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Korfball drills for technique attack / score

When the defence has intercepted the ball, they first pass it back to the trainers.

When practising 1:1 duels for the attacker, the role of the defender is very important. By his actions, he forces the attacker to perform a certain action Dose the defenders so that the attacker learns the technique and especially the timing in stages

Staying on the ball is not so difficult when the attacker is bigger than the defender, the ball can easily be played high up It is more difficult when the attacker is smaller, passing is often a curved ball which is placed behind the attacker By moving in the wide line in front of the basket, the attacker has to get loose.

The organisation is in threes or fours with a fixed division of functions, 1 or 2 attackers, an attacker and a defender. The duration of each exercise is 45 seconds.

Exercise 1

The attacker makes as many shots as possible, any kind of shot is allowed. The defender follows alone, he does not block the shots or the passing.

Exercise 2

The defender tries to block all distance shots. The attacker can take through balls. If the defender does not approach sufficiently, the shot may still be taken.

Exercise 3

The defender will make the through ball impossible by keeping a safe distance. The attacker will shoot more.

The attacker will move further and further away from the basket, causing the quality of his shots to deteriorate. The attacker will have to look for his opponent first and make an evasive move when the distance is small enough. Looking for the opponent is easiest by pretending to take a walk-through ball, i.e. high walking pace.

Exercise 4

The attacker plays together with the attacker(s) and can patiently look for the right opportunity. Within the time allowed, the attacker may create three chances. The attacker learns that not every chance must be taken.

Exercise 5

The attacker is instructed to score twice in 45 seconds, in any form.

In the preceding exercises, the defender has limited himself to preventing shooting. The exercises can be repeated with the defender obstructing the approach. The attacker must now react and make an effort to be and remain passable After receiving the ball, there is often space for a shot

The penalty throw is often a starting exercise for the through ball. In this folder, we deviate from that and treat the through ball separately. The Penalty Throw is the only goal opportunity that does not depend on the position of the opponent and always has the same starting position. Only at outdoor matches, the weather conditions can influence the way the penalty throw is taken.

Starting Position

A slight stance with knees slightly bent and body weight on the front leg. The ball is held with both hands in front of the body at hip height. The hands hold the ball as described for the distance shot.

Progression

The movement is started by stretching the front leg and bending the body forward at the same time, thus moving the body towards the basket. The back leg functions as a swinging leg. The smoothly extended arms are raised and guide the ball in its trajectory towards the basket for as long as possible to increase accuracy. Landing on the swing leg, arms and fingers point the ball after.

Penalty throw

Common mistakes

  • Arms not stretched enough, so the ball is not guided long enough.
  • Offset is too powerful, resulting in a loss of shooting balance.
  • Arms are not stretched out with the same force
  • The back foot hits the ground before the ball has left the hands, because the push-off movement is too short (breach of the walking rule)
  • Body weight is not kept sufficiently on the front leg during the initial stance, the tendency to move the front foot is also a violation of the gait rule.


Exercise 1

The penalty throw can be practiced immediately in its entirety. The pressure of having to score at the penalty throw can be imitated in different ways: scoring ten in a row and counting again if the throw is missed. Which group has the highest

the highest series of penalty throw scored, score 2 points and miss 1 point â'¬ who has 20 points first, which player scores the most in 10 attempts. This exercise is all about technique. Also in the match only the technique is decisive whether or not a score is made. There is no time factor or defender. Set up the exercises so that it is not the time but the efficiency that is important.

Starting situation

The game is played with two teams of four ladies and four gentlemen each. The field is divided into two sections of 20 by 20 metres each (adapted for pupils, 15 by 15).

Goal of the game

Which team will score the most goals? Attacking (scoring and playing together to score) is separated from defending (preventing the ball from being scored, disturbing the build-up and intercepting the ball) by the division of the field into sections.

Rules

Do not run with the ball, do not play alone, only attempt goals from free position. Change after two goals or after five minutes.

