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Hockey drills

  • On the sides of the courts are balls.
  • Each goalt in the corner of the field has its own color.
  • In each field stand 2 players.
Exercise
  • The players start in the middle of the field.
  • When the trainer calls a color, the players must grab a ball from the side of the field as quickly as possible.
  • The player who grabs the ball first must score in the color goal called by the trainer. The other player then goes to defend.
  • If the attacking player scores in the said color goal, the players start again and the trainer calls another color and so the exercise repeats itself.
drawing 1 vs. 1 switching & reaction in game form
  • Except for one player -red-, all players -blue- have one ball.
  • The red defender tries to work all balls out of the box.
  • If a blue player loses his/her ball and it has been played out of the box, she/he stands with her/his legs apart.
  • The player can be redeemed by another blue player; This one plays the ball through the legs -panna- and blue has a player back in the box.
  • Continue until all players are off.
Points of attention:
  • If it takes too long or you notice in advance that one defender is too little, appoint an extra defender.
drawing Game format: redeem by a panna.
  • Position play 0 against 0
  • Then 3 against 1
drawing positional play 3 against 0 and 3 against 1
Three-color game

  • Players all have a ball and dribble through the box of pawns.
  • Scattered through the box are pawns of three different colors; at least 4 of each color.
  • Trainer has in hand of all three colors -i.e. in the example red, blue and white.
  • Trainer puts e.g. a blue pawn in the air --> All players try to drive around all blue pawns as quickly as possible.
  • The first two players who have driven around all blue pawns get a point.
  • Then a new round begins and the trainer chooses another color pawn -or the same color.
  • Etc.
drawing Exercise without purpose
Basic techniques -> Push pass out of the run.
  • The trainer makes 3-pairs -if you can't work out the numbers of 4-pairs-; 2 players on one side of the playing field, 1 on the other side.
  • The side of the pair always starts with the ball.
  • Player 1 starts by floating to the other side.
  • Halfway across the playing field he gives a push pass to player 2 on the opposite side.
  • Player 2 takes the ball and does the same as Player 1 and gives the ball with a push pass to Player 3 etc.
  • The player who passed the ball first runs on to Player 2's spot, Player 2 to Player 3's spot etc.
Points of attention:
  • Drive the ball well in front of your body -i.e. not next to it or behind it- -> Look well over the ball.
  • Drive the ball well outside with your left elbow.
  • The exercise must be performed technically well before you can increase speed.
drawing Exercise without purpose
Relay
  • As trainers, create two equal teams.
  • Start the relay at the trainer's signal.
  • The players slalom around the pawns. Both ball and body around the pawns. And rounds on goal; push or flatten.
  • If the player scores, he may immediately sprint back and tap the next player.
  • If the player misses, he must take a detour via the blue pawn at the side of the field and then sprint back and tap the next player.
  • When it's your turn, you sit on the floor.
    • Depending on the number of players, you can also choose to have all players take 2 or 3 turns.
  • The next player may not start until he is tapped by the player in front of him.
  • The team that has all players on the ground first wins the relay.
  • There are different types of slalom to apply in this exercise:
    • Normal slalom
    • Slalom in which the player's body and ball are to the left or right of the pawn line
    • Slalom where the ball is to the left of the row of pawns and the body is to the right
drawing Exercise on target
Two touches
  • Player red pushes the ball to player blue, player blue to player white and player red 2. Players may touch the ball a maximum of two times.
  • Player red 2 takes the ball and rounds on goal. Preferably a flat.
  • After your pass, move on to the next pawn. The player who rounded on goal joins the back of the line again.
Points of attention:
  • Because the player is allowed to touch the ball a maximum of two times, the ball must be right at once when taking it on. So make sure the player concentrates extra well on the takeover.
drawing Exercise on target
  • Set out the exercises two or three times depending on the number of players.
  • Make pairs and place the pawns closer and closer together.
  • Players red and blue stand close together and tap the ball up and down between the pawns.
  • You start with a 2-touch so assume -> pass, maximum 2 touches.
  • If the ball hits a pawn, a pawn is skipped or a player touches the ball more than 2 times, you are out.
  • If you are finished, start the exercise again.
  • If you have made it to the end of the pawn row a number of times, try everything in 1-touch -no more than 1 touch, that is.
  • Is this also successful, you can keep track of time -> Improve your record each time.
drawing Tiktak
  • The trainer makes two equal teams and divides them into two rows.
  • The first player on each team starts with a slalom around the green pawns.
  • Then he drives a lap around the blue pawns -right around.
  • He puts the ball on the orange pawn and sprints back to the row of players.
  • There he taps the next player.
  • This one does exactly the same thing only without ball and stick.
  • He picks up the ball from the cone and sprints back to the row.
  • There he puts the ball ready for the next player, who travels the route again with ball and stick, and so on.
  • The team that first, has all its players finish twice, is the winner of the game.
drawing Relay
  • A starts with the ball
  • A gives 2 passing options
  • A plays the ball to B
  • B takes the ball
  • C runs wide and gets the ball from B
  • Now a 3:2 starts
drawing 3 vs. 2
Two touches
  • Player red pushes the ball to player blue, player blue to player white and player red 2. Players may touch the ball a maximum of two times.
  • Player red 2 takes the ball and rounds on goal, preferably a flats.
  • After your pass, move on to the next pawn.
  • The player who rounded on goal rejoins the back of the line.
Points of attention:
  • Because the player is allowed to touch the ball a maximum of two times, the ball must be right at once when taking it on. So make sure the player concentrates extra well on the takeover.
drawing Exercise on target
1 vs. 1
  • The trainer sets out a square and gathers all the balls and players in it.
  • The trainer gives all players a number. In this example, 1 through 6.
  • The trainer calls out two numbers each time. In this example 3 and 5.
  • The player with number 3 plays a 1 vs. 1 against the player with number 5.
  • The player who scores a goal gets a point.
  • Then the coach calls two other numbers, after which a new 1 vs. 1 is played.
  • The players keep track of how many points they have made.
drawing Exercise on target