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Korfball drills

  • Player A plays to B.
  • B places through on the to the side running out C.
  • C plays through to the to the tip of the circle running in on D and C threatens in.
  • B, after the pass to C, runs around C to the basket and gets the through ball indicated by D.
  • A, meanwhile, has run to the backcourt to replenish if needed.
drawing Walk-through ball after deflection via running block
All players have their own ball. It involves the technique of "hopping" at the through-ball triplet near a basket.

  • Step 1: the children come running up with their own ball and take a through ball right in front of the basket.
  • Step 2: a passer is standing and the players come running up and take the ball from the passer and make a through ball.
  • Step 3: the children come running up and get the ball thrown low and take a through ball.
  • Player blue must get the ball to one of the 4 pawns.
  • Player red must pre-defend.
  • Player red must close ball line.
drawing Defending all-round
  • Player A at the line passes to player B left or right in the box.
  • Player B plays through to player C who comes to the tip of the circle.
  • Player B moves inside and comes out right in front of the basket.
  • Player A after playing through to B moves toward B and runs around behind B to the basket.
  • Player A gets the ball and takes a through ball.
- Score 10 times after setting up in front on left
- score 10 times after setting up in front over right
- score 10 times after setting up from the side - out ball
- score 10 times after setting up from behind
drawing Through ball via running block
Step 1:
Each player has their own ball and lines up in a line with other players in a row 6 meters in front of the basket.
The first player in line runs toward the basket and takes a penalty throw with a quick motion. Runs back and joins the back of the line. The next player starts.

Step 2:
Same setup as step 1. Only now a player also stands in support, slightly in front of the penalty throw spot. This one puts the ball on 1 hand. The runner approaches, grabs the ball from the hand and takes a penalty throw.

Step 3:
Same as step 2. Only the declarer throws the ball up a little.
drawing Teaching a walkthrough
  • Two courses with four pairs. 1 duo starts on the side.
  • You play two against two. When the ball is intercepted the other duo takes a shot from the middle.
  • If you score through a shot, it is worth one point. A through ball is worth two points.
  • When a goal is scored, the scoring team leaves the field and a new pair enters the field. The pair that scored the goal may start.
Attention points attacker:
  • Choose an alternating running pace.
  • Try to look for your defender's backside.
Points of attention defender:
  • Predefend!
  • Try to intercept the pass.
drawing Two against two - party form
Games are played on a small korfball court, divided into two squares, with 1 ball and a total of 4 pairs per square.

  • Team blue starts attacking and may not go behind the dotted line, which is in line with the post.
  • Team red starts defending and may go anywhere in the box
  • Team white may be used as a focal point for team blue and engage in the rebound duel with team red. They are not allowed to get past the dotted line. Caught balls are played back out to the attacking team.

  • Team blue scores? Then the ball is played as quickly as possible to team orange, who have the same function as team white in the starting situation.
  • Team blue switches places/functions with team white. Team white then becomes the offense in the other box and team red remains defense.
  • Interception team red? Then the ball is played to team orange as quickly as possible. Team red becomes attack in the other box and team white defends.
drawing 2 against 2 with 8 players parabola
Goal: as a player to free your fellow players after a long line.
  • The pole is the central point.
  • The playing field is divided into 4 squares.
  • If the player can pass to someone diagonally, do so after long runs.
Points:
  • Scoring from pass wide = 1p
  • Scoring from diagonal = 2p
  • Hitting basket from diagonal = 1p
  • Passer without a defender
  • Attacker without defender
  • Both with defender; 2 against 2
drawing Passing after long running
  • Move sideways through the ladder at a fast pace, moving your arms with you.
  • Stand in front of the speed ladder and make spreading jumps with one leg in the ladder each time.
  • Stand in front of the speed ladder and jump into the ladder with two feet, then jump right out again to a squat position. Make sure your upper legs are horizontal and keep your torso upright.
  • Stand in front of the speed ladder and step into the ladder, always keeping one foot in the ladder and one foot outside the ladder.
  • Stand in front of the speed ladder and step into the ladder first with two feet in the ladder alternating with two feet outside the ladder.
  • Move sideways through the ladder at a fast pace, moving your arms with you.
  • Stand in front of the speed ladder and make spreading jumps with one leg in the ladder each time.
  • Stand in front of the speed ladder and jump into the ladder with two feet, then jump right out again to a squat position. Make sure your upper legs are horizontal and keep your torso upright.
  • Stand in front of the speed ladder and step into the ladder, always keeping one foot in the ladder and one foot outside the ladder.
  • Stand in front of the speed ladder and step into the ladder first with two feet in the ladder alternating with two feet outside the ladder.
  • 4 v 4 on badminton court with a post in the middle
  • Practice passing discipline, starting with contact but now can go either side or long diagonal
  • If you have a shot, take it, if not pass it on
  • Others pay attention, looking for a shot, in order to come in for a collect
  • If no shot looks likely, go out again
  • After each shot, reset and start again
  • Switch roles after 3 shots or 5 minutes whichever comes first
  • Posts down the centre of the hall
  • One player under the post with a ball
  • A player on either side of the post
  • Feeder passes out to one player
  • Player passes back and does a running in shot underhand
  • Feeder moves to the vacated space at the side
  • Attacker becomes the feeder for the other attacker
  • Feeder passes out, attacker passes in and does a running in shot overhanded
  • Players change positions as in first iteration