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Korfball drills for technique shoot / score / shot

  • Conditioning game 2 teams - 5 rounds.
  • You stay with your teams on your own side.
  • Handlers change sides to keep everyone moving.
  • The aim is to do the exercise with high intensity.
  • Start in front of the pawns. After pion 5 in sprint to the first basket.
  • Rebound sprints to the second basket.
  • Rebounder second basket joins again with the pawns.
  • Individual scorer count up.
  • Counting out loud with your team.
    • Per round 1 point.
    • Round 5 = 2 points.
  • Round 1:
    • 10 balls. (pawn exercises = knee lifts)
  • Round 2:
    • 8 shots 3-4m. (Pawn exercise = 2 pawns forward, 1 pawn backward)
  • Round 3:
    • 10 short chances. (pawn exercise = zigzagging)
  • Round 4:
    • 6 shots 4-5m. (pawn exercise = zigzagging backwards)
  • Round 5:
    • Team with least points determines exercise, also the pawn exercise.
drawing Fitness game - 2 teams

Rules

  • We play in excess for attack.
  • Per 3 or 5 on a pole. (When there are enough exercises, 7 or 8 on a pole is also possible).
  • The goal is not to stay in the same place, so move around a lot and get in shooting position as much as possible.
  • Use all the space around the basket.


Task 1:

  • Player 1 is the attacker, player 2 and 3 stand around the basket.
  • Player 1 plays player 2, and goes out.
  • Player 2 passes the ball on to player 3 who shoots.
  • Player 2 cuts in to catch the ball.
  • After catching, you again play to the shooter, who in turn plays to the next one to get a shot, etc.


Task 2:

  • All players stand around the basket and start playing.
  • Move after passing.


Task 3:

  • All players stand around the basket and start playing.
  • Move after passing. (even when you are in the support).
  • Aim to score and not because you are free.


Task 4:

  • All players stand around the basket and start playing.
  • Cross every time after passing. (play with 3 attackers).
  • Get ready to score.


Task 5:

  • Play with support, but it is filled in by someone else after each pass.
  • Shooting exercises:
    • 5 - rounds (turn around basket)
  • Round 1:
    • The shooter takes 4 shots of 3 to 4m from the front, back and sides of the basket. (clockwise).
  • Round 2:
    • Quick wide movements and pass (2 hands) on 3 meter. Pass 3 times and then shoot.
  • Round 3:
    • The shooter takes 4 shots from 3 to 4m from the front, back and sides of the basket. (counter clockwise)
  • Round 4:
    • Quick wide movements and pass (1 hand) at 6 meter. 3x pass then shot.
  • Round 5:
    • Starting at 1m from the basket, scoring = step back.
    • Miss twice in a row = change.
    • Who will score first at step 5?
drawing Shot drills: 5 - rounds

> 2-pairs (take turns)>
Pawns in the middle of the playing field> Pawns won
are 1 meter from your basket> 20 pawns
with 8-10 players | 24 pawns 11-14 players | 28 pawns 15-18 players> Each round
lasts as long as all pawns are gone (+ 1 minute of stealing pawns)



