Hockeyexercises for u16

  • Player 1 runs with the ball to the head circle and hits the goal
  • Player 4 plays the ball to the left where player 2 and defender 1 come running in (2v1)
  • Player 4 plays the ball to the right where player 3 and defender 2 come running in (3v2)
  • Player 4 runs with a ball into the circle and plays off the attack (4v2)
  • Player 1 and 2 are defenders
  • Player 3 and 4 are attackers
  • Player 3 runs with a ball to player 1 and tries to get past player 1.
  • The same happens on the other side.
  • 3x from sideline to sideline
  • 2 rows (Knees lift, cross pass, sideways, arms swing, heels buttocks) all 2x
  • Push close together (1-2 meter)
  • A bit more distance and then shuffle (5-8 meters)
  • Even more distance and then go flat out (minimum 10 meters)
  • There are at least 2 teams
  • The field is the 23, from marker to other marker
  • You may shoot on goal from any position in the field if not dangerous
  • After 2 goals by the same team the losing team switches (After 3 wins the winning team switches)

  • Float along the outside of the square.
  • Not only looking at the ball but also looking forward/around you.
  • In the room are hoops.
  • 2 teams play against each other.
  • You can score a point by passing the ball 5 times and then putting the ball in a hoop.
  • The other team can then take the ball.
  • Push the ball to the right.
  • play left
  • slide
  • lay down several hoops and per 3 players pass the ball 6 times at 1 hoop and then to the next hoop.
  • Float the ball and after the hoop pass the ball to a teammate who does the same.


walking-and-playing

  • With the different materials you can make nice courses.
  • A course is a fun and fast way to get the children to repeat their skills.
  • It is also possible to make courses with a certain theme.
  • Possible themes are: drifting, slalom, passing, playing high, making tempo.
  • The arrows and traffic signs can be used in all sorts of exercises in a course and in relays.
  • Here are some examples of possible courses


course

  • The catcher must try to catch the others.
  • When you are tagged, you stand with your legs apart and your arms crossed.
  • Without the ticker knowing, the group has appointed a secret saviour;
  • He may redeem the ticked by secretly tapping them.
  • The game stops when the secret deliverer is caught.


tag-game-with-the-secret-savior

  • Set up the exercise and where the ball is played to the team-mate it goes through the alley.
  • At the end of the exercise the ball carrier can score on goal.
  • After the exercise, the players walk along the outside back to the start.
  • Increase the distance between them
  • Make the street narrower and narrower
  • change the starting position after a while


overplaying-in-the-street

Goal: Build up by moving the ball.

Instruction:

  1. 1 starts with the ball and plays it to 2
  2. 2 plays the ball back to 1
  3. 1 plays the ball to 3
  4. 3 plays the ball to 4
  5. 4 starts the attack and may choose how he does this


Point of attention: The defenders try to get rid of the ball as quickly and skillfully as possible