Korfballexercises for technique shoot / score / shot
Objective
- Accurate shooting and building stamina.
- Start by sprinting up and down the width of the hall 5 times as quickly as possible.
- Then shoot 10 times from within 2 meters and count how many times you score.
- Alternate shots, so each person shoots 5 times.
- If you score 5 or more times (half of your number of single sprints), you may sprint up and down one less time, thus 4 times.
- Then shoot again and count how many times you score.
- If this is half or more of the number of times you have sprinted, you may reduce the sprints by one again.
Execution
- There are three players per korf with one ball.
- One player shoots the ball.
- The other two players stand under the korf and both try to catch the ball.
- The player who first reaches a certain number of points swaps with the shooter.
Setup
- There is a pair at each korfball post. The number of posts depends on the size of the group.
- Everyone starts by scoring twice on the korfball post.
- After scoring twice, they move to the next post.
- It may happen that there are two pairs at one post, as not everyone needs to rotate.
- The pairs only rotate when they have scored twice themselves.
- Place a marker in front of the post at a suitable distance for your team.
Objective
- Shooting exercise where shots are taken from different sides of the korf.
Organisation
- Per korf, one pair with a ball, or if there are not enough korfs, two pairs each with a ball.
- At each korf, place four cones or other markers: one in front, one behind, one to the left, and one to the right of the korf, each approximately 6 meters away.
- From each pair, one player starts under the korf. The other player scores a goal from each marker. Then they switch roles.
- Which pair completes the 'journey around the world' the fastest?
Variations
- The distances can be adjusted as desired, or two goals can be made from each marker.
- Instead of shooting from a standstill, shots can be taken on the move, or dodge shots can be used.
- Two pairs work per korf. The two shooters must score twice together at each marker, regardless of who scores the goals.
- Roles are switched after four times two goals.
Execution
- The exercise encourages shooting from different positions around the korf.
- It is important to shoot accurately, especially since shooting from the side or back is different due to the angle of the korf.
- Players may be noisy at first but quickly become focused and significantly improve their shooting skills.
Execution
- One player is active and stands approximately 3-4 metres in front of the post.
- The rebound player stands with the ball under the post.
- The active player receives the ball, shoots, and immediately runs to the back of the post.
- There, the player shoots again from a distance of 3-4 metres.
- Repeat the process by continuously moving from the front to the back of the post.
- After one minute, switch roles between the rebound and active player.
Objective
- Score 5 goals.
- The rebounder under the post competes against the shooter in front of the post.
- Which of the two players scores 5 goals first?
- The rebounder starts as the passer so that the shooter must shoot while moving outside the 6-meter area.
- The rebounder may only shoot if he or she catches the ball in one motion without a goal being scored.
- If someone scores 5 goals, switch roles.
- We play the best of 3 matches. At 2-0, it is finished.
- Increase or decrease the shooting distance to adjust the difficulty.
- Play with the number of goals they must achieve.
- To challenge the rebounder, they can start a few meters from the post.
- Score goals quickly enough, or you will lose the match.
- The rebounder must try to catch the ball in one motion.
In Brief: Practicing various shooting techniques from a supporting position.
- Organisation: Two players per korf: one fixed person under the korf and one in front. Switch after approximately 1 minute.
- Execution:
- a) The passer stands about 6 meters in front of the korf, the shooter begins under the korf. The shooter starts diagonally backwards, receives the ball and shoots immediately. The passer catches the ball.
- b) As in a, but the shooter feints a shot, causing the defender to jump in, and follows with an 'underhand pull shot' from about 5 meters diagonally behind the korf. The passer catches the ball.
- c) The shooter has a defender. The defender determines the opportunity: reacts too late (shot follows) or follows aggressively (opportunity for the pull shot).
- d) As in b, but the shooter moves sideways and makes a turn of almost 180 degrees towards the korf to take the pull shot. Can also start from a standstill.
- e) As in d, with a defender on the shooter. The defender rushes in aggressively.
- f) The shooter stands half a meter in front of the korf, defender between shooter and post. The shooter throws the ball with two hands backwards into the korf.
- g) The shooter stands half a meter behind the korf, with the defender in front. The shooter makes a feint throw, then shoots as soon as the defender turns around.
- h) The passer deliberately shoots over the korf. The shooter under the korf catches the ball and shoots immediately in one smooth motion.
- i) As in h, but now the person under the korf shoots directly from a jump.
- j) The passer shoots over the korf. The catcher lets the ball go over them, runs after it, and shoots with a half turn.
Execution
- Stay with your team on your own side of the field.
- Feeders rotate so that everyone keeps moving.
- The exercise should be performed with high intensity.
- Start at the cones. After cone 5, sprint to the first korf.
- The rebounder then sprints to the second korf and rejoins at the cones.
- Count the scores per team out loud to maintain the competitive element.
- Score 20 running-in shots.
- Cone exercises: slalom.
- Score 10 shots from 3-4 metres.
- Cone exercises: 2 cones forward, 1 cone backward.
- Score 20 short chances behind the post.
- The sprinter is indicated and passes back to the stepping-out rebounder under the post.
- Cone exercises: hopping over the cones.
- Score 10 shots from 4-5 metres.
- Cone exercises: jump skating over the cones, hold the landing briefly.
- Score 10 evasive shots.
- Cone exercises: jump at cones 1, 3, and 5 and squat at 2 and 4.
Setup
- 1 feeder under the post
- 1 attacker in front of the post
- 1 defender in front of the post
- The attacker starts 5-6 metres from the post.
- The attacker gets 3 attempts to score.
- If the attacker does not score, they remain and receive a different defender.
- Substitutions occur until the attacker scores.
Game Rules
- Form groups of 2 people per korf. Each group receives three playing cards. The playing cards are shuffled in advance, and the numbers 2 through 5 are removed from the deck.
- With the three received playing cards, the groups must try to get as close as possible to 31. The value of the cards is as follows: Six = six, Seven = seven, Eight = eight, Nine = nine, Ten = ten, Jack = ten, Queen = ten, King = ten, Ace = eleven.
- Examples: nine + jack + queen = 29 points or ace + jack + queen = 31, jack + jack + jack = 30.5.
- If the players have completed a series, they may exchange one of their cards for a new one to get closer to 31.
- The trainer sets a timer and says "stop" when it goes off. The team that is then closest to 31 wins.
- Running-in shots: three goals in a row.
- Short chance: four goals in total.
- Distance shot behind the korf: two goals in a row (4/5 meters).
- Penalty shots: three goals in a row.
- Round the korf: four goals on each side of the korf (3 meters).
Execution
- Each player has their own ball.
- There are 3 to 4 korfball posts in a row, depending on the number of players.
- All players start at the same post.
- After the countdown, they all begin shooting.
- If a player scores a goal, they may move to the next post.
- If a player misses, they remain at the current post until they score.
- Depending on the skill level, it can be agreed that players must have been at each post 1, 2, or 3 times.
- Use cones to create a circle outside of which the players must shoot.
- Players may only enter the circle to catch the ball.
Setup
- 1 post
- 1 ball
- 4 cones in a square
- 9 players: 4 attackers, 4 defenders, 1 feeder
- The 4 attackers stand in a square at the cones around the korf.
- The 4 defenders hold the post with one hand.
- The feeder stands with the ball outside the square of cones.
- The feeder passes the ball to an attacker.
- The defender opposite the attacker who receives the ball must run around the cone.
- The attackers try to score quickly by finding the free player.