Approach

The trainer gives instructions all the time. Points of attention for coaching are

  • Targeted free running in the attack to score or to help play the ball towards the goalpost (build up and/or catch). There can already be a first division of tasks. A distribution of tasks in the box implies a distribution of positions, which can change after each action. In korfball terminology: free running in the post zone, attacking at shot distance, supporting (indicating) at the post, catching (taking rebound) under the post.
  • Free running in the attacking zone to receive the ball from the defensive zone. The problem is that all players want to get to the line (to the ball). Only continuous coaching helps here. Again, there may be a division of labour. Who will pick up the ball and who will run free in the post area?
  • Running free in the defence to transport the ball to the attacking team after an interception. Central instructions are: don't throw the ball too far and aim at a teammate.

throw to a team-mate who is free and closer to the attacking zone. Do not throw towards the basket in the defensive zone.

  • When defending, the coach coaches the defenders to prevent them from scoring goals by having them follow their opponents. At the same time he coaches them on intercepting the ball by having them follow the ball. Goal avoidance and interception should be learned in combination by the young player.
  • The trainer influences the use of good technique. In particular, he gives instructions on the correct execution of the overhead stretch on a stationary and moving player. Pay attention to the use of the right hand in combination with the standing leg in relation to the direction of play.
  • The techniques, the means by which a fun game can be created are:
  • Distance shot, walkthrough ball and penalty throw
  • Overhanded stretching throw, in free position and with a defender
  • Two-handed catch, stationary and in the run

The skill is only really mastered, when the techniques in the game situation are applied correctly and at the right time.

  • In the game, special rules can be introduced, which are aimed at technique improvement or at division of labour, such as:
  • Playing together is only allowed with one hand
  • If a team drops the ball, it goes to the other team
  • Players are assigned special tasks: supporting, catching, attacking.
  • The trainer remains the trainer, even when he takes part in the game. During the game he can also give directions

What can you see?

  • In the beginning the players play close to each other, 'clumps of basket ball'.
  • Bringing the ball up in the direction of the attacking box after an interception is often done by throwing wildly in that direction instead of aiming at a team-mate.
  • The attackers stand and wait for the ball at the line.
  • Many technique errors due to pressure from the opponent.

Starting situation

The game is played in a square of 20 by 20 metres. In every corner of the box a triangle is marked with short sides of 7 metres. The basket is in the middle of the box. There are four players in each team, the other players are substitutes.

Goal of the game

Which team will score the most points? Try to get in scoring position by playing together. Try to prevent the other team from scoring many points.

Game rules

You are not allowed to run with the ball, you are not allowed to play alone, you are not allowed to take the ball out of the hands of your opponent or team-mate. You are not allowed to shoot defensively. If a team scores from the marked triangle, the score counts double. When the ball is intercepted, it must be played to one of the four corners before it can be attacked. Any player may substitute from the changeover area. Players may be brought back into the game.

Approach

The trainer divides the group into two teams. The trainer can limit himself to giving instructions and encouragement. Depending on the size of the group, several fields can be laid out. The game can be played without much preparation. The trainer can adapt the rules of the game to the level or experience.

What can you see?

Lots of action, practising many elements of korfball in a functional way. Rewarding the score from the triangles can have consequences for the defensive tactics if there are a lot of shots from distance. The game can give rise to pre-defending and a strict 1:1 duel.

Starting situation

The game is played by two teams, four against four, on one basket, placed in the middle of the 20 by 20 meter square. Dimensions for pupils can be limited to 10 by 10.

Goal of the game

Which team will score the most goals, try to intercept the ball and then play the ball over to a specific point before attacking, try to get in scoring position through team play and try to score.

Game rules

You are not allowed to run with the ball, you are not allowed to play alone, the ball may not be taken out of the hands of the opponent or team-mate. Other rules like defensive shooting or cutting can be omitted.