  • Round 1:
    • 5 dlb in a row = 1 pawn.
    • 8 dlb in a row = 2 pawns.
    • 10 dlb in a row = 3 pawns.
  • Round 2:
    • 2 shot = 1 pawn.
    • 3 shot = 2 pawns.
    • 4 shot = 3 pawns.
  • Round 3:
    • 4 short shot = 1 pawn.
    • 7 kk = 2 pawns.
    • 9 kk = 3 pawns.
  • Round 4:
    • 5 dots = 1 pawn.
    • 8 dots = 2 pawns.
    • 10 pips = 3 pawns.
  • Round 5:
    • 1 shot = 1 pawn.
    • 2 shot = 2 pawns.
    • 3 shot = 3 pawns.
    • 4 shot = 4 pawns.
    • 5 shot = 5 cones.
drawing Pawns game
  • Warming up on a large field with a lot of passing.
  • Round 1:
    • A passes to B who runs out and goes in for a walkthrough. (10 balls)
  • Round 2:
    • A passes to B who runs out, picks up for double and pulls away.
    • B passes to A who then flips inside with ball to player C for through ball. (10 balls)
  • Round 3:
    • Same as round 2:
    • But A doesn't take a through ball but passes to C for short chance. (10 short chances)
  • Round 4:
    • Ditto round 2:
    • But A doesn't fold in but shoots immediately (4 a 5m). (6 shots)
  • Round 5:
    • Ditto round 4:
    • A does clap inside for neighborhood movement (4 a 5m). (6 shots)
drawing Large field passing
  • In groups of 3 or 4 on a pole:
    • Player 1 is declarer, player 2 and 3 (or 4) stand around the basket.
    • Player 1 plays player 2, and goes out.
    • Player 2 passes the ball on to player 3 who shoots.
    • Player 2 cuts in to catch the ball.
    • After catching the ball, you play the shooter again, who in turn plays the next player to get a shot, etc.
  • The aim is to move well, and to react well to the rebound action from space.
  • Take 2 shots from motion and 1 walkthrough ball:
    • Intent is to get 21 (or more) with your basket.
  • Scoring a shot counts for 2 points.
  • Scoring a walkthrough ball counts for 1 point.
  • Not hitting a basket means 1 point.
  • If you end up on 11, you have to start again from 0.
  • Passing to and stepping out of bounds to take the shot.
  • Ditto but jumping in to the shot.
  • Passing to the next player to get the shot.
  • Shooter with his back to the declarer, declarer shouts 'YES' and plays to the shooter.
  • Idem, but this time playing next to the archer to jump in.


  • Depending on the number of players per basket, the assignments may change:
    • per 2 it is simply 1 against 1, and your goal is to be the first to get 3 points.
    • Per 3, we have shooter 1 who does the assignment, if passed, both opponents must undo the point.
    • If only one of the opponents completes the counter mission, the shooter gets 1 point. If none of the opponents completes the counter mission, the shooter gets 2 points.
    • Your goal is to be the first to get 4 points.
  • Make 2 out of 5 distance shots (6 m.);
    • Then you get one chance of 4 m.
    • Which you must score to earn a point.
    • Your opponent can undo this point by also scoring the 4 m. chance.
  • score 3 out of 5 short chances (4 m.);
    • then score 2 penalty shots (out of 2) to earn a point.
    • Your opponent can undo this by scoring both penalty shots as well.
  • Score 2 out of 5 shots from behind the basket (5 m.);
    • then score 3 walk-throughs (out of 3 chances) to earn a point.
    • Your opponent can undo this by also scoring 3 walk-through balls.
  • score 1 of 5 distance shots (8 m.);
    • then score 3 out of 4 chances under the basket.
    • Your opponent can undo this by scoring 3 out of 3 chances under the basket 2.
  • The ball is played to a moving lady at about 4 meters.
  • The person passing on determines whether the ball is placed to the left or to the right of the lady.
  • The passing must be tight and at eye level of the shooter. score 10x pp
  • Next, a defender comes to stand in front of the take-off lady.
  • Now you see that, if you do not keep the ball up, it will be difficult for the receiver to see it
  • So if you hold the ball up high, she can see which way you are going to pass and can therefore react properly
  • If she does not get free, check the position of the defender, make sure you are playable and the person taking the ball steps outagain
  • Again with the defender, but now you pretend to throw.
  • For the receiver, this is the signal that she must come for the breakthrough. score 10x pp
  • Score with a pair of 20 distance shots from the post.
  • The shooter shoots 5 times and is always moving on all sides of the post.
  • After 5 shots, the players switch functions.
  • The catcher tries to catch the ball before it hits the ground.
  • That means you have to judge where the ball is coming from to be in time to catch it.

Score 100 goals by 3.

  • Pass balls.
    • 10 overhead.
    • 10 with the left.
    • 10 with the right.
    • 10 underhand.
  • 25 penalty shots.
  • 15 dodge balls. (max 2 shots in a row, both left and right evasive).
  • 20 distance shots from a small movement. (max 2x in a row shooting)