Korfball drills for
- This exercise is designed to let the players choose for themselves what they want to improve on.
- Which (improvement) goal, which they have set for themselves, do they want to improve here.
- As a trainer you can steer this by guiding the choice.
- For example: the exercise must have something to do with passing/shooting/attacking/looking etc.
- You work in pairs in this circuit.
- Score 5 penalties per person with a tennis ball.
- Place a hoop at 10 meters.
- Roll the ball from the starting point into the hoop.
- The ball must stay in the hoop.
- You can continue when you both have scored.
- Throw the ball from the starting point into the hoop which is still at 10 meters.
- You score when the ball falls into the hoop.
- The ball must not touch the ground in front of the hoop.
- Place the hoop 3 metres from the basket, jump out of the hoop and get the ball in the jump.
- Score both 2x. (If this is too difficult, you can have the player with the ball jump out of the hoop and then shoot in the jump).
- Score from sitting position at 4 metres.
- You will do this task in pairs.
- Use a basket for each pair.
- Put 4 hats around the basket in a square about 1.5 meters from the basket. (the basket is in the middle)
- Stand in between the 2 hats in front of the basket.
- Shoot to score.
- The person under the basket names a colour and you tap on that colour.
- Go back between the 2 hats in front of the basket.
- If you have scored, you don't have to run to a colour.
- Do this until someone has scored 5.
- Left foot in the ladder, right foot next to it (touch all squares)
- Left hopscotch (beside the ladder/in the ladder/slanting forward beside the ladder and then to the side)
- Skiers (right beside the ladder, then left in the ladder and diagonally forwards beside the ladder, then right in the ladder and diagonally forwards beside the ladder then left again)
- Cross pass (sideways through the ladder and put the left leg over the right one, then the right leg to the back and then left again.)
- Hopping (with slightly spread legs left outside, right in the ladder to right outside and left in the ladder, then 1 to the front and then left again, at the end of the ladder you take a pass ball)
- 1 pole with a pawn or ball on each side at 2 meters.
- When using pawns, the ball is at the first pawn and the player takes it to the next pawn and puts it back there.
- When using balls, the player puts the ball back at the original spot before going to the next pawn.
- Player starts at 5 meter before the basket, on start signal player sprints to the first pawn/ball.
- Player jumps back and forth as high as possible over the pawn/ball, catches the ball and scores from 2m.
- If the goal is missed the player jumps back and forth over the ball again and scores.
- If the goal is hit go to the next ball/pawn and repeat until the player has had all sides of the post.
- Can make it a competition in various ways, increase the distance from 2m to 3 or 4m, instead of jumping left-right to front-back.
- Original exercise is from Korfbalfit.
- Each player gets his own pipsack.
- They are told an action by the trainer, which they perform.
- This can be touching your head, sitting down and standing up quickly, etcetera.
- As soon as Yes is called (or another action word), the piping bag can be taken.
- Score with pairs from 3 and 5 meter each 5x (depending on the group being trained, this may take a maximum of 7-10 times).
- Make two rows at 10 metres opposite each other and about 3 metres apart.
- The players face each other one by one.
- Face each other with both hands and do not drop the ball.
- Make a series as high as possible in 1 minute.
- Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
- Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
- Run into each other, jump and catch and throw the ball in the air with two hands.
- Make two rows at 10 metres opposite each other and about 3 metres apart.
- The players face each other one by one.
- Face each other with both hands and do not drop the ball.
- Make a series as high as possible in 1 minute.
- Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
- Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
- Run into each other, jump and catch and throw the ball with two hands in the jump.
- Player A starts with the ball 2.5 meters diagonally in front of the post. Player B also stands 2.5 meters diagonally in front of the post.
- Player A throws the ball to player B and player B throws it back. Thus they bring the ball up to about 8 meters in front of the post.
- From there, player B starts for a through ball from the space indicated by player A.
- However, instead of player B taking the through ball, it now enters the declarer and player A comes in for a clearance ball. Player B catches the ball.
A variation on this:
Only throw the ball when player B runs next to/behind the basket and player B immediately makes a shot. Player A immediately runs in to catch the ball.
Only throw the ball when player B runs next to/behind the basket and player B immediately makes a shot. Player A immediately runs in to catch the ball.
There are more variations on this, such as:
- Most goals in a time frame of, say, 10 minutes
- Who scores 10 goals first
- Make it more difficult by deducting a point for each ball on the ground.
- Possibly with a 3rd player to rotate and keep a slightly slower pace.
- Who cracks the 4-digit code?
- As soon as they have completed a task, they may enter a number on their code sheet.
- After 4 digits it is indicated how many numbers are in the right place and how many numbers are correct.
Line up Y shape
- In front throw ball over.
- The one behind the post chooses a side.
- Gets the ball -> throws it back to the one who comes connected.
- The one who did not throw the ball comes for support.
- Ball is played in.
- Action and shot.