Approach

The trainer divides the group into two groups of four players each. Explain the meaning of the game and give one of the parties the starting ball. Without much intervention, the trainer can play several games in a row, depending on the material and the number of players. As a trainer, keep the game going and give instructions.

What can you see?

  • The game is simple and can be played without guidance.
  • Players are constantly busy with korfball and get a lot of balls
  • The basic problem, playing together to reach a scoring position, is constantly under discussion
  • The technique of playing together, catching and throwing, are practised functionally. There is correction by the situation, in which catching and throwing are means and in which there is counterplay.

Each pair a ball and a basket. No. 1 takes penalty throws; no. 2 catches and passes.

Penalty throws must be taken in a concentrated way. We do not recommend games where the goal is to take as many penalties as possible in a certain amount of time. It is better to start with not being allowed to miss a penalty throw.

  1. One of the two starts. If you miss, the other one can. Which
    pair scores the most points in 2 minutes?
  2. Who scores the most goals from 12 penalty throws ?
  3. Take turns taking a penalty throw. If you miss twice, start counting again.
    Which pair makes the highest 'series'?

In short: nice shooting exercise with a lot of running.

Organisation: the baskets are placed in a circle. At each basket stands a server with a ball. The rest of the players stand in the middle of the circle (the middle must be clearly recognisable).

In the hall there is often a circle, on the field a pylon must be placed). The number of baskets is very precise: aim for 2 baskets per 5 players.

a ) The players in the centre circle are instructed to shoot through balls to one of the baskets, it doesn't matter which one. Since there are slightly more players in the circle than there are free baskets, it is important to find a free basket quickly. When you are not quick enough, you have to wait a bit. And when Johnny is already on his way to a basket, but is passed at the last moment by Marietje, who is running faster, Johnny has to go back to the centre circle and try again from there. Everyone catches his own ball. After the signal everyone runs through the centre circle or around the pylon to find a free basket again as soon as possible.

b ) As a., but now with the assignment: Who will score 10 goals first? Even the players who first thought: 'Never mind, he runs faster than me' will now try to be the first to get to the free basket. Make sure that the players do not 'cut off' by not going through the centre circle or around the pylon.

c ) Like b., but with the assignment: 'Who will be first to score a goal at each basket?

d ) Same as b., but with overhead walkthroughs.

e ) As b., but a 'takeover situation' follows: the runner from the centre circle, after having received the ball, plays the ball back to the declarer who started away from the post. The original declarer must try to score from this start. Who scores 5 goals first?

f ) As b., but the runner takes balls out of the way (left or right, distances not too great). The declarer also catches the shot. The runner runs to the basket and gets the ball from the receiver, who will hurry to try again from the centre, because: who has scored 5 times first?

g ) As f., but after the dodge no shot follows: the ball goes back to the receiver who started at the basket. He shoots with a quarter/half turn. The shooter runs back to the middle, the other person (of course) catches the ball. Variation: The exercise can also be done with defenders present. The defenders have a thankless task: the attacker has a choice of a large number of baskets. Which attacker will be first to score 10 walk-throughs or 5 goals from ducks?

Most korfball players find the above a nice relaxed exercise, which is very suitable to start a training session with, they can use as much energy as they need. When the time has come to really put everyone to work, the next step is to score a goal:

Inshort: practise various forms of the shot in a fun competition format.

Organisation: each group a basket and a ball, the baskets are preferably (but not absolutely necessary) arranged in a circle or rectangle. The number of people per group is less important (all groups should be about the same size).

The first assignment for the groups is: make 10 walkthrough ball goals. When you are done, the creator of the last goal goes to the trainer to get the next assignment. Which group will have completed all assignments first?

