Hockeyexercises for technique dribbling

  1. Choose 1 warm-up exercise from the warm-up exercises.
  2. Charging and Indian dribble:
    1. A pushes the ball to B and B rebounds the ball wide.
    2. A runs through to the one who can and receives the ball.
    3. A runs the Indian dribble towards the pawn. Fetch the ball from left to right.
    4. After the pawn drift back to the starting pawn.
  3. Passing over the backhand side:
    1. The player runs towards the pawns. You can stand there as a defender.
    2. The player threatens to pass on the left side but then moves to the right. Have them use a Dummy or a Reverse.
    3. Finish with a flats on goal
drawing Training
  • Trainer calls color code: example WHITE RED RED the one who reaches the circle first may hit first:
    • Floating with ball.
    • Looking at ball and seeing how to run.
    • Looking at your teammate to determine if you can hit on goal.
drawing Floating with Ball
  • Watching where you walk/drive.
  • Paying attention to 10-yard line before rounding on goal.
drawing Floating with ball 6-sided variant
On a half court.

Attacking combinations with skills that keep the speed of the ball high and can effectively achieve circle penetration.

drawing Give & Go with tempo changes
Set-up 3+1 against 3+1 with goalkeepers.

drawing Double dragon
  • We start with the goalkeeper coming out and kicking ball to defender 1 through the gate.
  • Defender 1 runs with a run and takes the ball behind the gate.
  • This defender loses possession of the ball to A1 due to a pass into the left up feint space.
  • A1 passes the ball to run-in A2 with a feint pass.
  • A1 switches and starts putting pressure on A2 who drives the ball protectively between the pawns and has to watch out first for forehand or backhand shave from V1 and then a steal from V2. Defender play at 70%. After this A2 plays A3 in with pass from the wrist.

  • A3 Starts at the same time as A2 gains possession of the ball, but shoots first after an elevator on goal and then goes to offer himself for A2's ball as described.
drawing Protecting ball and conquering ball with finishing up
Switch and pass effectively toward goal attempt with overtime.

drawing Switching and effective passing toward goal attempt with overtime
Switch and pass effectively toward goal attempt with overtime.

drawing Switching and effective passing toward goal attempt with overtal
King of the Ball:

  • Set out a box or grab a circle.
  • Give everyone but 1 player a ball.
  • The player without a ball wants to go take the ball from someone else.
  • Ball taken away or out and field then that person goes to help take the balls away.

Anne Maria cuckoo with ball:

  • Put all players on 1 line with a ball.
  • Have 1 player stand on the other side.
  • Have this person quietly call out Anne Maria Cuckoo.
  • The players with the ball may then run, the ball must be stationary when the roper has turned around.
  • If the ball is not stationary then players go back to the beginning.

Chairs dance:

  • Give all players a ball.
  • Have them float through the box and dribble with the ball.
  • When you call Yes they float as fast as they can to a hoop/pion- depends on what you have on hand.
  • Start by having everyone give another hoop/pion to stand at/in, then remove 1 each time.

Watch and perform:

  • Line up all the players with 1 ball.
  • They start floating with the ball, you indicate which way to go by pointing with your arms.
  • You don't say anything about this.
  • So they can't just look at the ball but must also look ahead which way to go.

Ball control:

  • Give each player a ball.
  • Have them float on a box with the ball.
  • When you call Yes they float with the ball straight across through the box to the other side.
  • Make sure they keep looking at each other so they don't collide with the other players.

Drifting and Scoring:

  • Make 2 teams.
  • Give all players 1 ball.
  • Have them start at the back line outside the circle.
  • On your signal, have them float the ball along the circle edge.
  • When they reach the pawn they may score in the goal.

drawing Warming up games with ball for Youngest Youth
  • A starts by slaloming through the cones and does so at speed.
  • At the end he is told whether to pass the cones left or right and accelerates with the ball on the stick.
  • A lines up the ball and hits goal
  • He turns around and gets a ball from B on the forehand. He takes the ball, lines it up again and rounds
  • Turns around again and receives a ball from C which you take on, line up and finish.
  • We turn from
    • A to C
    • C to B
    • B to A


drawing Vision dribble
  • Technique exercise
  • Learning the chop
    • If we don't have a water field we will do another passing move
  • You walk up to the box, step over it yourself and tap the ball with your stick.
  • This makes it go up and over the tray
  • After this you go through the slalom and finish on goal.
  • Perform the exercise several times

drawing Learning to chop
  • A has a hard pass to B
  • B slaloms through the pawns with the ball
  • A slaloms through the pawns WITHOUT the ball
  • B has at the end a hard flat to A who takes the ball in the run
  • A lines up the ball and rounds with the backhand on goal

drawing Give long ball and finish with backhand