Korfballexercises for technique general

  • The game is played on 1 basket, in the middle of a half court.
    • 3 against 3 or 4 against 4
  • When the ball is intercepted, it must first be worked towards one of the corners (in possession of the ball, 1 foot in the corner).
    • When working out, a shot may not be made all of a sudden, but at least one ball must be passed through first.
    • When the ball has gone outside, a foul is committed by the attacking team, or when the team resumes play after a goal, the ball does not have to be worked out but the position changes automatically.
  • When a goal is scored from one of the corners, it counts for 2p. Every other goal counts for 1p.
drawing Match format
  • 4 posts in a square.
  • 4 attackers.
  • 1 attacker.
  • 3 defenders.
  • The attacker must find the free post.
  • The defenders must therefore make it as difficult as possible and communicate.
  • Variants:
    • Only through balls.
    • Only shots.
    • x number of goals etc.
drawing 1 Attacker, 3 Defenders
  • 2 poles opposite each other.
  • Each pole has its own 2/3 team.
  • The two players who are going for a walk-through walk towards the other pole.
  • In the middle they circle each other.
  • The players sprint back to their own goalposts and make a turnover.


Variations

  • Instead of a through ball, a dodge ball.
  • Instead of a through ball, a pull-away ball behind the post.
  • If necessary, post to post, whoever scores X number of goals first.
  • You work in pairs in this circuit.
  • Score 5 penalties per person with a tennis ball.
  • Place a hoop at 10 meters.
  • Roll the ball from the starting point into the hoop.
  • The ball must stay in the hoop.
  • You can continue when you both have scored.
  • Throw the ball from the starting point into the hoop which is still at 10 meters.
  • You score when the ball falls into the hoop.
  • The ball must not touch the ground in front of the hoop.
  • Place the hoop 3 metres from the basket, jump out of the hoop and get the ball in the jump.
  • Score both 2x. (If this is too difficult, you can have the player with the ball jump out of the hoop and then shoot in the jump).
  • Score from sitting position at 4 metres.
  • Each player gets his own pipsack.
  • They are told an action by the trainer, which they perform.
  • This can be touching your head, sitting down and standing up quickly, etcetera.
  • As soon as Yes is called (or another action word), the piping bag can be taken.
  • Left foot in the ladder, right foot next to it (touch all squares)
  • Left hopscotch (beside the ladder/in the ladder/slanting forward beside the ladder and then to the side)
  • Skiers (right beside the ladder, then left in the ladder and diagonally forwards beside the ladder, then right in the ladder and diagonally forwards beside the ladder then left again)
  • Cross pass (sideways through the ladder and put the left leg over the right one, then the right leg to the back and then left again.)
  • Hopping (with slightly spread legs left outside, right in the ladder to right outside and left in the ladder, then 1 to the front and then left again, at the end of the ladder you take a pass ball)
  • Score with pairs from 3 and 5 meter each 5x (depending on the group being trained, this may take a maximum of 7-10 times).
  • 1 attacker and 1 defender.
  • The attacker stands a few metres away. (A distance where you practice to shoot far)
  • The defender stands at the basket.
  • As soon as the attacker throws the ball to the defender, the defender can run and try to defend.
  • Make two rows at 10 metres opposite each other and about 3 metres apart.
  • The players face each other one by one.
  • Face each other with both hands and do not drop the ball.
  • Make a series as high as possible in 1 minute.
  • Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
  • Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
  • Run into each other, jump and catch and throw the ball in the air with two hands.
drawing Train throw and catch
  • Make two rows at 10 metres opposite each other and about 3 metres apart.
  • The players face each other one by one.
  • Face each other with both hands and do not drop the ball.
  • Make a series as high as possible in 1 minute.
  • Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
  • Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
  • Run into each other, jump and catch and throw the ball with two hands in the jump.
drawing Train throw and catch
  • 4-4 games without assignments.
  • Per attack 4 balls.
  • Goal is bonus attack.
  • After 1 round the teams get together and discuss what went well and what didn't.
  • After 2 rounds swap.
  • Swap sides, face each other and shoot.
drawing Parties
  • 1 declarer, 1 attacker (and a rebounder if 3-player):
  • Attacker runs laterally and gets the ball on the outside:
    • Turn the ball behind your body and play the rebounder who provides the new support. (in a 2-player team again the attacker).
    • Take a walk-through ball.
    • Start behind the basket for a chance.
  • Which basket scores first 15x.
  • Always work left + right laterally.