Inline-skatingexercises for u19
Last update: january 2026
Execution
- Skaters are divided into at least two groups.
- The first skater starts at the trainer's signal and takes six small cones to the hoop directly in front of them.
- In this hoop, the skater builds a tower three levels high without letting the cones fall.
- If the cones fall, the skater starts building again.
- After constructing the tower, the skater dismantles it and takes it back to their group.
- Now it is the second skater's turn to skate with the cones and build.
Task 1 - Slalom Forward
- Support on the outer leg without lifting the other leg.
- Use the upper body for slalom movements.
- Backward: support on the outer leg without lifting the other leg.
- Move forward to a cone of the same colour.
- Lift the leg between two cones.
- Forward: leg horizontal to the back.
- Forward: leg horizontal, deep sitting forward.
- Backward: jump over each cone you encounter with one leg.
- Divide into 4 groups of a few skaters.
- 2 groups perform the same type of task each time.
Execution
- Players take turns skating two laps around the circle in the middle of the hall.
- They hold a small container in their hand, which they pass to the next skater.
- Step on hands with feet spread wide, keeping them on the ground.
- Step forward with one foot on the ground.
- Backward crossover in pairs.
- After each round, an additional player joins.
- The group holds hands.
- When a full team completes a round, the process is restarted.
- One player drops out and waits with their starting container until the last player has skated their round.
Execution
- Position yourselves in pairs, one behind the other, on the indicated line.
- Member 1 looks forward and spreads their legs so that Member 2 can roll the ball between their legs.
- At that moment, Member 1 sprints after the ball and stops it before the designated line.
- In groups of three players, where two players stand with legs spread.
- A third player stands behind them and rolls the ball between them.
- The players try to stop the ball as quickly as possible.
- Stop the ball with the foot.
- Stop the ball with the bottom.
- Stop the ball with the head.
Game Rules
- All teams start with four different objects in their hoop.
- A player may steal one object from the other teams at a time.
- The goal is to collect four identical objects in your hoop.
- At that moment, you shout "QUARTET!"
- A tagger can be appointed if desired.
- Anyone who is tagged while holding an object must return it to the original hoop.
- A fifth object can be used, placed in the center of the field.
- These objects are worth more points but are guarded by a tagger.
Goal
- Collect as many points as possible by skating different distances.
- All skaters start at one of the four cones.
- At the start signal, the skaters begin to skate.
- For each distance from cone to cone, they earn points:
- Short distance: 1 point
- Lateral distance: 2 points
- Diagonal: 3 points
- Skaters add up their points over 1-2 minutes.
- Optional: Tagging function, where tagged skaters lose their points and must start again.
Preparation
- Members stand on the designated line next to each other, with at least an arm's length between them.
- The trainer steps over the feet and gives instructions on which foot or movement should be performed during the crossover.
- Tip: Keep the arms in a cross position horizontally next to the body.
- Tip: When crossing another skater, the right has priority.
- Skaters move in a figure eight pattern.
- A tagger can be designated. Whoever is tagged within the square becomes the new tagger.
Members lie in prone position in a circle while the tickers (red - fluorescent jacket) stand up in the circle.
The moment the trainer (blue) - as many balls as tickers - rolls balls to the tickers all members may stand up and spread around the room.
Now hunter ball starts!
Whoever is tapped can:
The moment the trainer (blue) - as many balls as tickers - rolls balls to the tickers all members may stand up and spread around the room.
Now hunter ball starts!
Whoever is tapped can:
- put his arms to his side - socket
- spread his legs
- arm against the wall
- etc.
After a few minutes, the tappers pass on their fluorescent shirts.
- Based on the cat and mouse game.
- Everyone stands in pairs of 2 behind each other, placed in a circle.
- There is further a tagger and a runner.
- The runner must get behind a group of 2 as quickly as possible to be safe.
- In this case, the first person of this new group of 3 becomes the ticker and runs after the other player. The roles are switched.
Gradation:
- 2 pairs of tickers and runners
- It is also allowed to sit in front of a group of 2. In this case, it is not the front person, but the back person who becomes a tagger. This keeps everyone thinking actively.
Variation:
- Not standing behind each other, but lying on top of each other.
- The members are divided into 2 circles.
- At the signal of the trainer, 1 of the members in the circle starts skating. He/she skates a full lap and taps the next one (who was to his/her left in the circle).
- The member who just skated now goes to get a jar from the opponent. The member who was tapped does just the same. He skates a round and taps the next one again.
- The goal is to take all pots from the other group as quickly as possible and place them with your team.
Attention! Members will not have a "circle" left after a while due to skaters being gone. Indicate that in that case they should make the circle smaller!
- During this game, skaters practice their STOP technique.
- There are 8 teams of min. 2 players. On the starting signal, 1 group member skates straight ahead.
- When 2 skaters meet, they stop at the corresponding colored container.
- This prevents collisions and teaches them to stop in time.
- Whoever wins, skates on until he/she meets a new skater.
- Whoever loses skates along the sideline back to his/her starting cone.
- The group can earn a point when one of the players of the team passes the last cone.
- After 3 minutes, the players per team at the blue cones shift 1x to the right. In this way each team plays regularly against other groups.
- Who plays equal gets 1 point in total. Whoever wins gets 2 points. The teams add up their total points by the end of the game.