Hockeyexercises for u9

Play-in exercise

  • 1 pawn more than people.
  • After passing the ball, run to the empty pawn.

drawing Free pawn
2 Teams against each other.
  • Trainer calls out a color combination.
  • Players run around those pawns and then into the circle.
  • Trainer throws a ball into the circle, players play 1:1

drawing Color combination
King of the Ball:

  • Set out a box or grab a circle.
  • Give everyone but 1 player a ball.
  • The player without a ball wants to go take the ball from someone else.
  • Ball taken away or out and field then that person goes to help take the balls away.

Anne Maria cuckoo with ball:

  • Put all players on 1 line with a ball.
  • Have 1 player stand on the other side.
  • Have this person quietly call out Anne Maria Cuckoo.
  • The players with the ball may then run, the ball must be stationary when the roper has turned around.
  • If the ball is not stationary then players go back to the beginning.

Chairs dance:

  • Give all players a ball.
  • Have them float through the box and dribble with the ball.
  • When you call Yes they float as fast as they can to a hoop/pion- depends on what you have on hand.
  • Start by having everyone give another hoop/pion to stand at/in, then remove 1 each time.

Watch and perform:

  • Line up all the players with 1 ball.
  • They start floating with the ball, you indicate which way to go by pointing with your arms.
  • You don't say anything about this.
  • So they can't just look at the ball but must also look ahead which way to go.

Ball control:

  • Give each player a ball.
  • Have them float on a box with the ball.
  • When you call Yes they float with the ball straight across through the box to the other side.
  • Make sure they keep looking at each other so they don't collide with the other players.

Drifting and Scoring:

  • Make 2 teams.
  • Give all players 1 ball.
  • Have them start at the back line outside the circle.
  • On your signal, have them float the ball along the circle edge.
  • When they reach the pawn they may score in the goal.

drawing Warming up games with ball for Youngest Youth
  • There is a box of 4 different colored pawns.
  • The players start 5 to 10 meters away from the box (in this case the 23 meter line).
  • The trainer calls out a number of colors in succession.
  • E.g. Blue red orange blue.
  • The players then run to those pawns and then back to where they started.
drawing conditioning pilons
  • There are 4 pawns in a diamond, and 1 in the middle.
  • The balls start at 2 pawns opposite each other.
  • Then walk to the center and pass it to the right.
drawing square rondo
  • Choose 1 warming-up exercise from the warming-up list
  • Receive the ball straight from the front
  • A starts with the ball, B comes running in
  • A pushes the ball to B
  • B receives the ball with the forehand
  • Takes the ball around the pawn and drives towards the goal
  • Push the ball on the goal
  • Push + take forehand
  • A starts with the ball and drives forward and push the ball to B
  • B takes the ball on the forehand and turns away over the forehand side
  • B drifts a little more and pushes the ball towards the goal

drawing Block 2 training 1 F
  • A starts with the ball and wants to score with their team in the small goal
  • The 2 defenders want to take the ball away and score in 1 of the 2 small goals
  • Task of the attackers is to play the ball to the free player
  • take the forehand, turn away and accelerate
  • A starts with the ball and pushes it to B
  • B receives the ball with his forehand
  • Turns away and accelerates drifting around the cones
  • Shoots at goal with a flat ball
drawing Block 4 training 3/10
Drive and push
  • A and B dribble simultaneously to the pawn
  • Pass it on the outside
  • Push the ball to the left
  • Then the other 2
  • Run deep
  • A starts with the ball and pushes it to B
  • B receives the ball and pushes it out wide
  • C receives the ball and sees that B is running deep
  • C pushes the ball back to B
  • B receives the ball and flattens it on goal
drawing Drive and push
Color game
  • Give each player 1 ball
  • Set up a box with different coloured squares in it.
  • The players dribble around the box
  • You call 1 color and they dribble with the ball to the box.
  • Passing move + drive
  • A starts and drives forward
  • At the pawns they make a dummy move and push the ball to B
  • B accelerates floating around the pawns
  • A runs through and gets the ball back from B
  • A shoots at goal with a flat 
drawing The color game
Improve driving
  • Player starts with a ball
  • You as trainer call 1 colour
  • In this case you call RED
  • The player drives through the 2 red gates
  • At the end she goes through the white gate and flattens the ball on goal.
  • Technique course
  • Player starts with the ball and does a slalom
  • Drifts further and puts a dummy near the pawns
  • Drifts around the pawn
  • Dribbles towards the balk on the ground and lifts the ball over it
  • Dribbles on and goes around the pawn
  • Does a herring trick near the cones
  • Then passes the ball on to the goal

drawing Improve driving
Lift pass

  • A starts with the ball and push the ball to B
  • B takes the ball and pushes it back to A
  • B runs around the cone
  • A gives a lift pass to B who offers himself for the ball from A.
  • B takes the ball and shoots at goal with a flat.
  • 1 on 1
  • A starts with the ball and is the defender
  • A pushes the ball to B, B is the attacker
  • B wants to score in the red goal (this is the backhand side of the opponent)
  • A would rather have the opponent go to the other side
  • Let them start hitting in such a way that you push your opponent towards their forehand
drawing Lift pass
Receiving backhand 

  • A starts with the ball and pushes the ball on the backhand of B
  • B receives the ball with the backhand
  • B takes the ball with his forehand and drives to the slalom
  • Slaloms between the cones and finishes with a flat on goal.
  • Lift exercise
  • A starts with the ball and slaloms around the pawns
  • Between each cone there is a beam and they lift the ball over it
  • After the last lift they push the ball to B
  • B takes and shoots at goal with a flat
drawing Receving backhand