Hockeyexercises for u12

  • There are 4 pawns in a diamond, and 1 in the middle.
  • The balls start at 2 pawns opposite each other.
  • Then walk to the center and pass it to the right.
drawing square rondo
  • You put in the middle 2 cones one meter apart. 
  • Then you put a pawn on the left and right at 5 meters distance each.
  • Player 1 plays the ball to the 2 cones.
    • Player 2 runs to the 2 cones.
    • Runs back while taking the ball in the front hand and hands the ball off to the next one.
  • Player 1 plays the ball to the 2 cones. 
    • Player 2 runs to the 2 cones.
    • Runs back again while taking the ball in the backhand and hands the ball off to the next one.
  • Player 1 plays the ball to the 2 cones.
    • Player 2 runs to the 2 cones.
    • Runs back again as she drags and carries the ball in the forehand and hands the ball off to the next one. 
drawing The shuttle/ passing drill
  • The goal is to take a free ball. 
  • The ball should be played around behind quickly and well.
  • The outfield players should be as close to the outside line as possible. 
  • In order to make the field wide and create space.
drawing Free ball that has been out of the field, taking back in the game at 14,63m
  • Make a square adjust the size according to the amount of players who are participating
  • Put someone on each side, opposite side is on the same team.
  • It is ball possession and move the ball around, if you play the one outside the field you chase your ball and then you stand there. 
  • The one outside who gets played the ball then participates again inside the lines.
  • You are not allowed to be attacked?
drawing Ball possession
  • You start at the 25 yard line.
  • Gives a pass to the left. 
  • This player gives a pass to a player at the edge of the circle.
  • Who drives something.
  • Plays the ball into the circle and shoots at goal.
drawing Pass - finishing
  • You put 1 pawn down as a starting point.
  • Then you put four pawns out like a fan at 8 meters distance. 
  • You sprint to the first pawn and then run backwards. 
  • Then 2 then 3 and 4. 
  • Next is player 2.
  • Whoever gets everything first is the winner.


drawing Relay race to 4 pilons
  • There are 6 positions and a straight ball forward and a slanted ball back is given each time. 
  • The ball ends in front of the circle and the last player rounds on goal. 
drawing Passing and scoring
  • On a quarter of a field, set out several exercises,
  • The players can start directly after each other.
    • From slalom,
    • dummy,
    • herring trick
    • to a walk you can set out.
  • So that during the warming up they can focus on all the techniques.
drawing Ball control warming up
  • 4v3 situation where trainer indicates to whom the ball should be played (left, right or centre) over two sides.

Situation on the left:

  • Player plays into a teammate (red dots)
  • Trainer calls left, right or central (variant white, red, blue)
  • Depending on the trainer's instructions, L, R or C is played in;
  • After this there is a 4:3 (white attacks and rose defends).
  • After playing the ball red is allowed to defend immediately.
drawing Left, right central

1 v 1

  • Make a square from 5m-5m and play a 1v1. the defender is only allowed to defend with his body so no stick.
  • Focus on defence.
  • Use your body to force them to go to your strong side.
  • When you push them to the side make a block tackle.
  • Block tackle is always on the forehand, 2 hands on the stick and step forward.
  • Stick is on the ground.
  • Jab:
  • Make a small square 1m-1m.
  • The defender is inside the square and the attacker tries to get the ball inside the square.
  • The defender use the jab to defend his square.
  • You jab with your stick to the ball.
  • Left foot in front and right food in the back (not flat fooded).
  • Use your stick as poke.
drawing defence 1 v 1
  • Two players continuously play the ball over until one student is so close to the goal that he can score in the goal.

  • Variation 2-1 situation:
    • Under pressure from the defender, the attackers must now play together and try to score.
    • The defender can score a point by conquering the ball and then dribbling over the dead ball line.
    • This is the short side without a goal.
  • Putting down pawns.
  • Make several situations, this depends on the amount of players you have.
  • Dribble around the cones, at the last cone pass the ball back to the waiting team-mate, the team-mate also starts the slalom dribble again.
  • Same as above, but now after the slalom score in the goal ( between two cones ), you take the ball out of the goal again yourself.
  • Variation:
    • Instead of shooting into the goal, give a cross after the last pawn to the person who is waiting at the pawn in front of the goal,
    • This person shoots it into the goal and takes the ball back.
    • The person who has passed stands on the spot in front of the goal to receive the ball.