Hockeyexercises for technique dribbling

Goal :
  • Transfer , quick assumptions and passing
Execution :
  • A does Indian dribble at the pawns
  • Pass to B.
  • B takes open and passes immediately to C who comes up along the sideline.
  • C runs on to the back line and runs via the back line in the direction of the goal.
  • C passes back to A at the head of the circle.
  • A scores.

Points of attention:
  • Clean passing
  • Quick passing and
  • Correct passing in the run

Variations :
  1. From the other side
  2. Instead of dribble 3 D, introduce aerial dribble or passing moves (drag, dummy).
  3. B takes closed take instead of open take.
  4. C can come up unhanded along the back line,
  5. C, after taking the ball, passes straight to the far-post area where A goes.
  6. Bring in the rebound
  7. From B to C a high ball.

drawing Transfer
  • There are 4 pawns in a diamond, and 1 in the middle.
  • The balls start at 2 pawns opposite each other.
  • Then walk to the center and pass it to the right.
drawing square rondo
  • Ball starts with player 1, who runs to the back line, turns close and passes the ball in the run to player 2.
  • Player two runs towards the 23, makes a turn to the right and pushes the ball to player 3.
  • Player 3 attempts to run towards header circle but retrieves the ball at the ion and passes to player 4.
  • Player 4 runs towards the back line and passes the ball towards head circle.
  • Player 3 has run on after the pass and has taken position between the head circle and the center spot and will choose from here between rounding or playing on the tip.
  • Player 1 is ready for the tip.
  • Direction of rotation in chronological order.
drawing Changing sides and attacking over the back line
  • Depending on the level of the player, put a bit larger or smaller.
  • Can also be mirrored with a backhand finish.

  • Ball starts at red.
  • White runs back to give support and gets the ball.
  • When they take the ball, they accelerate to the side where blue has walked to.
  • Red makes the point of the triangle backwards and is played.
  • Blue runs deep and white goes to the head of the circle.
  • Blue is played and passes the ball to the player on head circle who scores.

Points of attention:
  • Acceleration on take-off
  • After a pass follows a run
  • High ball pace
  • Look at what is happening and anticipate
  • Searching for eye contact
Possibly expand to
  • 3:1
  • 2:1
  • or 3:2
drawing Flank attack with running players
Improve driving
  • Player starts with a ball
  • You as trainer call 1 colour
  • In this case you call RED
  • The player drives through the 2 red gates
  • At the end she goes through the white gate and flattens the ball on goal.
  • Technique course
  • Player starts with the ball and does a slalom
  • Drifts further and puts a dummy near the pawns
  • Drifts around the pawn
  • Dribbles towards the balk on the ground and lifts the ball over it
  • Dribbles on and goes around the pawn
  • Does a herring trick near the cones
  • Then passes the ball on to the goal

drawing Improve driving
  • Exercise B+C
  • B is about the left
  • C is over the right
  • A1 dribbles with ball to A2
  • B guides player A, at 1,5 meter, backwards (open position).
  • This is about footwork, so when A arrives at A2 he just lets A strike at goal.
  • After the hit, A leaves the circle. B turns around and gets a ball from C. B takes a closed approach, turns open and plays the ball.
  • B takes a closed approach, turns open and rounds the goal.
  • Then the exercise starts on the right.



drawing Finishing on goal + footwork defender
  • The players are divided into teams of 3.
  • The game is played 3-3 on different fields.
  • Players can score in 2 goals and therefore must also defend 2 goals.
  • Variation:
    • Take away the goal.
    • Each team can only score on 1 goal, so they only have to defend 1 goal.
  • This step is performed in different ways.
  • The easiest way is to make a kind of sideways jump.
  • It is also possible to make a cross pass, which brings you to the same height as the jump.
  • indian dribble / slalom
  • give the ball small touches from FH to BH
  • Drag the ball to the left and to the right to dribble past the cones
  • Player 1 and 2 are defenders
  • Player 3 and 4 are attackers
  • Player 3 runs with a ball to player 1 and tries to get past player 1.
  • The same happens on the other side.
  • There are at least 2 teams
  • The field is the 23, from marker to other marker
  • You may shoot on goal from any position in the field if not dangerous
  • After 2 goals by the same team the losing team switches (After 3 wins the winning team switches)

OrganizationField
: half field

Implementation

General

  • Play direction of the game
  • Goals in the middle of the field to stimulate awareness of the context of the game (from where do I defend, where do I score?).
  • 1:1 : the trainer plays a ball to Orange 1 or Blue 2. Defender's goal is to prevent a goal and score himself.
  • 2:1 : The trainer plays a ball to Orange 1 or Blue 2. When Orange 1 gets the ball, Orange 3 can join in the playing field of Orange 1
  • Orange 1 and 2 play a 2:1 on Blue 4 (same if Orange 3 gets the ball (Section B)).
  • 2:2 : Same as 2:1, but if Blue 2 gets the ball, Blue 4 may join the attack in the section of Orange 1 (Section A).
    Tips on ball possession
  • Perform a feint when passing.
  • Cut in after the passing action; protect the ball from the defender.


Tips on non-ball possession

  • Find your opponent as quickly as possible.
  • Keep your stick on the ball.
  • Keep the opponent in front of you (on the forehand).
  • ps changeover

At loss of ball:

  • Put direct pressure on the ball handler, cut the shortest path to the goal.


On winning the ball:

  • Perform a quick action/goal attempt towards goals.
  • Making it easier
  • Change the start location regularly.


Make it more difficult

  • Vary the speed of throw.


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