Inline-skatingexercises for u14
Objective
- Practising the STOP technique.
- There are eight teams with a minimum of two skaters each.
- At the start signal, one group member skates straight ahead.
- When two skaters meet, they stop at the corresponding coloured cone.
- This prevents collisions and teaches skaters to stop in time.
- The winner skates further until they meet a new skater.
- The loser skates along the sideline back to their starting cone.
- The group earns a point when a team member passes the last cone.
- After three minutes, the players in each team move one position to the right at the blue cones.
- Each team regularly plays against other groups.
- In case of a draw, the team gets one point, and for a win, two points.
- Teams add up their total points at the end of the game.
Introduction
- Throughout the entire hall, different stations are spread out.
- The stations consist of various levels.
- The members assign themselves to the level they think they belong to.
- The trainers skate around and provide tips.
Examples of Stations
- Station 1: There is a low obstacle, for example, a hockey stick. You skate and stop just before the obstacle. Then, you step over it, possibly with someone holding your hand. You skate but do not stop before the obstacle and step over it while still moving. You skate and jump over the obstacle by bending your knees and pushing off with both feet simultaneously.
- Station 2: There is a slightly higher obstacle than at station 1, for example, flat cones or small cones. You jump over the obstacle. If this is not yet possible, follow the steps as in station 1. Subsequent stations have increasingly higher obstacles.
Activities
- Cones for fish exercises and slalom.
- Ramp for jumping.
- Four large cones to demarcate the area.
- Skaters can practice freely within the designated space.
- Trainers skate around and provide explanations where necessary.
Introduction
- Penguin Stop
- Fish Stop
- T-Stop
- Turn Stop
- Hockey Stop
- Let everyone start from the starting line, in pairs, one behind the other. This allows focused observation of each person's stop.
- Place a trainer at the centre line and a trainer at the end line.
- Introduce a maximum of three stops per training session.
- Pay attention to the bending of the knees!
Execution
- Participants stand in pairs facing each other with an outstretched hand between them.
- When participant 1 taps the hand, both sprint as fast as possible to the safe zone.
- If participant 2 taps the other before they reach the safe zone, participant 2 earns one point.
- At the other end of the hall, participants switch roles.
Execution
- Position yourselves in pairs, one behind the other, on the indicated line.
- Member 1 looks forward and spreads their legs so that Member 2 can roll the ball between their legs.
- At that moment, Member 1 sprints after the ball and stops it before the designated line.
- In groups of three players, where two players stand with legs spread.
- A third player stands behind them and rolls the ball between them.
- The players try to stop the ball as quickly as possible.
- Stop the ball with the foot.
- Stop the ball with the bottom.
- Stop the ball with the head.
Execution
- The members are divided into two circles.
- On the trainer's signal, one of the members in the circle starts inline skating.
- He or she skates a full round and taps the next person who was standing to their left in the circle.
- The member who just skated now goes to collect a cone from the opposing team.
- The tapped member does the same: skate a round and tap the next person.
- The goal is to take all the cones from the other group as quickly as possible and place them with your team.
- Note: After some time, the members will have no 'circle' left due to skaters who have left. Indicate that they should make the circle smaller in that case!
Teams and Cones
- There are two teams.
- Each team has a cone positioned 25 metres in front of them.
- After the whistle signal, each person from the team skates diagonally to the cone that is opposite the other team and lays it down.
- Then they continue to their own cone, set it upright, and skate back to their own team.
- The next person departs and does the same.
- After a while, one team will have a lead.
- From the moment you reach your own cone and it is still upright, you earn a point.
- The team with the most points wins.
Execution
- Skaters stand in pairs, one behind the other, behind a designated line.
- On the start signal, the first group departs, followed by the second group at the next signal.
- Superman: The leg is placed horizontally, straight behind the body.
- Roller Skate: The leg is placed horizontally, straight in front of the body.
- Those who can, may hold their toes.
Execution
- The participants must skate through a marked square.
- On one side of the square, there is one participant who rolls balls through the square.
- When a participant is hit by a ball, they join the side of the square and help with rolling the balls.
- The game stops when everyone has been hit.
Execution:
- Each participant receives a bib that is tucked into their trousers.
- The remaining players try to grab the bibs.
- Whoever has the most bibs at the end wins the game.
- Players without a bib can continue to participate and try to steal bibs.
Option 1
- Short and quick steps in a V-position.
- Steps gradually become larger.
- Short and quick steps in a sideward position.
- Transition to a V-position with larger steps.