Hockeyexercises
- Choose 1 warm-up exercise ui the warm-up exercises.
- Passing over through the gates:
- A starts with the ball and floats forward and pushes the ball through the gate.
- B has run along and receives the ball.
- B floats forward with the ball and plays the ball through the gate again.
- A receives the ball and scores with a flats on the goal
- Run and play the ball:
- A gives the ball, B points left or right.
- A then floats with the ball to that pawn and circles it and floats back to his starting pawn.
- A then push the ball to B.
- B then does the same thing.
- Play a match.
- Choose 1 warm-up exercise from the warm-up exercises.
- Defending 1 against 1:
- A starts with the ball and floats toward the goal.
- B may start running when A starts.
- B wants to start taking the ball away from A.
- If B takes the ball away then she gets to score on the goal.
- Attack on goal:
- A floats around the pawn with the ball.
- B runs in toward A and gets the ball from A with a push.
- B runs toward the goal and scores with a flats.
- Party play.
- Choose 1 warm-up exercise from the warm-up exercises.
- Charging and Indian dribble:
- A pushes the ball to B and B rebounds the ball wide.
- A runs through to the one who can and receives the ball.
- A runs the Indian dribble towards the pawn. Fetch the ball from left to right.
- After the pawn drift back to the starting pawn.
- Passing over the backhand side:
- The player runs towards the pawns. You can stand there as a defender.
- The player threatens to pass on the left side but then moves to the right. Have them use a Dummy or a Reverse.
- Finish with a flats on goal
- Running in the speed ladder.
- 2x Slow 1x Fast
- Fight Shuffle Right.
- Fight Shuffle Left.
- SKiers.
- Cross Pass.
- Squad Hops.
- Running in the speed ladder.
- 2x Slow 1x Fast
- Fight Shuffle Right.
- Fight Shuffle Left.
- SKiers.
- Cross Pass.
- Squad Hops.
- Trainer calls color code: example WHITE RED RED the one who reaches the circle first may hit first:
- Floating with ball.
- Looking at ball and seeing how to run.
- Looking at your teammate to determine if you can hit on goal.
- Watching where you walk/drive.
- Paying attention to 10-yard line before rounding on goal.
- Party with the focus on outside attacks.
- Defending between the opponent and the goal.
- Defending to the outside.
- Half field lengthwise.
- 1 goalkeeper in the circle.
- Change sides halfway through.
- Defending over the left.
- Defending over the right.
- Getting keeper to play in.
- All players, except the ticker, have a ball.
- The players walk in the circle or plotted square and float/dribble the ball.
- Once you are tapped by the ticker your ball goes out of the tapping area and you go to help the ticker.
- The balls start at player at 1.
- The player at 1 passes to the player at 2.
- The player at 2 takes the ball and at that point the four player around 2 may start putting pressure on that player.
- The player at 2 must manage to find his way and attempt a pass to someone on his team; orange.
- Can player 2 give the pass, then orange attacks in a 4vs4, can white take the ball away, then white attacks in a 4vs4.