Hockeyexercises for u12

  • Player 1 runs with the ball to the head circle and hits the goal
  • Player 4 plays the ball to the left where player 2 and defender 1 come running in (2v1)
  • Player 4 plays the ball to the right where player 3 and defender 2 come running in (3v2)
  • Player 4 runs with a ball into the circle and plays off the attack (4v2)
  • Player 1 and 2 are defenders
  • Player 3 and 4 are attackers
  • Player 3 runs with a ball to player 1 and tries to get past player 1.
  • The same happens on the other side.
  • 3x from sideline to sideline
  • 2 rows (Knees lift, cross pass, sideways, arms swing, heels buttocks) all 2x
  • Push close together (1-2 meter)
  • A bit more distance and then shuffle (5-8 meters)
  • Even more distance and then go flat out (minimum 10 meters)
  • There are at least 2 teams
  • The field is the 23, from marker to other marker
  • You may shoot on goal from any position in the field if not dangerous
  • After 2 goals by the same team the losing team switches (After 3 wins the winning team switches)

  • Float along the outside of the square.
  • Not only looking at the ball but also looking forward/around you.
  • In the room are hoops.
  • 2 teams play against each other.
  • You can score a point by passing the ball 5 times and then putting the ball in a hoop.
  • The other team can then take the ball.
  • Push the ball to the right.
  • play left
  • slide
  • lay down several hoops and per 3 players pass the ball 6 times at 1 hoop and then to the next hoop.
  • Float the ball and after the hoop pass the ball to a teammate who does the same.


walking-and-playing

OrganizationField
: half field

Implementation

General

  • Play direction of the game
  • Goals in the middle of the field to stimulate awareness of the context of the game (from where do I defend, where do I score?).
  • 1:1 : the trainer plays a ball to Orange 1 or Blue 2. Defender's goal is to prevent a goal and score himself.
  • 2:1 : The trainer plays a ball to Orange 1 or Blue 2. When Orange 1 gets the ball, Orange 3 can join in the playing field of Orange 1
  • Orange 1 and 2 play a 2:1 on Blue 4 (same if Orange 3 gets the ball (Section B)).
  • 2:2 : Same as 2:1, but if Blue 2 gets the ball, Blue 4 may join the attack in the section of Orange 1 (Section A).
    Tips on ball possession
  • Perform a feint when passing.
  • Cut in after the passing action; protect the ball from the defender.


Tips on non-ball possession

  • Find your opponent as quickly as possible.
  • Keep your stick on the ball.
  • Keep the opponent in front of you (on the forehand).
  • ps changeover

At loss of ball:

  • Put direct pressure on the ball handler, cut the shortest path to the goal.


On winning the ball:

  • Perform a quick action/goal attempt towards goals.
  • Making it easier
  • Change the start location regularly.


Make it more difficult

  • Vary the speed of throw.


interfere-with-construction-of-own-half

  • Orange 1 passes to Blue 2.
  • Blue 2, 3, 4 try to score in the 2 little goals on the back line.
  • Orange 1 tries to get in possession of the ball by defending on its strong side (fh). If he succeeds, he can score in the goal on the middle line (1½ meter wide).
  • The exercise is started again when:
  • Blue scores in 1 of the 2 goals on the back line at Orange.
  • Orange 1 scores in the conversion in the goal of Blue.
  • The ball goes over the back line.


Tips Ball possession

  • Threaten with the ball and speed towards the goal.
  • Look at each other as attackers when offering the ball.
  • Help the ball carrier by running away from the ball.

Tips on no ball possession

  • Guide with stick on the ground, forehand at ball height.
  • Stay out of the ball carrier's physical space.
  • Keep the ball on your forehand side. or v2 to create a 1:2 situation (double).


Passing tips

  • At loss of possession: Pressure the ball immediately, cut off the shortest path to the goal.

goal.

  • When gaining the ball: Keep the ball in quick action/goal attempt towards the goal.


Make it more difficult

  • Use 1 goal instead of 2.
  • Vary the tackling.
  • Players stand with their backs to each other.
  • At a distance of 10 m from each player stands a pawn with a ball on it.
  • At the whistle or START, the players run to the pawn, both grab the ball, run back to each other and hand each other the ball.
  • Then the players run to the pawn with the new ball and place the ball on it.
  • Then they both run back to the middle and finish with their backs to each other.
  • It is possible to do this in a relay race or several times in a row.
  • Two teams with substitutes, substitutions are made when a goal is scored.
  • Each person defends a goal, on each field there are 5 goals,
  • so there are also 5 people who defend these goals.
  • If a goal is scored in your goal, you have to sit on the sidelines and you become a substitute.
  • A new player (substitute) from the side enters the field and will defend the goal.
  • If a goal is scored, it is 1 point.
  • The team that has the most points at the end of the game is the winner.


game-with-substitutions-1