Korfball drills for general


  • This exercise is designed to let the players choose for themselves what they want to improve on.
  • Which (improvement) goal, which they have set for themselves, do they want to improve here.
  • As a trainer you can steer this by guiding the choice.
  • For example: the exercise must have something to do with passing/shooting/attacking/looking etc.
1 attacker, 1 attacker and 1 rebounder: (with 2 without rebounder)

Always work alternately left + right laterally.

This assignment consists of 2 parts:

  1. Communicator with ball under the basket, attacker makes lateral run and gets the ball on the outside:
    1. Spin the ball around your body and replay to the declarer who brings a new support active (at 3-player, the rebounder comes in as the new declarer)
    2. Take a walkthrough ball
    3. Pass through for a shot opportunity behind the basket
  2. Attacker with ball under the basket, attacker makes lateral run and gets the ball on the outside:
    1. Throw the ball behind your body over your shoulder and catch it again, pass to the attacker who brings a new support into play (in case of a triple, the rebounder becomes the new attacker).
    2. Go via an evasive move to the shot and then fall in.
    3. Inside-action is not played on, but starts in the backfield
    4. Instead of shooting, you bring the ball around your body, pass to the attacker again and make a through ball


  • Divide the team into 2 equal groups
  • 4 poles
  • Per group 2 poles to defend
  • May score on the 2 poles of the other group
Per 2 or 3
:Timing is important. Work with fixed function

  • Per 3
    • Player blue is the attacker, player red is going to take a pass, player white makes sure that the action for the shot is started at the right moment.
    • Then player red is going to attack again at the right moment.
    • Change after 10 actions
  • By 2
    • Run through ball is caught by the player, the ball goes out to be shot.
    • After catching the rebound, the ball is passed to the shooter again, and the player under the basket goes out again.
    • The ball is played laterally, and support for the through ball is called again.
    • Change function after 7 chances (2x).
  • The game is played on 1 basket, in the middle of a half court.
    • 3 against 3 or 4 against 4
  • When the ball is intercepted, it must first be worked towards one of the corners (in possession of the ball, 1 foot in the corner).
    • When working out, a shot may not be made all of a sudden, but at least one ball must be passed through first.
    • When the ball has gone outside, a foul is committed by the attacking team, or when the team resumes play after a goal, the ball does not have to be worked out but the position changes automatically.
  • When a goal is scored from one of the corners, it counts for 2p. Every other goal counts for 1p.
  • 4 posts in a square.
  • 4 attackers.
  • 1 attacker.
  • 3 defenders.
  • The attacker must find the free post.
  • The defenders must therefore make it as difficult as possible and communicate.
  • Variants:
    • Only through balls.
    • Only shots.
    • x number of goals etc.


  • 2 poles opposite each other.
  • Each pole has its own 2/3 team.
  • The two players who are going for a walk-through walk towards the other pole.
  • In the middle they circle each other.
  • The players sprint back to their own goalposts and make a turnover.


  • Instead of a through ball, a dodge ball.
  • Instead of a through ball, a pull-away ball behind the post.
  • If necessary, post to post, whoever scores X number of goals first.
  • You work in pairs in this circuit.
  • Score 5 penalties per person with a tennis ball.
  • Place a hoop at 10 meters.
  • Roll the ball from the starting point into the hoop.
  • The ball must stay in the hoop.
  • You can continue when you both have scored.
  • Throw the ball from the starting point into the hoop which is still at 10 meters.
  • You score when the ball falls into the hoop.
  • The ball must not touch the ground in front of the hoop.
  • Place the hoop 3 metres from the basket, jump out of the hoop and get the ball in the jump.
  • Score both 2x. (If this is too difficult, you can have the player with the ball jump out of the hoop and then shoot in the jump).
  • Score from sitting position at 4 metres.


  • Each player gets his own pipsack.
  • They are told an action by the trainer, which they perform.
  • This can be touching your head, sitting down and standing up quickly, etcetera.
  • As soon as Yes is called (or another action word), the piping bag can be taken.


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