Korfballexercises for technique attack / score
Formation
- Form two groups. The attacker receives a bib.
- The attacker starts with one defender.
- Within a playing area, the attacker must try to get free.
- At the front of the playing area stands the feeder, who must ensure the ball reaches the attacker well.
- The remaining players stand along the side.
- If the attacker receives the ball successfully without the defender intercepting it, an additional defender joins.
- Get free
- Throwing
- Avoid contact
Formation
- Three children per korfball post.
- One attacker, one defender, and one feeder/collector.
- The attacker tries to score.
- The defender tries to prevent this.
- Switch roles when the attacker has scored.
Setup
- 3 players per korf.
- Player A starts as the attacker in front of the korf.
- Player D starts as the defender at a distance of 1.5 arm lengths from the shooter.
- Player C begins with the ball in the rebound position/support position.
- The attacker (A) attempts to score by engaging in a one-on-one duel.
- The method of scoring (long shot, evasive move, running-in shot) does not matter.
- The task of the defender (D) is to follow the attacker at a distance of 1.5 arm lengths.
- When the attacker has the ball, the defender must close in.
- The defender is not allowed to tap away or block the ball but must allow the shot.
- The defender can place her hand just above the shoulder of the attacker to show presence.
- After 1 minute, the players rotate roles.
Setup
- 1 post
- 1 ball
- 4 cones in a square
- 9 players: 4 attackers, 4 defenders, 1 feeder
- The 4 attackers stand in a square at the cones around the korf.
- The 4 defenders hold the post with one hand.
- The feeder stands with the ball outside the square of cones.
- The feeder passes the ball to an attacker.
- The defender opposite the attacker who receives the ball must run around the cone.
- The attackers try to score quickly by finding the free player.
In Brief
- Shooting game where shots are taken from different sides of the korf.
- One pair per korf with a ball. If there are not enough korfs, two pairs with one ball each.
- Four markers per korf: front, back, left, and right at approximately 6 meters distance.
- One player starts under the korf, the other shoots from each marker.
- Switch roles after each round.
- Which pair completes the 'around the world' first?
- Distances can be increased or decreased.
- Make 2 goals at each marker.
- Shoot on the move or take dodge shots.
- With 2 pairs per korf, score 2 times together at each marker.
- Complete the task within 2 minutes, otherwise a penalty round.
- Shoot from different positions to get used to various angles and distances.
- Ensure variation in shooting positions to avoid favouring any team.
- Accurate shooting is crucial for success.
- Players become more focused and improve quickly.
Setup
- Three players at the korf: one passer with the ball under the korf and two attackers.
- The attackers move from left to right in front of the korf.
- The passer alternately passes to the attackers.
- The minimum shooting distance is 5 meters.
- The goals are counted.
- The attacker who scores 3 goals first remains in front of the korf.
- The losing attacker takes the place of the passer.
In Brief
- A nice shooting exercise with a lot of running.
Organisation
- The korfs are placed in a circle.
- At each korf, there is a feeder with a ball.
- The rest of the players stand in the middle of the circle.
- Aim for 2 korfs per 5 players.
Execution
- Part a: The players in the center circle take running-in shots at one of the korfs. Those who are not fast enough must wait. Each player retrieves their own running-in shot and then looks for a free korf again.
- Part b: As in part a, but who scores 10 goals first?
- Part c: As in part b, but who scores a goal at each korf first?
- Part d: As in part b, but with overhead running-in shots.
- Part e: As in part b, but with a passing situation. The runner plays the ball back to the feeder who has moved away from the post. Who scores 5 goals first?
- Part f: As in part b, but the runner takes dodge shots. The feeder retrieves the shot and then tries to score themselves. Who scores 5 times first?
- Part g: As in part f, but after the dodging movement, no shot follows. The ball goes back to the feeder who shoots with a quarter/half turn.
Variation
- Add defenders. Which attacker scores 10 running-in shots or 5 goals from dodge shots first?
Execution
- The passer throws the ball to the person in front of the korf.
- The receiver takes a shot.
- If the ball is caught under the korf, the player moves inside for a running-in ball.
- Finally, the player takes a short chance.
- Shot counts for 2 points.
- Running-in ball counts for 1 point.
- Short chance counts for 1 point.
- Play until someone reaches 20 points first.
- Or play for 1 minute and see which korf has the most points.
- Goal to practice the free ball under pressure with the give-up position on the side.
- 3 people per post.
- Emphasis should be on passing to the side and not under the post.
- Make your own estimation when you switch.
This exercise is best performed with 12 people.
Divide the group into 4 triplets.
The groups will play 3-on-3 with the defending side being given a specific task:
Divide the group into 4 triplets.
The groups will play 3-on-3 with the defending side being given a specific task:
- Group 1: Defending behind with pressure within the 6 meter zone on the ladies;
- Group 2: Forward defending;
- Group 3: Give 100% Pressure on the gents and the ladies are going to try to steal balls;
- Group 4: Gives 1 gentleman and 1 lady 100% pressure. The remaining team members should support both.
- 1 attacker and defender stand in 1/4 of the basket. The other 3 attackers and defenders do the same.
- The attackers may only stand in 1 box by themselves with the defender. There may never be 2 attackers in 1 box at the same time.
- This way they will play 4-0 and after each pass they have to switch squares by the one who threw.
- After that you can always extend it to 3-1 if it is too difficult. For example, by setting up a catch or give-up.
Per 3 players at the basket:
- With pawns, divide the attacking area around the basket into 4 "areas".
- There are players in 3 of these 4 areas.
- When player white passes the ball to player blue, player white moves to the free area.
- Player blue plays through to player red and then also fills the free area.
- Give a signal on which may be shot. The other 2 will fill in the rebound from the space. (In the D1 we do this by first setting up a support and then making an attack from the support. This may be from distance or through ball, Let the players think for themselves who best fills this position).
- Then play out again and repeat.