Korfball drills
- Everyone at a basket with ball
- Other players start running and taking through balls
- After a certain score, the next
- Per 2- or 3-team
- 1 person under the basket
- Others at the pawns
- Always a pattern that the player has to run at the pawns
- End with a through-ball, drop ball or start-off
Shooting game where they get to take a card when they have scored.
- Each playing card shows a "color": clubs, spades, hearts or diamonds.
- Each color represents a fitness exercise:
- Hearts: Push-ups
- Spades: Squat
- Clubs: Burpee
- Diamonds: Lunges
- Once they have picked a card, they must first perform the corresponding exercise.
- They do this the number of times the card indicates.
- For example, Hearts 4 = push up 4 times.
- Then they may continue shooting again.
- The group with the most cards has won.
Shooting game where they get to take a card when they have scored.
- Each playing card shows a "color": clubs, spades, hearts or diamonds.
- Each color represents a fitness exercise:
- Hearts: Push-ups
- Spades: Squat
- Clubs: Burpee
- Diamonds: Lunges
- Once they have picked a card, they must first perform the corresponding exercise.
- They do this the number of times the card indicates.
- For example, Hearts 4 = push up 4 times.
- Then they may continue shooting again.
- The group with the most cards has won.
- On both sides of the basket are pawns.
- The shooter stands in front of the basket with the ball.
- The other players stand under the basket to duel for the rebound.
- After each shot, one player catches the ball.
- This player must first tap a pawn and then may catch again.
- The shooter shoots as soon as he has the ball.
- Pairs at the basket
- Pawns placed in a square with a distance of 5 meters from the basket
- Number 1 runs a pattern where shots are made at each pawn
- Number 2 runs the same pattern and tries to score more than number 1
- In case of a tie take turns shooting from pawn to preference until someone scores and the other misses
- The blue player has the ball and places it on the red player who runs to a hat
- The red player catches the ball with one hand and plays it back with the outer hand to the adjacent hat
- He/she now catches the ball with the other hand and plays it back to blue. He/she does this at all six hats
- Then he/she taps the blue player and goes for a through ball indicated from behind
- After 5x change of position
- The 2-team that scores the first ... scores goals, wins.
Putting the hats further apart requires more running and throwing.
With a time limit, the intensity can be increased.
With a time limit, the intensity can be increased.
- The baskets are in a triangle about 10 meters apart.
- From the basket you run to the next basket and you get the ball indicated from the basket opposite the running line.
- In the drawing example, blue indicates white, white indicates red and red indicates blue.
- Which 3-team scores 20x first ?
- The first player runs, the second player indicates, the third catches and indicates the next again. and so on.
- Score 15 through balls without missing
- Red plays to white and runs away diagonally to the back.
- White plays back to red who shoots.
- Blue catches, who then plays the ball back to white.
- White plays through to red and blue pulls away diagonally at the posts, gets the ball from red and makes a shot.
- White catches off, plays to red, and so on.
- Score 15 swerve balls, keeping all 3 moving all the time. When the ball appears to be in possession of the rebounder, the next shooter steps away.
- score 20 distance shots from movement and do this from all sides.
Put at least half the baskets of the number of players participating.
- One player with ball stands under each basket
- The remaining players stand in the middle between the set up baskets
- Have the players walk to a basket and pull a hook and then shoot it
- If the shot is on a normal basket the player gets 1 point
- Is the shot in at a shooter's basket then you get 2 points
- If the player has scored, he walks to the center and chooses another basket to shoot at.
- If the player did not score then you switch with the passer.
- Play to your own choice of points
To make the run-throughs a little more fun, we'll make it a contest!
- You put a number of baskets in a circle with one passer on each occasion.
- There are also more players than baskets in the middle
- Every run through counts for 1 point
- If you score a run-through, you take your turn
- If you miss the follow-through, you and the server swap positions
- The first player to score 6 points wins. Number of points to be determined on what the players can do.
variation:
- you can do different sizes of baskets and give them a different score
- for example an archer basket counts for 2 points
Objective:
- A combination of moving, passing and shooting
- An easy exercise to teach a pull away ball
Description:
- The player at the post pulls away, gets the ball and shoots.
Directions you can give:- all in quick succession
- good tight pass
- do not pull away right behind the post, difficult for a good pass
- The passer goes to catch the ball and there is a change of position
Variation:
- The catcher may shoot 1 more time himself if he/she catches the ball without colliding