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Korfball drills for technique attack / score

  • 4 baskets in a square, one pair of the same sex next to a basket.
  • The baskets are spaced 16 metres apart.
  • The pairs of ladies and gentlemen face each other at a basket.
  • There is one runner (shooter) and one server.
  • The runner walks towards the opposite basket, the runners circle each other at the height of the centre, to score at their own basket: (changing function after an exercise)
  • Reduce the attack space and divide into four squares.
  • Players split into the four squares
  • They play the ball around and change sides or diagonally
  • They switch sides and diagonally. (attacking)
  • Place one defender in the van and play on the second chance. (action after the shot)
  • Two defenders, no manning under the basket when shot. (running rebound)
  • Putting diagonal passing into play. (defenders attacking from the back).
  • Change boxes during the game.
  • 4/3 same assignments
  • 4/4 set up NO REBOUND. Tackle the backfield (the backfield is the space where no attacking takes place).
  • Take care of the signal.
  • Dare to take the second chance.
  • You can vary with time or ball contacts.





drawing Dynamic korfball
  • The players walk from under one basket to the next basket, changing their roles (shooter/forward) when they miss a ball or a shot.
  • We'll see who scored the following goals first:

    * 10 walk-through balls * 6 dodge balls *
    8 dodge balls * 4 dodge balls
  • Two players per post.
  • 1 player in front of the basket at 7 meters.
  • there is a change of function when the shooter scores 2 times
  • Match shape, 2 quads and 3 baskets.
  • Two baskets are in a normal match situation, the third one is in the middle.
  • The game is played according to the normal rules with the exception that both teams may score on the middle basket.
  • Correcting the positioning of players.
  • Variation by
    :- after a goal attempt, there must be a goal attempt on the other basket-
    after a goal, the attacking side continues.

  • Two pairs near a basket.
  • There is an attacking pair and a defending pair.
  • Rules: in a turn (time between start and interception), it is not allowed to double with the attacker (the trainer) under the basket.
  • The pair will change positions after 3 interceptions.
    Which pair scores the most in 2 minutes? (trainers keep track of time).
  • Have all pairs play against each other (so three games if there are eight of you).
  • The players walk from under one basket to the next basket, changing their roles (shooter/forward) when they miss a walkthrough or a shot.
  • We will see who has scored the following goals first
    :* 10 walk-throughs * 6 dodge balls*
    8 walk-throughs * 4 dodge balls

  • The baskets in a square.
  • Pairs at a post.
  • Together they score on their pole
    :* 4 penalty shots*
    4 pull-away balls (from under the basket to the front)
    * 4 neighbourhood balls*
    4 shots from 5 metres



  • Repeat this 3 times on the same pole.
  • The first time, the trainer keeps track of time.
  • The second time, the players must finish faster than the first time, otherwise they will have to sprint around the poles for three rounds.
  • The same is true for the third lap with respect to the second lap, unless the first lap was faster than the second.
  • In that case, the time of the first lap must be used as a guideline for the third lap.
  • Alternating dodge to the left and right.
  • Whoever gets 5 in first.
  • Then again but then who has the first 8 in.
  • Stand at your favorite distance.
  • Take turns moving left and right.
  • You get the ball and shoot.
  • Try to score as many goals as possible in one minute.
  • Stand 4 feet in front of the basket and shoot for one minute.
  • Count the number of goals per person.
  • Then change persons.

In short:

  • Shooting exercise (-game) in which shots are made from different sides of the basket.


Organisation:

  • Per basket one pair with one ball, or in case of lack of sufficient baskets 2 pairs with one ball each.
  • At each basket, four pawns or other markers:
  • 1 in front of and 1 behind the basket and 1 to the left and 1 to the right of the basket, always at about 6 metres distance.
  • One of each pair starts under the basket.
  • The other one's task is to score a goal as quickly as possible from each cone.
  • After that, they will switch functions.
  • Which pair will be quickest to complete their 'journey around the world'?


Variation:

  • The distances can be made larger or smaller. Or: score 2 goals with each pawn.


Variation:

  • Instead of shooting from standstill, you can also shoot from movement, or simply: take evasive balls.