Korfball drills for technique general
- Score with pairs from 3 and 5 meter each 5x (depending on the group being trained, this may take a maximum of 7-10 times).
- Make two rows at 10 metres opposite each other and about 3 metres apart.
- The players face each other one by one.
- Face each other with both hands and do not drop the ball.
- Make a series as high as possible in 1 minute.
- Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
- Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
- Run into each other, jump and catch and throw the ball in the air with two hands.
- Make two rows at 10 metres opposite each other and about 3 metres apart.
- The players face each other one by one.
- Face each other with both hands and do not drop the ball.
- Make a series as high as possible in 1 minute.
- Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
- Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
- Run into each other, jump and catch and throw the ball with two hands in the jump.
- Player A starts with the ball 2.5 meters diagonally in front of the post. Player B also stands 2.5 meters diagonally in front of the post.
- Player A throws the ball to player B and player B throws it back. Thus they bring the ball up to about 8 meters in front of the post.
- From there, player B starts for a through ball from the space indicated by player A.
- However, instead of player B taking the through ball, it now enters the declarer and player A comes in for a clearance ball. Player B catches the ball.
A variation on this:
Only throw the ball when player B runs next to/behind the basket and player B immediately makes a shot. Player A immediately runs in to catch the ball.
Only throw the ball when player B runs next to/behind the basket and player B immediately makes a shot. Player A immediately runs in to catch the ball.
There are more variations on this, such as:
- Most goals in a time frame of, say, 10 minutes
- Who scores 10 goals first
- Make it more difficult by deducting a point for each ball on the ground.
- Possibly with a 3rd player to rotate and keep a slightly slower pace.
- Who cracks the 4-digit code?
- As soon as they have completed a task, they may enter a number on their code sheet.
- After 4 digits it is indicated how many numbers are in the right place and how many numbers are correct.
Line up Y shape
- In front throw ball over.
- The one behind the post chooses a side.
- Gets the ball -> throws it back to the one who comes connected.
- The one who did not throw the ball comes for support.
- Ball is played in.
- Action and shot.
- 4 posts in a square.
- 4 attackers.
- 1 attacker.
- 3 defenders.
- The attacker must find the free post.
- The defenders must therefore make it as difficult as possible and communicate.
- Variants:
- Only through balls.
- Only shots.
- x number of goals etc.
- Make a square around the basket with two people in front and two in the back (in a triple team, one person in the back).
- Play around the basket.
- As soon as the ball is played from the front to the back, the thrower immediately fills in the rebound.
- In front the vacant spot is filled in by the other player who was in front.
- He now receives the ball from behind and shoots.
- Make two teams.
- The goal is to get the ball to the other side of the line.
- You do this by standing in plank position and then pushing the ball to the other person who is standing further down in plank position.
- Then you run to the front and stand in a holding position and wait for the ball to come.
- The team that gets to the other side first wins.
- Divide the team into 2 equal groups
- 4 poles
- Per group 2 poles to defend
- May score on the 2 poles of the other group
- 2 poles opposite each other.
- Each pole has its own 2/3 team.
- The two players who are going for a walk-through walk towards the other pole.
- In the middle they circle each other.
- The players sprint back to their own goalposts and make a turnover.
Variations
- Instead of a through ball, a dodge ball.
- Instead of a through ball, a pull-away ball behind the post.
- If necessary, post to post, whoever scores X number of goals first.
- 1 attacker and 1 defender.
- The attacker stands a few metres away. (A distance where you practice to shoot far)
- The defender stands at the basket.
- As soon as the attacker throws the ball to the defender, the defender can run and try to defend.