Hockeyexercises for u16
- Player 1 runs with the ball to the head circle and hits the goal
- Player 4 plays the ball to the left where player 2 and defender 1 come running in (2v1)
- Player 4 plays the ball to the right where player 3 and defender 2 come running in (3v2)
- Player 4 runs with a ball into the circle and plays off the attack (4v2)
- Player 1 and 2 are defenders
- Player 3 and 4 are attackers
- Player 3 runs with a ball to player 1 and tries to get past player 1.
- The same happens on the other side.
- 3x from sideline to sideline
- 2 rows (Knees lift, cross pass, sideways, arms swing, heels buttocks) all 2x
- Push close together (1-2 meter)
- A bit more distance and then shuffle (5-8 meters)
- Even more distance and then go flat out (minimum 10 meters)
- There are at least 2 teams
- The field is the 23, from marker to other marker
- You may shoot on goal from any position in the field if not dangerous
- After 2 goals by the same team the losing team switches (After 3 wins the winning team switches)
- Float along the outside of the square.
- Not only looking at the ball but also looking forward/around you.
- In the room are hoops.
- 2 teams play against each other.
- You can score a point by passing the ball 5 times and then putting the ball in a hoop.
- The other team can then take the ball.
- Push the ball to the right.
- play left
- slide
- lay down several hoops and per 3 players pass the ball 6 times at 1 hoop and then to the next hoop.
- Float the ball and after the hoop pass the ball to a teammate who does the same.

- With the different materials you can make nice courses.
- A course is a fun and fast way to get the children to repeat their skills.
- It is also possible to make courses with a certain theme.
- Possible themes are: drifting, slalom, passing, playing high, making tempo.
- The arrows and traffic signs can be used in all sorts of exercises in a course and in relays.
- Here are some examples of possible courses

- The catcher must try to catch the others.
- When you are tagged, you stand with your legs apart and your arms crossed.
- Without the ticker knowing, the group has appointed a secret saviour;
- He may redeem the ticked by secretly tapping them.
- The game stops when the secret deliverer is caught.

- Set up the exercise and where the ball is played to the team-mate it goes through the alley.
- At the end of the exercise the ball carrier can score on goal.
- After the exercise, the players walk along the outside back to the start.
- Increase the distance between them
- Make the street narrower and narrower
- change the starting position after a while

Goal: Build up by moving the ball.
Instruction:
- 1 starts with the ball and plays it to 2
- 2 plays the ball back to 1
- 1 plays the ball to 3
- 3 plays the ball to 4
- 4 starts the attack and may choose how he does this
Point of attention: The defenders try to get rid of the ball as quickly and skillfully as possible