facebook pixel

Korfball drills

Start in pylon work 10 minutes
  • Knee lifts
  • Heels buttocks
  • Back to back
  • Cross pass
  • Defensive
  • Line tap on signal
  • Backward dash forward sprint
  • Forward tip forward sprint
Strength exercises legs without basket
Supplies: tires and tennis balls

Set 1 x 3
  • jump jacks 20x
  • jumping squats 10x
  • Side to side skate jump 20x
Set 2 x 3
  • Nordic Hamstrings x 6 + change-side pairs
  • Sholder push 20x + change-side twosomes
  • Jumping Lunches 20x
Set 3 x 3
  • Single leg push pairs 30 seconds
  • Tennis ball 20x + switch sides - challenge each other
  • Plank 1 minute
  • The blue player has the ball and places it on the red player who runs to a hat
  • The red player catches the ball with one hand and plays it back with the outer hand to the adjacent hat
  • He/she now catches the ball with the other hand and plays it back to blue. He/she does this at all six hats
  • Then he/she taps the blue player and goes for a through ball indicated from behind
  • After 5x change of position
  • The 2-team that scores the first ... scores goals, wins.
Putting the hats further apart requires more running and throwing.
With a time limit, the intensity can be increased.

drawing left and right handed catching and throwing with through ball
  • 1 person stands in front of the basket with the ball
  • 2 people stand under the basket without the ball
  • The person in front of the basket shoots the ball, and the two standing under the basket compete to catch it.
  • Did they succeed? The one who won gets 1 point.
  • Whoever catches the most out of 5 shots will shoot.
  • Who scores 5 times first?
drawing 1 vs. 1 rebound
  • The baskets are in a triangle about 10 meters apart.
  • From the basket you run to the next basket and you get the ball indicated from the basket opposite the running line.
  • In the drawing example, blue indicates white, white indicates red and red indicates blue.
  • Which 3-team scores 20x first ?
  • The first player runs, the second player indicates, the third catches and indicates the next again. and so on.
drawing Walk-through ball chaos
Divide the team into fours or fives.

  • There are 5 pawns/caps, or 4 in the case of foursomes, in a circle of about 3/4 meters.
  • One player stands in the center of the playing field.
  • The other players stand around the pawns and guard them.
  • The goal is for the player in the middle to touch the free pawn.
  • For the defenders, the idea is to hold the pawn earlier so that the player cannot win.
Change is made when the player has found the free pawn.
drawing Find the free pawn
  • Score 15 through balls without missing
  • Red plays to white and runs away diagonally to the back.
  • White plays back to red who shoots.
  • Blue catches, who then plays the ball back to white.
  • White plays through to red and blue pulls away diagonally at the posts, gets the ball from red and makes a shot.
  • White catches off, plays to red, and so on.

  • Score 15 swerve balls, keeping all 3 moving all the time. When the ball appears to be in possession of the rebounder, the next shooter steps away.
  • score 20 distance shots from movement and do this from all sides.
drawing Shot variations with triples
Have the players play a game with defenders.
  • Mention in advance that they should play around and then set up a support and rebound.
  • Also mention that the support stays until a follow-through or shot comes. Because if the ball is spent for a shot and the defender gets to it in time then the ball can be played back on the support.
    • The support remains until the defender gets in front of the support to avoid the returning pass
  • Thus, the defenders must learn that after a spent pass is returned immediately in front of the support.
Put at least half the baskets of the number of players participating.
  • One player with ball stands under each basket
  • The remaining players stand in the middle between the set up baskets
  • Have the players walk to a basket and pull a hook and then shoot it
    • If the shot is on a normal basket the player gets 1 point
    • Is the shot in at a shooter's basket then you get 2 points
  • If the player has scored, he walks to the center and chooses another basket to shoot at.
  • If the player did not score then you switch with the passer.
  • Play to your own choice of points
To make the run-throughs a little more fun, we'll make it a contest!
  • You put a number of baskets in a circle with one passer on each occasion.
  • There are also more players than baskets in the middle
  • Every run through counts for 1 point
    • If you score a run-through, you take your turn
    • If you miss the follow-through, you and the server swap positions
  • The first player to score 6 points wins. Number of points to be determined on what the players can do.
variation:
  • you can do different sizes of baskets and give them a different score
    • for example an archer basket counts for 2 points
Objective:
  • A combination of moving, passing and shooting
  • An easy exercise to teach a pull away ball
Description:
  • The player at the post pulls away, gets the ball and shoots.
    Directions you can give:
    • all in quick succession
    • good tight pass
    • do not pull away right behind the post, difficult for a good pass
  • The passer goes to catch the ball and there is a change of position
Variation:
  • The catcher may shoot 1 more time himself if he/she catches the ball without colliding
  • In threes or twos to the basket.
  • There is constantly 1 person working for 1 minute, ideally 2 people for the rebound.
  • There are pawns/slip dots in a square around the basket, about 4 meters apart.

  • Player 1 starts at the first pawn, walks in for a through ball.
  • Then walks out to the second pawn and takes the shot there.
  • Goes to the third pawn and makes another through ball there etc.
  • After 1 minute it is the next player's turn.
drawing Conditioning Exercise
  • The focus in this exercise is angles running, many players run in corners, making it easy for opponents to keep up.
  • The idea in this exercise is to force angular running lines. A lot of explosiveness is required from the players, so the exercise is quite tough.
  • Place 4 markers in front of the basket, angled towards the basket about 3/4 meters away. A declarer stands under the basket and player goes x number of goals/minutes/actions running lines using the markers.
    • Multiple combinations are possible. Should there be a third player, he/she can rest or possibly do a strength exercise such as Jumping-jacks, sit-ups, planking.

  • Start pawn behind -> forward -> left -> right -> player comes to shot.
  • Start pawn in the back -> forward -> to the right -> to the left -> player makes a shot
  • Start pawn in the back -> forward -> to the right -> to the left -> to the right -> player reaches shot
  • Start pawn in the back -> forward -> to the left -> to the right -> to the left -> player reaches shot
  • Start pawn in front -> To the back -> To the left -> To the right -> Player makes a shot

  • You can possibly extend the exercise with a long line, through a marker 3/4 meters behind the basket. After a running combination, above, the player runs to the back and takes a shot. Mirrored is also possible.
drawing Explosive swerve