Hockey drills for push pass

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We are going to overpass between 2 pillons.
  • Push.
  • Flats.
  • Stroke -if it goes well-.
Points of attention:
  • Hands apart when stopping.
  • If stopping goes well then stop high.
  • Push first then increase distance for Flats.
drawing
  1. Choose 1 warm-up exercise from the warm-up exercises.
  2. Flats out of the run:
    1. Drive the ball toward the pawn.
    2. Get them to shoot the ball at the goal with flats. Do this without stopping the ball. 
      If this is still too difficult, have them stop the ball first.
  3. Loafing:
    1. Put 1 player in the middle and 3 players at the pawns.
    2. They are going to pass to each other.
    3. The player with the ball must always have 2 passing options.
    4. So other players should run to the other pawn so that those play-off opportunities are there.
      Start with that the loafer can only intercept the ball if a pass is given, then 
      you can also have the loafer take the ball away if a player gives the ball.
  4. Play a match.
drawing

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  1. Choose 1 warm-up exercise from the warm-up exercises.
  2. Attack over right:
    1. A pushes the ball to the in-running B.
    2. B floats around the pawns with the ball on the stick.
    3. A has run on and gets the ball back from B with a push.
    4. A scores in the goal.
  3. Push out of the run:
    1. 1 player floats forward with the ball.
    2. Push the ball when she reaches the pawn, without stopping the ball.
    3. B takes the ball from A and does the same again.
    4. A connects behind B
  4. Match.

drawing
  1. Choose 1 warm-up exercise from the warm-up exercises.
  2. Push straight from the run:
    1. A starts with the ball and floats around the pawn and push the ball to B.
    2. B does the same on the other side and push back to A.
      Keep repeating.
  3. Take on frontally and turn away:
    1. A starts with the ball and push the ball to the running-in B.
    2. B takes the ball head-on.
    3. Then turns away and accelerates to the goal and scores with en flats.
  4. Play a match.
drawing
  1. Choose 1 warm-up exercise ui the warm-up exercises.
  2. Passing over through the gates:
    1. A starts with the ball and floats forward and pushes the ball through the gate.
    2. B has run along and receives the ball.
    3. B floats forward with the ball and plays the ball through the gate again.
    4. A receives the ball and scores with a flats on the goal
  3. Run and play the ball:
    1. A gives the ball, B points left or right.
    2. A then floats with the ball to that pawn and circles it and floats back to his starting pawn.
    3. A then push the ball to B.
    4. B then does the same thing.
  4. Play a match.
drawing
  1. Choose 1 warm-up exercise from the warm-up exercises.
  2. Defending 1 against 1:
    1. A starts with the ball and floats toward the goal.
    2. B may start running when A starts.
    3. B wants to start taking the ball away from A.
    4. If B takes the ball away then she gets to score on the goal.
  3. Attack on goal:
    1. A floats around the pawn with the ball.
    2. B runs in toward A and gets the ball from A with a push.
    3. B runs toward the goal and scores with a flats.
  4. Party play.
drawing

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  1. Choose 1 warm-up exercise from the warm-up exercises.
  2. Charging and Indian dribble:
    1. A pushes the ball to B and B rebounds the ball wide.
    2. A runs through to the one who can and receives the ball.
    3. A runs the Indian dribble towards the pawn. Fetch the ball from left to right.
    4. After the pawn drift back to the starting pawn.
  3. Passing over the backhand side:
    1. The player runs towards the pawns. You can stand there as a defender.
    2. The player threatens to pass on the left side but then moves to the right. Have them use a Dummy or a Reverse.
    3. Finish with a flats on goal
drawing
  • Trainer calls color code: example WHITE RED RED the one who reaches the circle first may hit first:
    • Floating with ball.
    • Looking at ball and seeing how to run.
    • Looking at your teammate to determine if you can hit on goal.
drawing

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  • Watching where you walk/drive.
  • Paying attention to 10-yard line before rounding on goal.
drawing

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