Hockeyexercises for u7
- Choose 1 warm-up exercise from the warm-up exercises.
- Flats out of the run:
- Drive the ball toward the pawn.
- Get them to shoot the ball at the goal with flats. Do this without stopping the ball.
If this is still too difficult, have them stop the ball first.
- Loafing:
- Put 1 player in the middle and 3 players at the pawns.
- They are going to pass to each other.
- The player with the ball must always have 2 passing options.
- So other players should run to the other pawn so that those play-off opportunities are there.
Start with that the loafer can only intercept the ball if a pass is given, then
you can also have the loafer take the ball away if a player gives the ball.
- Play a match.
- Choose 1 warm-up exercise from the warm-up exercises.
- Attack over right:
- A pushes the ball to the in-running B.
- B floats around the pawns with the ball on the stick.
- A has run on and gets the ball back from B with a push.
- A scores in the goal.
- Push out of the run:
- 1 player floats forward with the ball.
- Push the ball when she reaches the pawn, without stopping the ball.
- B takes the ball from A and does the same again.
- A connects behind B
- Match.
- Choose 1 warm-up exercise from the warm-up exercises.
- Push straight from the run:
- A starts with the ball and floats around the pawn and push the ball to B.
- B does the same on the other side and push back to A.
Keep repeating.
- Take on frontally and turn away:
- A starts with the ball and push the ball to the running-in B.
- B takes the ball head-on.
- Then turns away and accelerates to the goal and scores with en flats.
- Play a match.
- Choose 1 warm-up exercise ui the warm-up exercises.
- Passing over through the gates:
- A starts with the ball and floats forward and pushes the ball through the gate.
- B has run along and receives the ball.
- B floats forward with the ball and plays the ball through the gate again.
- A receives the ball and scores with a flats on the goal
- Run and play the ball:
- A gives the ball, B points left or right.
- A then floats with the ball to that pawn and circles it and floats back to his starting pawn.
- A then push the ball to B.
- B then does the same thing.
- Play a match.
- Choose 1 warm-up exercise from the warm-up exercises.
- Defending 1 against 1:
- A starts with the ball and floats toward the goal.
- B may start running when A starts.
- B wants to start taking the ball away from A.
- If B takes the ball away then she gets to score on the goal.
- Attack on goal:
- A floats around the pawn with the ball.
- B runs in toward A and gets the ball from A with a push.
- B runs toward the goal and scores with a flats.
- Party play.
- Choose 1 warm-up exercise from the warm-up exercises.
- Charging and Indian dribble:
- A pushes the ball to B and B rebounds the ball wide.
- A runs through to the one who can and receives the ball.
- A runs the Indian dribble towards the pawn. Fetch the ball from left to right.
- After the pawn drift back to the starting pawn.
- Passing over the backhand side:
- The player runs towards the pawns. You can stand there as a defender.
- The player threatens to pass on the left side but then moves to the right. Have them use a Dummy or a Reverse.
- Finish with a flats on goal
Play-in exercise
- 1 pawn more than people.
- After passing the ball, run to the empty pawn.
2 Teams against each other.
- Trainer calls out a color combination.
- Players run around those pawns and then into the circle.
- Trainer throws a ball into the circle, players play 1:1
King of the Ball:
- Set out a box or grab a circle.
- Give everyone but 1 player a ball.
- The player without a ball wants to go take the ball from someone else.
- Ball taken away or out and field then that person goes to help take the balls away.
Anne Maria cuckoo with ball:
- Put all players on 1 line with a ball.
- Have 1 player stand on the other side.
- Have this person quietly call out Anne Maria Cuckoo.
- The players with the ball may then run, the ball must be stationary when the roper has turned around.
- If the ball is not stationary then players go back to the beginning.
Chairs dance:
- Give all players a ball.
- Have them float through the box and dribble with the ball.
- When you call Yes they float as fast as they can to a hoop/pion- depends on what you have on hand.
- Start by having everyone give another hoop/pion to stand at/in, then remove 1 each time.
Watch and perform:
- Line up all the players with 1 ball.
- They start floating with the ball, you indicate which way to go by pointing with your arms.
- You don't say anything about this.
- So they can't just look at the ball but must also look ahead which way to go.
Ball control:
- Give each player a ball.
- Have them float on a box with the ball.
- When you call Yes they float with the ball straight across through the box to the other side.
- Make sure they keep looking at each other so they don't collide with the other players.
Drifting and Scoring:
- Make 2 teams.
- Give all players 1 ball.
- Have them start at the back line outside the circle.
- On your signal, have them float the ball along the circle edge.
- When they reach the pawn they may score in the goal.
- There is a box of 4 different colored pawns.
- The players start 5 to 10 meters away from the box (in this case the 23 meter line).
- The trainer calls out a number of colors in succession.
- E.g. Blue red orange blue.
- The players then run to those pawns and then back to where they started.
- There are 4 pawns in a diamond, and 1 in the middle.
- The balls start at 2 pawns opposite each other.
- Then walk to the center and pass it to the right.
- Make a square adjust the size according to the amount of players who are participating
- Put someone on each side, opposite side is on the same team.
- It is ball possession and move the ball around, if you play the one outside the field you chase your ball and then you stand there.
- The one outside who gets played the ball then participates again inside the lines.
- You are not allowed to be attacked?