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Korfball drills for technique shoot / score / shot

  • In two groups you are going to shoot.
  • 1 person is going to shoot, 1 catch, 1 hoop
  • The person is going to shoot
  • At every goal the person who takes the hoop, takes a hoop and puts it over the shooter.
  • The shooter has to stand there until someone has scored.
  • This way you keep on turning.
  • When there are no more hoops you change from basket.
  • Who has the most after 5 minutes, has won.
  • Practicing throwing and releasing on the short and long line.
  • The declarer stands far from the basket. The archer stands in front of the box at the side of the declarer.
  • The archer walks up to the declarer (the short line), receives the ball and shoots.
  • The declarer becomes a shooter, the shooter walks to behind the basket, the catcher arrives at the position of the declarer, after the ball is thrown to the next declarer.


Variant:

  • The shooter chooses the long line after feinting towards the short line or basket.


  • Both variations can be trained with the opponent near the shooter, so that the declarer learns to judge when someone is free.
  • Dose the defender. When using a defender, the 2nd declarer (who in fact does nothing) can act as a defender.
  • The rotation after the exercise is: declarer becomes defender, defender becomes gunner, gunner becomes catcher and catcher becomes declarer (after a combination with a player).
  • Practicing throwing and releasing on the short and long line.
  • The declarer stands far from the basket. The archer stands in front of the box at the side of the declarer.
  • The archer walks up to the declarer (the short line), receives the ball and shoots.
  • The declarer becomes a shooter, the shooter walks to behind the basket, the catcher arrives at the position of the declarer, after the ball is thrown to the next declarer.


Variant:

  • The shooter chooses the long line after feinting towards the short line or basket.


  • Both variations can be trained with the opponent near the shooter, so that the declarer learns to judge when someone is free.
  • Dose the defender. When using a defender, the 2nd declarer (who in fact does nothing) can act as a defender.
  • The rotation after the exercise is: declarer becomes defender, defender becomes gunner, gunner becomes catcher and catcher becomes declarer (after a combination with a player).
  • Two players stand 7 metres in front of the basket and 8 metres apart.
  • A player with the ball under the basket and a receiver slightly behind the basket.
  • A player in front of the basket takes the through ball indicated from space, after the other player in front of the basket has received the ball.
  • The ball is caught by the receiver.
    • A1 becomes A2,
    • A2 becomes A3,
    • A3 becomes A4 and
    • A4 becomes A1.


What can you see?

  • The handler learns that the shooter can only take a walkthrough ball if the throw is prepared calmly, thrown in front of the shooter and the ball is placed at the right height.
  • Walking pace and walking distance of the archer can be controlled by the throwing pace, ball path and ball pace.
  • Learning to control problems such as timing requires a lot of repetition and sometimes adjustment of the distances used.
  • The problems for the shooter, the starting position of the through ball is different because the body is turned to receive the ball, lead to unclean actions. Stay attentive to this.
  • The speed of action should be increased.


Variation:

  • As exercise 12, but the declarer throws the ball to a shooter who swings out to a position diagonally behind the basket.
  • There is a ball through the middle where the declarer from the space in game situation must take into account two opponents, his direct opponent and the opponent of the shooter, after all he is not far from the ball line.


Variant:

  • The shooter makes a feint and plays the ball through to the player under the basket who signals a through ball.
  • A defender behind the post, a declarator with the ball under the basket and a number of attackers at 3 metres in front of the basket.
  • The learning curve of the dodge ball is covered in these and following exercises.
  • The shooter at 3 meter receives the ball, his starting position is the same as for the shot from a standing position, a small spread.
  • Move the right leg slightly backwards, find the balance on that right leg by slightly pushing the left leg back.
  • From this balance, shoot at the basket.
  • Practise shooting on the right leg a few times, then shooting on the left leg.
  • Shooter becomes catcher, catcher becomes declarer and declarer rejoins the attackers.


Variation:

  • As previous exercise, but the ball is not thrown until the shooter crosses the left foot in front of the right foot (on a swerve to the right).
  • The archer has to find the rhythm of the pass to the right, receiving the ball, balancing on the right leg and stretching arms and legs properly for the aimed shot.
  • Foursome per basket
  • Attacker, catcher, shooter, worker
  • Ball starts at the declarator, plays the ball to the worker, who stands left in front of the basket near a pawn, shooter starts right in front of the basket but runs out to the pawn to the right, receives the ball and shoots.
  • Changeover shooter --> receiver --> handler --> worker --> shooter
  • At least 2 people at the basket.
  • Run as fast as you can around the hall and back to the basket.
  • When you are all at the basket again, you can start shooting.
  • Short chance under the basket. Alternate shooting, one shoots, the other catches.
  • The first to score 20.

2 minutes on call move to piledriver (tap). At the call of the trainer "Shot" the player starts to shoot (in movement). When the trainer calls another colour, the shooting stops. (Part of the exercise is without throwing the ball as in the picture).

lap-and-coordination

  • Take 3 at a time.
  • Ask attention for technique.
    • doorlopers
    • Shot from a distance that you can shoot well
    • Dodgers (tapping the basket)
    • Penalty throw
  • 3 score is change:
  • Only the winner stays.
    • Thoroughbreds
    • Shot from a distance that everyone can reach
    • Dodgers
    • Penalty throw

Hoop large pawn 2 colours small pawn around the basket

  • 1 attacker
  • 1 attacker per pole.


  • Trainer calls out e.g. big pawn, red pawn, yellow pawn and then hoop.
  • In that order the attacker touches everything and makes a shot at the last (hoop).
  • Attacker switches with support.
  • Make groups and the winner is the team that has 5 x type of pawn.
  • Principle as stealing games but then persons.
  • Everyone starts shooting, at two consecutive scores one person may be taken from another pole.
  • The pole with the most people wins after a while / everyone wins (mainly the starters of this pole) when everyone is at a pole.