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Korfball drills for technique attack / score

In short: practise passing the ball from difficult situations.

Organisation: three or four teams per basket, one or two people under the basket, two in front of it. After marking the ball, walk forward to make a fastball, i.e. turn around.

(a ) Bouncing balls, indicated by a bounce.

(b ) Signalling too late: take overhead walkthroughs.

(c ) Signalling too late: the runner runs (left or right) past the basket and raises the ball more or less sideways or diagonally backwards.

(d) Late tagging: the runner runs along the near post and flings the ball over the head into the basket with one hand.

(e ) Marking too late: the ball is taken in the jump.

f ) The ball is passed too early: a 'long pull' must be taken with a long moment of suspension in the movement.

g ) The ball is not thrown in but rolled (can also occur in matches when the ball is knocked out of hands, or after an unsuccessful bouncing ball for example).

h ) the ball is indicated from the side, after which a through ball follows

With 3 players at the basket, 1 attacker with the ball under the basket and 2 players who shoot the ball in motion (minimum distance 3 meters
)
.
The attacker who is first to score 3 goals may remain in front of the basket and the attacker who has lost the game must take the place of the attacker.

  • Make 2 squares of 4.
  • The attack takes the ball from the trainers.
  • When the defence has intercepted the ball, they first pass it back to the trainers.
  • When a goal is scored, the team gets a bonus and can take the ball back out.
  • Form 3 teams at the basket
  • Person 1 stands 3 to 4 meters in front of the basket near the pawn.
  • Person 2 will stand 3 to 4 meters behind the basket near the pawn.
  • Person 3 stands under the basket as catcher

  • Person 1 starts shooting, person 3 catches the ball and throws it to person 2.
  • Person 2 shoots, person 1 catches and throws to person 3. Always change.

Exercises with distance shot, penalty throw and walkthrough.


  • Make 2 squares of 4.
  • The attack takes the ball from the trainers.
  • When the defence has intercepted the ball, they first pass it back to the trainers.
  • When a goal is scored, the team gets a bonus and can take the ball back out.


Do give orders, for example:

  • Start in a diamond. Let the ball go around 1 time.
  • The player in front throws the ball next to him/her one more time and catches it.
  • The other players continue playing. The player who has the ball now chooses whether he wants to throw to the left or to the right. The other players run to the ball to pick it up. The ball is thrown and the player immediately runs a long line.


The long line is nudged and the thrower comes alongside. The other player walks behind the basket to walk into the support. The other two are going to attack.

parties-1

parties-1

Inshort: practise various forms of the shot in a fun competition format.

Organisation: each group a basket and a ball, the baskets are preferably (but not absolutely necessary) arranged in a circle or rectangle. The number of people per group is less important (all groups should be about the same size).

Pawns set up at 1,3,5 metres

The first assignment for the groups is: make 10 goals. When you are done, the creator of the last goal goes to the trainer to get the next assignment. Which group will have completed all assignments first?

The trainer walks around the room, encouraging or correcting the players. He has a piece of paper with a list of assignments. When someone comes to get the next assignment, first ask him which assignment he just completed (after a while this can vary considerably) and then give the next one. Here's an example: 10 walk-through balls, 15 penalty shots, 5 shots from 8 meters, 10 walk-through balls from behind the basket, 5 dodgeballs next to the post, 10 shots from 6 meters. Everything is possible of course, a lot of momentum comes from keeping the number of goals to be scored small.

Tasks:

  • 6 scores from 2,5 meter in front of the basket
  • 6 scores from 1 meter in front of the basket
  • 6 scores from 6 meter in front of the basket
  • 6 scores from 2,5 meter behind the basket
  • 6 scores from 1 meter behind the basket
  • 6 scores from 6 meters behind the basket

Indicate from the space

Keep space under the basket free and pass to the player from various positions in the field. First without and then with a defender.

Pay attention to good placement of the ball!

Setup: O v * * = pilon O = basket

* v O

[Make
sure that they first pass the ball before passing it.

Distance between the pile and the basket is +/- 10 meterAt
each pile there is one person with the ballAt
+/- 4 meter from the pile there is one defender.

The player tries to pass the ball. By changing tempo she tries to pass the defender first. Defender follows, but lets her pass. From pole 1 the attacker moves on to pole 2 and makes a new attempt at pole 2.

Variation:

  • 2 attackers at the same time
  • When scoring twice, switch to pass.
  • Defender goes for preventing shot.
  • Attacker can choose for walk through, dodge and/or distance with step behind
    • adjust time
    • multiple posts/pillars/players

Setup: O v * * = pilon O = basket

* v O


  • Distance between the pile and the basket is +/- 10 meter.
  • At every pole stands 1 attacker with the ball.
  • At 1 meter from the pylon stands 1 defender (you must be able to touch the attacker by the shoulder).
  • The player tries to pass the ball.
  • By changing tempo she tries to pass the defender first.
  • Defender follows, but lets her pass.
  • From pole 1 the attacker continues to pole 2 and makes a new attempt at pole 2.
  • We do this for 1 to 2 minutes per person.


Variation:

  • 2 attackers at the same time
  • When scoring twice, switch to pass.
  • Defender goes for preventing shot. Attackers can choose for walk through ball, dodge and/or distance with step behind.
  • adjust time
  • Multiple posts/pillars/players.
  • 1 attacker throws the ball to the person in front of the basket then he shoots the ball when he catches the ball under the basket he then goes inside and takes a walkthrough ball finally he takes a short chance.
  • Point count:
    • Shot counts 2x
    • Walkthrough counts 1x
    • Short chance counts 1x
  • You can play this like this, for example, who is first to the 20 or
  • 1min long and then look per basket who has the most points

Extra material: ribbons.

The game is played with 8 players, if more are present, then the players are changed after each attack. Everyone will be changed once, even if it means that a lady will play against a gentleman.

During the game (4 against 4) the emphasis is on what has been learned during the training: throwing and catching in a 4-0 situation. The defense is passive. Before a player walks to the basket, he must first pass the ball 10 times.


! Form two groups. The attacker receives a vest.

This is louging in a korfball way. One person is the attacker, she/he starts with one defender. Within a playing area she/he must try to get free. In front of the box is the attacker. She/he has to make sure the ball gets to the attacker in the box. The other players stand aside. If the attacker receives the ball without the defender intercepting, a defender comes on board.


  • Running free
  • Throw
  • Contact