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Korfball drills

Lines game (10 min)
  • Not in time = score on the basket and then back again
  • Shooting sitting down or on your knees (10 min)
  • Parkourt game (15 min)
  • Beginning hopscotch slalom
  • Kick
  • Through the hoop
  • Skate jumps from left to right
  • Score a goal
    • If you score step back at flaps (10 min)
  • Throw over to the other side (5 min)
    • Ball may not fall then play again
  • Play 2 separate games or 1 to see how many children there are (15 min)
  • Player 1 is the declarer, player 2 is the outlier.
  • Player 1 stands with the ball under the post.
  • Player 2 first makes a dodge ball to the left or right.
  • Player 2 gets played the ball and takes over on the other hand.
  • Then player 2 throws the ball back to player 1.
  • Player 2 then makes another dodge ball and shoots the ball.
  • Players first try to score 5 times from the left and 5 times from the right.
Play 3:3
  • Defense tries to prevent the low support
  • Defense tries to push the attacker out as far as possible
  • Playing 3:3 reduces the number of opponents you have to keep an eye on
  • As a defender, make sure you stand in a triangle between ball and defender
  • Aim only to run the defender off the ball
  • If a long ball comes, the defender's first task is to defend
Tag
Ask which tag (10 min)

Butter cheese and eggs (10 min)
With pawns out and then put pie bag in box

Stealing pawns (10-15 min)
(Put pawns in the middle and then when you score a goal you get to take 1)

Running around (8 min)
Apple= jumping
Pear= tapping ground

Shooting on all sides 1x score (10 min)

Party or shout out

You play the game as follows:
  • Form two teams.
  • Throw the ball as fast as possible from one side to the other.
  • Use only one hand while doing so.
  • If the ball hits the ground or if you throw with two hands, start at the beginning of the line again.
  • 6 players at the pawns, 1 in front.
  • The one in front of the pawns tries to find a hole to get through by feints.
  • Defender may only move left right.
drawing Defending
Throw and catch in a little train.
  • Duration: 15 minutes.
  • Distance between each other about 5 meters and expand this if necessary. You run after your ball.
  1. Everything with 2 hands.
  2. Everything with the right.
  3. Everything with the left.
Variant: run with pawns from left to right and get the ball back.
  • 2-pairs at the basket.
  • 1 shooter and 1 catcher.
  • Shoot 3x and then switch.
  • Exercise for the receiver: ball is allowed to bounce 1 time before catching it.
  • Then make a game of it by calling a number.
Before the exercise go over with the children what is important for a good shot.
  • 2-pairs at the basket.
  • 1 shooter and 1 catcher.
  • Shoot 3x and then switch.
  • Exercise for the receiver: ball is allowed to bounce 1 time before catching it.
  • Then make a game of it by calling a number.
Before the exercise go over with the children what is important for a good shot.
  • With 3-pairs at a basket.
  • 1 shooter and 2 catchers.
  • The receivers compete with each other to be the first to catch the ball.
  • Whoever catches the ball first 3 times gets to switch with the shooter.
Duration: 30 minutes.

You have 1 shooter and 1 declarer.

Goal for shooter:
  • Score as much as possible from the number of attempts.
Goal for declarer:
  • Correctly point and quickly catch.

You get 10 attempts and try to score as many of them as possible. It is not about speed, but accuracy. Try to correct your shot and shoot every ball on technique.
  • Distance shot 4 meters.
  • Walk-through ball 6 meters.
  • Distance shot 3 meters -behind the basket.
  • Dodging ball to the right.
  • Penalty throws.
  • Free ball to the left.
  • Tap basket, step back and shoot.
  • Deflection ball to the left.
  • Small chances.
  • Free ball to the right.
Expansion:
  • Goal counts for 1, but if the ball hits the ground it is -1.
  • Make a 2-team and stand about 3 meters apart.
  • Start the exercise with 2 hands, then throw with 1 hand and finish by throwing with the "wrong hand.
  • When the throwing and catching is going well, the trainer names a number that the players must achieve.
    • This number must be achieved without the ball hitting the ground. If the ball does hit the ground, 1 point is deducted.
  • At the moment that one pair has reached this number, they may increase the throw distance by 1 meter. Everyone starts counting from 0 again.
  • We do this up to 5 meters, so that the ball can still be thrown without falling.