Korfball drills for technique shoot / score / shot
- After catching the ball, bring it to the 'midline' in min.
- After catching the ball, make 4 throws to the 'midline' and use tactics for defense and disrupting the attack.
- change after 3 successful actions
- shot from standstill
- shot from motion
- score count/time
- In pairs you take turns shooting from a stand of about 6-8 metres.
- You shoot 3x per turn, at least 1 must be hit, otherwise you walk 3x around the basket from the shot point.
- Who is the first to score 10 times.
- The one who does this in the fewest turns is the winner.
- NB You can also use this exercise to test if there is progress in the shot percentage.
In short:
- Shooting exercise (-game) in which shots are made from different sides of the basket.
Organisation:
- Per basket one pair with one ball, or in case of lack of sufficient baskets 2 pairs with one ball each.
- At each basket, four pawns or other markers:
- 1 in front of and 1 behind the basket and 1 to the left and 1 to the right of the basket, always at about 6 metres distance.
- One of each pair starts under the basket.
- The other one's task is to score a goal as quickly as possible from each cone.
- After that, they will switch functions.
- Which pair will be quickest to complete their 'journey around the world'?
Variation:
- The distances can be made larger or smaller. Or: score 2 goals with each pawn.
Variation:
- Instead of shooting from standstill, you can also shoot from movement, or simply: take evasive balls.
- You are all in a row, the first 2 people get a ball.
- The intention is that the 2nd person in the row score earlier than the first stood.
- If that happens, the person who scored may join at the back and the person who lost may sit on the side.
- Does number 1 score first, he/she joins the back and gives the ball to the next person in line
- then he/she is number 2 and the one who was already busy becomes number 1
- The aim of the game is to be the first to write down the numbers from 1 to 100.
- Two players play against each other.
- The first one to score 2 goals
- The trainer chooses which way to start writing.
- The trainer chooses which way he wants to play.
- The other player scores 2 small chances in the meantime.
- The other player scores 2 small chances. If he/she succeeds, he/she calls STOP and takes the pencil or pen and also writes down the numbers from 1 to 100 on his/her piece of paper.
- The other person will now take small chances.
- This continues until someone reaches 100.
- Who of the two wins?
- This can also be done with a shot from 3 metres or in threes with passing balls.
- Make a circle shape of poles.
- Go with a team of 2 under a pole. One stays under the basket and the other takes evasive balls under each pole.
- You do this for 2 rounds and keep score.
- After 2 rounds, the other of the team will do the same and also keep his score.
- After 4 rounds the team with the total number of hit dodge balls wins.
- 4 per basket possibly 8
- Diagonal is together.
- After a shot, catch everyone and score again in the square.
- Slalom with balloon between the legs then score.
- Finish the exercise by popping the balloon after each team member has scored.
- Doubles,
- running around the circle of pawns.
- At the whistle you have to pass the ball as fast as possible.
- After scoring three times you may switch with the attacker.
- After that you pull away from the ball,
- If you score as declarer, you may remain standing,
- Otherwise you change with the taker.
- per 2 you will shoot 5 minutes from 5 meter.
- Every 2 goals you change with the declarer.
- After 5 minutes ask each pole the number of goals scored.
- Try to set a minimum number to increase as it goes better.
- You take 1 (or 2) dice.
- You throw the dice and the number of pips you get in a shot exercise.
- For example: you throw 5, then you have to score 5 shots.
Variation:
- You can have each group roll the dice separately and each time they complete a task.
- and every time they complete an assignment, give them a new
- Then each group has to complete a new task with a new number thrown.