Hockey drills for technique warming-up
- Players stand in pairs briefly facing each other.
- On the ground between the two players is a ball.
- Trainer gives the commands:
- Head,
- chin,
- knees,
- feet,
- ears,
- BAL!
- At the command BAL, the players must try to get the ball as quickly as possible.
- At the other commands, they have to tap on the corresponding body part.
- 2 with the ball and the rest by tapping the ball against another.
- Running with the ball is not allowed.
- Once tapped you are also tapped.
- Tappers wear a ribbon
- Make a triangle of cones, about 5 meters apart.
- Alternate techniques: pushing, flattening & hitting.
- Alternate direction of passes after 2 minutes.
- Walking direction opposite to direction of pass.
- 30 sec jumping jacks
- 30 sec sit ups
- 30se squats
- 30 sec push up and turn arm up
- 30 sec high knee running in place
- 30 sec lunges
- 30 sec plank
- knee lift
- heels against buttocks
- lateral steps both ways
- cross pass both sides
- ball retrieval
- 3 steps forward , backward and sprint
- In the room are hoops.
- 2 teams play against each other.
- You can score a point by passing the ball 5 times and then putting the ball in a hoop.
- The other team can then take the ball.
- Float the ball and after the hoop pass the ball to a teammate who does the same.
- With the different materials you can make nice courses.
- A course is a fun and fast way to get the children to repeat their skills.
- It is also possible to make courses with a certain theme.
- Possible themes are: drifting, slalom, passing, playing high, making tempo.
- The arrows and traffic signs can be used in all sorts of exercises in a course and in relays.
- Here are some examples of possible courses
- The catcher must try to catch the others.
- When you are tagged, you stand with your legs apart and your arms crossed.
- Without the ticker knowing, the group has appointed a secret saviour;
- He may redeem the ticked by secretly tapping them.
- The game stops when the secret deliverer is caught.
- Make two teams.
- The goal is to get the ball to the other side of the line.
- You do this by standing in plank position and then pushing the ball to the other person who is standing further down in plank position.
- Then you run to the front and stand in a holding position and wait for the ball to come.
- The team that gets to the other side first wins.
- Players stand with their backs to each other.
- At a distance of 10 m from each player stands a pawn with a ball on it.
- At the whistle or START, the players run to the pawn, both grab the ball, run back to each other and hand each other the ball.
- Then the players run to the pawn with the new ball and place the ball on it.
- Then they both run back to the middle and finish with their backs to each other.
- It is possible to do this in a relay race or several times in a row.
- 2 equal teams, or in case of odd numbers with a joker,
- try to keep the players on the team for as long as possible.
- This can be done through short replay, the duel and then replay.