he/she receives the ball from player 3.
- The ball is then finished on goal again.
- It works just like a normal game only now there's a square in the middle.
- If a shot or other foul is made, or if the ball has been out of bounds, the trainer throws/plays in a new ball from inside the square.
- The ball does not necessarily go to the same team or at the place where the foul was made.
- The size of the field depends on the number of players.
- Lay down a few streets and make sure everyone dribbles through the streets,
- make sure you've got enough streets so everyone doesn't have to wait for each other.
- (possibly give the order to drive through x streets, or as a train in a row.

- One street per 2 and passing in this street.
- increase / decrease the distance between each other
- Narrowing the street
- gradually narrow the street like a funnel

- Place pilon to form a little slalom.
- Increase speed
- customize slalom
- finish at goal at the end of the slalom

- Use in a relay race; dribble around the hoops and dribble back in one go.
- through the hoop
hoop on a pilon and play through it (hold the hoop and play or crawl through it

- Place all the hoops in the room (islands).
- On the outer side of the square, dribble with the ball to the left, dribble to a hoop and stand in it with the ball.
- Dribble around the corner to the right
- On the trainer's sign, dribble inside the square around 5 different hoops, counterclockwise.
- change the number of hoops
- always go to a different color hoop

- Dribble the ball and pass it when you pass the hoop to a fellow player who does the same.
- Expand the number of hoops (length and width)
- score on a target at the end of the exercise

- Place hoops around the room.
- 2 teams play against each other.
- You can score a point by passing over the ball 5 times and then putting the ball into a hoop.
- The other team can then take the ball out
- make the space bigger/smaller
- place more/less hoops

- Dribble through the mines and make sure you don't hit them, then score on target.
- dribble through the mines faster and faster, avoid hitting them.
- Pilons are getting closer together
- throw loose mines in front of the children's feet that they have to dodge

- Set up hats/pilons in such a way that they resemble a frying pan with a handle.
- The children are the eggs and dribble with the ball around the frying pan, they can always walk over the handle.
- The tagger is the cook, who likes to fry a delicious omelet with 3 eggs.
- So the cook tries to tag 3 eggs but is only allowed to walk over the handle 3 times.
- Each tagged egg is placed in the frying pan.
- How long does the cook need to tag the 3 eggs?
