Korfballexercises for technique rebound

Execution
  • Two players stand in the attack zone, one with the ball.
  • The attacker with the ball passes it forward and retrieves it again.
  • Then the attacker turns in for the shot.
  • The rebound player runs in from the back.
Repetitions
  • Each person runs in 5 times from the left.
  • Each person runs in 5 times from the right.
Important
  • Perform the repetitions consecutively to get a good feeling for turning in and shooting.
  • The rebound player must time well.
  • Run at the right moment, namely when the shot is taken, to be in the correct position for the rebound.
drawing Sideways passing and rebound timing
Setup
  • Divide the players into two teams.
  • Create two zones around the korf for shots from the outside.
  • Each game requires 3 or 4 balls.
  • Shooters stand outside the zone and each team has a rebounder inside the zone with the opponent's shooters.
Execution
  • The shooters attempt to shoot from outside the zone to score a certain number of goals as quickly as possible.
  • Rebounders catch the ball and pass it to their teammates in the other zone.
  • The team that first reaches the agreed number of goals wins.
Rules
  • Rebounders may not leave the zone, and shooters may not enter it.
  • The rebounder must quickly assess where the balls are coming and efficiently pass them to teammates.
drawing Shooting in two zones
Setup with 4 Players
  • Each player stands 5 meters from the korf at their respective marker.
  • Players in a team are positioned diagonally opposite each other.
Execution
  • One player has the ball and shoots at the korf.
  • The remaining players engage in the rebound duel, including the shooter.
  • The team that wins the ball is allowed to attack.
  • A maximum of 2 opportunities per attack.
  • Whoever reaches the agreed number of goals first wins.
Variant with 3 Players
  • The player who catches the ball forms a team with the shooter.
  • 2 versus 1 situation to attack.
  • Rotate after each attack.
drawing Rebound duel with teams
Formation
  • Three players per korf: one shooter and two rebounders.
  • Rebounders stand behind the korf at a distance of 3 or 4 meters, depending on their level.
  • Of the two rebounders, one is an attacker and one is a defender. Agree in advance who has which role.
Execution
  • The shooter stands in front of the korf and calls "yes".
  • At that moment, both rebounders may move towards the korf to take the correct position.
  • When the attacker indicates that he/she is in a good position, the shooter may shoot.
  • After three rounds, switch positions.
Key Points
  • Pay attention to the positioning of the attacker and defender in the rebound.
  • Ensure proper blocking out of the opponent.
Variations
  • Do not agree in advance who has which role and let players count points separately for a certain number of rebounds.
  • The shooter shoots at a random moment, after which the rebounders may react to catch the ball.
  • The shooter also participates in catching and may pass to the attacking rebounder for a short chance if the shot fails.
drawing Rebound training
Objective
  • Score 5 goals.
Setup
  • The rebounder under the post competes against the shooter in front of the post.
  • Which of the two players scores 5 goals first?
  • The rebounder starts as the passer so that the shooter must shoot while moving outside the 6-meter area.
  • The rebounder may only shoot if he or she catches the ball in one motion without a goal being scored.
  • If someone scores 5 goals, switch roles.
  • We play the best of 3 matches. At 2-0, it is finished.
Adjustments
  • Increase or decrease the shooting distance to adjust the difficulty.
  • Play with the number of goals they must achieve.
  • To challenge the rebounder, they can start a few meters from the post.
Execution
  • Score goals quickly enough, or you will lose the match.
  • The rebounder must try to catch the ball in one motion.
Per 6 at the basket:
  • 2 attackers with one defender each and 2 free attackers.
  • The defenders try to prevent the rebound of the attackers
  • As soon as the rebound is found, one of the attackers may shoot + 2nd chance
  • How do I prevent the rebound?
  • What is the right way to do this?
drawing Avoid a rebound.
  • Everyone stands at his/her pawn 5 meters from the basket.
  • One player has the ball and shoots.
  • The others engage in the rebound duel-the shooter, too, if necessary.
  • Whoever has the ball then gets to shoot.
  • Who will have 10 goals first?
drawing Rebound - running duel
  • 4 v 4 on badminton court with a post in the middle
  • Practice passing discipline, starting with contact but now can go either side or long diagonal
  • If you have a shot, take it, if not pass it on
  • Others pay attention, looking for a shot, in order to come in for a collect
  • If no shot looks likely, go out again
  • After each shot, reset and start again
  • Switch roles after 3 shots or 5 minutes whichever comes first
  • 4 v 4 on badminton court with post in the middle
  • Same passing drill but now can go in other directions including long diagonal, must make contact prior to pass
  • If you have a shot - take it, other attackers to watch and if shot is on, get to collect, shooter also follows in
  • Reset after each shot, after 3 shots or five minutes which ever comes first, swap roles
  • 4 v 4 on badminton court with post in middle
  • Practice the passing exercise but now have choice of which way, still need to make contact first
  • If you have a shot, take it, if not pass to someone else, include long diagonal, emphasise contact first
  • If there is a shot going up and you are nearest, get to post to collect, shooter to follow shot in
  • After a shot, reset and go again, swap roles after three shots or five minutes which ever comes first
With 4 players:
  • Everyone stands 5 meters from the basket at a cone. Players forming a team put themselves in the diagonal.
  • One player has the ball and shoots.
  • The others engage in the rebound duel-the shooter too, if necessary.
  • Whoever has the ball gets to attack as a team.
  • Maximum of 2 chances.
With 3 players:
  • The player who catches forms a team with the shooter.
  • 2 against 1 to attack.
Turn after each attack.
drawing Rebound - running duel
  • Everyone stands at his/her pawn 5 meters from the basket.
  • One player has the ball and shoots.
  • The others engage in the rebound duel-the shooter, too, if necessary.
  • Whoever has the ball then gets to shoot.
  • Who has X goals first?
drawing Rebound - running duel