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Korfball drills for technique general

Everyone takes 2 penalty throws.
  • If you miss, you have to run across the width of the field with the whole team.
  • If you miss 2 times, you must run back and forth with the whole team.
drawing Penalty throws
You play the game as follows:
  • Form two teams.
  • Throw the ball as fast as possible from one side to the other.
  • Use only one hand while doing so.
  • If the ball hits the ground or if you throw with two hands, start at the beginning of the line again.
Assignments for 3 teams: always take turns taking chances

  • Together score 9 go-arounds in a row.
    • In pairs make 6 go-arounds.
  • Together score 6 run-throughs in a row.
    • Basket from 2 to 4.
  • Together score 6 run-throughs, then together score 4 shots from movement from about 6 feet. Switch through after 2 shots.
    • Basket from 2 first together, score 4 through runners, then score together 4 shots from motion from about 4 meters behind the basket, change after 3 shots.
  • First each score 1 through runner, then each score 2 penalty throws.
    • At basket of 2, someone scores 2 follow-throughs.
  • First each score 1 follow-through, then each score 4 short chances under the basket.
    • At basket of 2, someone scores 2 through runners, and then each scores 6 short chances.
  • Set out a course for relay where the children have to pass the ball on, so with
    • pawns,
    • running ladders,
    • benches
    • etc.
  • One person runs the course with the ball and then passes the ball to the next person.
  • 2 or 3 teams means 2x the course.
  • Pionnon at 2.5, 4 and 6 meter, first pawn hits 1 point, 3 and 5 points on the next one.
  • Shooter may choose where to shoot from. first 40 points
  • Passing balls from every pawn, always behind the post. Order of scoring 1-2-3-2-1
  • 1 pawn on the side, 3 meter next to the other 3. shoot from the move and hit the first 2 pawns, then change.


2 poles and 2 groups at each pole.

  • Place 9 hoops away from the basket.
  • The number 1 of each group shoots from 4 meters.
  • If he/she scores, he/she may place a hat in one of the hoops.
  • If he/she misses, it's the next group's turn.
  • This continues until one group has three in a row horizontally, diagonally or vertically.
  • Stand in a circle around a basket (4 children).
  • The child in front of the basket shoots the ball towards the basket,
  • the other three girls must try to catch the ball.
  • The child that catches the ball may then shoot.
  • After a while add an extra ball.
  • Goal: practise shooting and catching.
  • 4 near the basket. Play around. Cut with the ball.
  • make sure there is always someone at the back.
  • turn around to the back 7 score/make
  • Make a square of pawns next to the baskets you have placed.
  • All players gather in that square.
  • Balls at the 2 baskets closest to the square. 2 tickers.
  • As soon as you are tagged, you leave the square and the players can score freely on the baskets.
  • Scored? Then the player can return.
  • Change quickly of tickers.
  • 1 declarer throws the ball to the person in front of the basket then he takes a shot if the ball is caught under the basket he then goes inside and takes a through ball finally he then takes a short chance.
  • Point count:
    • Shot counts 2x
    • Walkthrough counts 1x
    • Short chance counts 1x
  • 5min long and then look per basket who has the most points = 2 times

In short: exercises in catching balls that bounce or roll at the right moment. This is to learn how to catch a ball as quickly as possible.

Organisation: One ball per pair.

  • The numbers 1 and 2 of each pair stand next to each other.
  • The trainer throws, rolls or bounces the ball a few metres away.
  • Number 1 and 2 have to get the ball, pick it up and pass it back as fast as possible.
  • The one who does this the fastest wins. After 5 times change.