Korfball drills for general

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Any number of pips on the die is an exercise. Work in pairs or 3-pairs if necessary.

  1. Series of 5 penalty throws.
  2. 10 squats with medicin ball and 20 x overthrows at 5 meters.
  3. 15 walk-through balls.
  4. 5 envelope runs 20x middle pawn.
  5. 15x scoring 4 meters.
  6. 10x scoring >6 meters.
  • Games 4 against 4
  • Defensive good pre-defending
  • Offensive high ball tempo; do not hold ball longer than 5 seconds, otherwise ball is for opponent.
  • In the end try to play 1 minute.

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Play 4:4 with the trained drills alternating back and forth.

  • The team that scores takes a free throw after a goal.
  • If you score the free throw, you also take a penalty throw.
  • If you score everything, you continue.
  • After 3 interceptions, there is a change of positions.
1 attacker, 1 attacker and 1 rebounder: (with 2 without rebounder)

Always work alternately left + right laterally.

This assignment consists of 2 parts:

  1. Passer with ball under the basket, attacker makes lateral run and gets the ball on the outside:
    1. Spin the ball around your body and replay to the declarer who brings a new support active (at 3-player, the rebounder comes in as the new declarer)
    2. Take a walkthrough ball
    3. Pass through for a shot opportunity behind the basket
  2. Attacker with ball under the basket, attacker makes lateral run and gets the ball on the outside:
    1. Throw the ball behind your body over your shoulder and catch it again, pass to the attacker who brings a new support into play (in case of a triple, the rebounder becomes the new attacker).
    2. Go via an evasive move to the shot and then fall in.
    3. Inside-action is not played on, but starts in the backfield
    4. Instead of shooting, you bring the ball around your body, pass to the attacker again and make a through ball
  • This exercise is designed to let the players choose for themselves what they want to improve on.
  • Which (improvement) goal, which they have set for themselves, do they want to improve here.
  • As a trainer you can steer this by guiding the choice.
  • For example: the exercise must have something to do with passing/shooting/attacking/looking etc.
  • Divide the team into 2 equal groups
  • 4 poles
  • Per group 2 poles to defend
  • May score on the 2 poles of the other group

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Per 2 or 3
:Timing is important. Work with fixed function


  • Per 3
    • Player blue is the attacker, player red is going to take a pass, player white makes sure that the action for the shot is started at the right moment.
    • Then player red is going to attack again at the right moment.
    • Change after 10 actions
  • By 2
    • Run through ball is caught by the player, the ball goes out to be shot.
    • After catching the rebound, the ball is passed to the shooter again, and the player under the basket goes out again.
    • The ball is played laterally, and support for the through ball is called again.
    • Change function after 7 chances (2x).
drawing
  • The game is played on 1 basket, in the middle of a half court.
    • 3 against 3 or 4 against 4
  • When the ball is intercepted, it must first be worked towards one of the corners (in possession of the ball, 1 foot in the corner).
    • When working out, a shot may not be made all of a sudden, but at least one ball must be passed through first.
    • When the ball has gone outside, a foul is committed by the attacking team, or when the team resumes play after a goal, the ball does not have to be worked out but the position changes automatically.
  • When a goal is scored from one of the corners, it counts for 2p. Every other goal counts for 1p.
drawing

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  • 4 posts in a square.
  • 4 attackers.
  • 1 attacker.
  • 3 defenders.
  • The attacker must find the free post.
  • The defenders must therefore make it as difficult as possible and communicate.
  • Variants:
    • Only through balls.
    • Only shots.
    • x number of goals etc.
drawing

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