The trainer walks around the room, encouraging or correcting the players. He has a piece of paper with a list of assignments. When someone comes to get the next assignment, first ask him which assignment he just completed (after a while this can vary considerably) and then give the next one. Here's an example: 10 walk-through balls, 15 penalty shots, 5 shots from 8 meters, 10 walk-through balls from behind the basket, 5 dodgeballs next to the post, 10 shots from 6 meters. Everything is possible of course, a lot of speed will come when the number of goals to be scored is kept small.

In short: shooting practise (-game) in which the players shoot from different sides of the basket.

Organisation: for every basket, one pair with one ball, or in case of insufficient baskets, two pairs with one ball each. Near each basket, four pawns or other markers: one in front of the basket and one behind it, and one to the left and right of the basket, at intervals of about 6 metres.

One of each pair starts under the basket. The other one's task is to score a goal as quickly as possible from each cone. After that, they will switch functions. Which pair will be quickest to complete their 'journey around the world'?

Variation: the distances can be made larger or smaller as desired. Or: make 2 goals at every pawn.

Variation: instead of shooting from standstill, you can also shoot from movement, or simply: take evasive balls.

Variation: Working with 2 pairs per basket. The two shooters are now asked to score two goals together at each pawn, it doesn't matter who scores the goals. So the team changes functions after 4 times 2 goals have been scored. At which basket is the first to score twice? (This variation was a favourite shooting exercise in my Nic. days. Much later I saw it again in a new jacket: the assignment had to be completed (in the hall) within 2 minutes, otherwise you had to run a certain distance as a punishment!

Beeping' can be a very tiring game, when at the end two players are completely matched! I have seen players break down completely!

The main consideration behind the above exercises is the fact that shooting from in front of the basket is usually preferred. And since a large part of the box is next to or behind the basket, you have to practice from those spots as well. And shooting from there is really different: not only because the baskets usually hang a bit forward, but also because the attachment to the post is clearly visible to the shooter, which affects the estimation of the correct distance and height.

Make sure you do not always stand in the same place, thus unintentionally favouring one of the teams.

Pure shooting is always important of course, but here it's all about scoring goals. When players play this game for the first time, they will be quite noisy at first, and there might be reactions like 'you can't do this' or 'I don't like it'. These reactions disappear after a short time, the players start to shoot very concentrated and the scoring improves by leaps and bounds. What seemed impossible at first, turns out to be possible after all!

In short: shooting game with distance shot and small chances. Sometimes this turns into a fitness exercise!

Organisation: 3-5 players per basket, with two balls. There is a pylon about 6 metres in front of the basket.

The players are numbered and stand in order at the pylon. The numbers 1 and 2 have a ball. Number 1 starts shooting. He catches his own ball.

If he hits the ball, he gives it to the next player in line. If he misses, he shoots again, from the place where he got the ball. If the shot is missed, he shoots again from the spot where he got the ball, until he scores, after which he hands the ball over to the next player in line. The shooter joins the back of the row and waits until it is his turn again.

Number 2 starts shooting as soon as number 1 has fired a shot. He also shoots as long as it takes him to score, then hands the ball to the next player in line and joins the row in front of the basket and so on. But ... If someone manages to score before the person who started shooting before him, then that person is out of the game! Who will stay over the longest?

An example: There are 4 participants. Number 1 scores immediately. He gives the ball to number 3 and gets in line behind number 4. Number 2 does not hit the basket, the ball rolls away. Number 3 shoots in the meantime, so number 2 is out of the game. Numbers 2 and 3 give the ball to numbers 4 and 1. It does not matter who gives the ball to whom: number 1 can wait with shooting until number 4 has shot.


In short: shooting game from various, increasing distances from the basket.

Organisation: pairs per basket. Preferably also about 6 markers per basket, but this is not necessary in the hall, where there are usually enough lines (stripes) on the floor.

The first shooter of each group starts shooting at 2 meters from the basket. After scoring, he/she starts shooting from 3 meters distance. When he has scored from there too, he will shoot from 4 metres and so on. When the shooter misses, it's the other team's turn. Which of the shooters has scored first from each 'line'?