Korfball drills for general
- This exercise is designed to let the players choose for themselves what they want to improve on.
- Which (improvement) goal, which they have set for themselves, do they want to improve here.
- As a trainer you can steer this by guiding the choice.
- For example: the exercise must have something to do with passing/shooting/attacking/looking etc.
1 attacker, 1 attacker and 1 rebounder: (with 2 without rebounder)
Always work alternately left + right laterally.
This assignment consists of 2 parts:
- Communicator with ball under the basket, attacker makes lateral run and gets the ball on the outside:
- Spin the ball around your body and replay to the declarer who brings a new support active (at 3-player, the rebounder comes in as the new declarer)
- Take a walkthrough ball
- Pass through for a shot opportunity behind the basket
- Attacker with ball under the basket, attacker makes lateral run and gets the ball on the outside:
- Throw the ball behind your body over your shoulder and catch it again, pass to the attacker who brings a new support into play (in case of a triple, the rebounder becomes the new attacker).
- Go via an evasive move to the shot and then fall in.
- Inside-action is not played on, but starts in the backfield
- Instead of shooting, you bring the ball around your body, pass to the attacker again and make a through ball
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- Divide the team into 2 equal groups
- 4 poles
- Per group 2 poles to defend
- May score on the 2 poles of the other group
Per 2 or 3
:Timing is important. Work with fixed function
:Timing is important. Work with fixed function
- Per 3
- Player blue is the attacker, player red is going to take a pass, player white makes sure that the action for the shot is started at the right moment.
- Then player red is going to attack again at the right moment.
- Change after 10 actions
- By 2
- Run through ball is caught by the player, the ball goes out to be shot.
- After catching the rebound, the ball is passed to the shooter again, and the player under the basket goes out again.
- The ball is played laterally, and support for the through ball is called again.
- Change function after 7 chances (2x).

- The game is played on 1 basket, in the middle of a half court.
- 3 against 3 or 4 against 4
- When the ball is intercepted, it must first be worked towards one of the corners (in possession of the ball, 1 foot in the corner).
- When working out, a shot may not be made all of a sudden, but at least one ball must be passed through first.
- When the ball has gone outside, a foul is committed by the attacking team, or when the team resumes play after a goal, the ball does not have to be worked out but the position changes automatically.
- When a goal is scored from one of the corners, it counts for 2p. Every other goal counts for 1p.

- 4 posts in a square.
- 4 attackers.
- 1 attacker.
- 3 defenders.
- The attacker must find the free post.
- The defenders must therefore make it as difficult as possible and communicate.
- Variants:
- Only through balls.
- Only shots.
- x number of goals etc.

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- 2 poles opposite each other.
- Each pole has its own 2/3 team.
- The two players who are going for a walk-through walk towards the other pole.
- In the middle they circle each other.
- The players sprint back to their own goalposts and make a turnover.
Variations
- Instead of a through ball, a dodge ball.
- Instead of a through ball, a pull-away ball behind the post.
- If necessary, post to post, whoever scores X number of goals first.
- You work in pairs in this circuit.
- Score 5 penalties per person with a tennis ball.
- Place a hoop at 10 meters.
- Roll the ball from the starting point into the hoop.
- The ball must stay in the hoop.
- You can continue when you both have scored.
- Throw the ball from the starting point into the hoop which is still at 10 meters.
- You score when the ball falls into the hoop.
- The ball must not touch the ground in front of the hoop.
- Place the hoop 3 metres from the basket, jump out of the hoop and get the ball in the jump.
- Score both 2x. (If this is too difficult, you can have the player with the ball jump out of the hoop and then shoot in the jump).
- Score from sitting position at 4 metres.
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- Each player gets his own pipsack.
- They are told an action by the trainer, which they perform.
- This can be touching your head, sitting down and standing up quickly, etcetera.
- As soon as Yes is called (or another action word), the piping bag can be taken.