Korfball drills for

Ad

  • The ball is played in from the front to the running player under the basket.
  • At the same time, this player runs over the fulcrum to the basket for the catch.
  • The fulcrum places the ball out to the other player in front, alternatively is to the back.
  • The support player comes out to the side of the player who received the ball and is played back in.
  • This doubles the ball back and the ball is shot by the front or back player.
  • The catch is made by the player in the catch -who has the back of the box, as seen from the shooter- .
  • The non shooter has the front.
  • The declarer watches for a catch and the shooter keeps moving for a breakthrough.
  • Score 5x from right front, 5x from right back, 5x from left front and 5x from left back.
  • We can practice this with triplets or foursomes.
drawing
  • Set the hurdles 5 meters apart at 7 meters.
    • Jump over the hurdle, get the ball in the jump.
    • When you are on the ground with the outside leg, play the ball back and make a through ball.
    • 5pp left and 5 pp right.
  • Now put the hurdles 5 meters and 5 meters apart.
    • Jump over the hurdle, get the ball in the jump and shoot as you come down.
    • Score 5x pp.

Ad

  • Announcer with ball under the basket, shooter and defender in front of the basket.
  • The shooter gets free around the basket and takes 6 shots.
  • The defender may block a maximum of 2 of the 6 shots.
  • Passive pressure is applied to the other shots.

  • The intention is for the attacker to actually shoot regardless of what the defender does.
  • And the intention is to shoot convincingly, the balls that are not blocked must be really shot to score, so don't focus too much on the defender but just keep shooting.
  • With 4 players you have an extra rebounder.
Target
  • Pure shooting and build fitness.
  • Which pair will be the first to achieve 0 up and down runs.
Rules
  • You start by sprinting up and down the width of the hall 5 times as fast as possible.
  • Then you shoot 10 times within 2 meters and count how many times you score. You shoot alternately, so 5 times each.
  • If you have scored 5 or more times -half your number of single sprints- then you may sprint up and down the hall one less time, so 4 times.
  • Then you start shooting again and count how many times you score. If this is half or more than the number of times you have run, then you are allowed another up and down.
The focus in this exercise is on finishing chances and timing in the rebound. If 
you do not score goals quickly enough, you will lose the game.
 
  • The goal is to score 5 goals.
  • The rebounder under the basket plays against the shooter in front of the basket. Which of the two players scores 5 goals first?
  • The rebounder starts as a pointer such that too shooter has to shoot from movement outside the 6 meters.
  • The rebounder may shoot only if he or she catches the ball in one shot without scoring a goal.
  • If one scores 5 goals switch positions.
  • We play the best out of 3 games. So at 2-0 it is finished.
Too easy or too difficult:
  • Then increase or decrease the shot distance.
  • Play with the number of goals they have to score.
  • To challenge the rebounder, you can choose to have the rebounder start several meters from the basket. It becomes more difficult for the rebounder to catch the ball in one shot.
The focus in this exercise is on finishing chances and timing in the rebound. If 
you do not score goals quickly enough, you will lose the game.
 
  • The goal is to score 5 goals.
  • The rebounder under the basket plays against the shooter in front of the basket. Which of the two players scores 5 goals first?
  • The rebounder starts as a pointer such that too shooter has to shoot from movement outside the 6 meters.
  • The rebounder may shoot only if he or she catches the ball in one shot without scoring a goal.
  • If one scores 5 goals switch positions.
  • We play the best out of 3 games. So at 2-0 it is finished.
Too easy or too difficult:
  • Then increase or decrease the shot distance.
  • Play with the number of goals they have to score.
  • To challenge the rebounder, you can choose to have the rebounder start several meters from the basket. It becomes more difficult for the rebounder to catch the ball in one shot.

Ad

  • Per 2 or 3 players.
  • Timing is important.
  • Work with fixed function.

  • Per 3 players:
    • Player Blue is the declarer/ rebounder.
    • Player Red takes a through ball.
    • Player White makes sure that at the right moment, after the rebound the action for the shot is started.
      • Step away in time or swerve from the opponent.
    • Then the player Red, who has dodged away again, also drops in at the right moment.
    • Change after 10 actions of the shooters.
      • Runner goes to rebound.
      • Shooter goes through,
      • Rebounder becomes shooter.
      • Each 2x all functions.

  • Per 2 players:
    • Taker catches the ball.
    • Operator keeps moving and after the catch makes a fierce move to get free for the shot.
    • After catch, the ball is passed to the shooter again and the player under the basket goes out again.
    • Ball is played to the off shooter who plays the ball right back and goes in for the through ball.
    • Change functions after 10 chances - 2x.
drawing
Same as pawn looting, but now you may loot people when you run out of pawns in the middle.

Game rules:
  • Teams play against each other.
  • Each team has its own basket.
  • Instruct which shot is to be made, if this shot is in place then you may take a pawn from the middle
  • Are the pawns gone then you may take a person from another team.
Goal
  • Which team has robbed the most pawns/ players at the final signal.
    or
  • Which team has robbed all the players at its basket.

Ad

Rules/Agreements:
  • Divide team into groups of 2-3 people.
  • Each group stands behind a row of pawns: last in line stands under the basket with ball.
  • Number 1 runs to pawn 1 and back, to pawn 2 and back, to pawn 3 and takes a passed ball, catches ball and stands in throw.
  • Number 2 runs to pion 1 and back, to pion 2 and back, to pion 3 and takes a passed ball, catches the ball and stands in the throw.
  • They do this until they have both scored x number of times.
Variations:
  • At pion 2, use a through ball in the first round.
  • At pawn 3, distance shot in the second round.
  • At pawn 4, penalty throw in the third round.

Ad

Address
Yoursportplanner
Korte Vondelstraat 7
1813 AC Alkmaar
Nederland
+31 72 7370224
Yoursportplanner has been developed by Crecca.
Crecca V.O.F.
KvK: 34137432
BTW: NL820715438B01
Follow Us
Newsletter
App
2015 - © Yoursportplanner