Korfballexercises for u13
- Two numbers:
- Who scores the most laps?
- Number 1 is going to shoot, number 2 is going to catch.
- The number 1 starts in front of the basket and will shoot 1 time on each side of the basket. (front, right, back, left)
- If the number 1 shoots 50% of these 4 chances, he/she may start a new round.
- The number 1 counts how many rounds he/she makes.
- When not 2 of the 4 chances are hit, then there must be changed.
- After 5 to 10 minutes, the player who has made the most rounds is the winner!
- Too difficult:
- Score once per round.
- Variation:
- Start the first round at 2 meter, then at 4, 6, 8 and 10 meter.
- Per pole with 2 or 3 participants you start with 20 balls which are indicated from the space.
- When 20 have been scored you and your pole continue with the next exercise.
- 10 distance shots from the spot.
- Scored?
- Move on to 10 dodge balls.
- Each team has to score these goals.
- 2 or more players per pole.
- Player 1 starts at 1 meter of the basket with shooting he/she will shoot 1 out of 2.
- Every time you hit the target, you move back one meter.
- If you miss at a certain distance twice in a row, the next one goes.
- Goal from 1 meter 1 point, 2 meter 2 points, 3 meter 3 points etc.
- Total 50 points per pole.
- Make it more difficult by going up to 100 points etc.
- Each player gets his own pipsack.
- They are told an action by the trainer, which they perform.
- This can be touching your head, sitting down and standing up quickly, etcetera.
- As soon as Yes is called (or another action word), the piping bag can be taken.
- Players stand next to each other.
- The ball is thrown to player 2 and player 1 runs after it until halfway and inside.
- Player 2 throws the ball at the moment he/she thinks the other player can make a good run through.
- Player 1 finishes it.
- 1 attacker and 1 defender.
- The attacker stands a few metres away. (A distance where you practice to shoot far)
- The defender stands at the basket.
- As soon as the attacker throws the ball to the defender, the defender can run and try to defend.
- Make a kind of tennis court with pawns, where there are 3 squares (the middle square is 'the net', this is about one meter wide).
- In the two outermost squares stands a player.
- The two players take turns with the ball.
- They have to bounce the ball in the middle square, and try to bounce the ball in the other player's square.
- In between they catch the ball, so you are not allowed to tap it!
- Make two rows at 10 metres opposite each other and about 3 metres apart.
- The players face each other one by one.
- Face each other with both hands and do not drop the ball.
- Make a series as high as possible in 1 minute.
- Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
- Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
- Run into each other, jump and catch and throw the ball in the air with two hands.
- Make two rows at 10 metres opposite each other and about 3 metres apart.
- The players face each other one by one.
- Face each other with both hands and do not drop the ball.
- Make a series as high as possible in 1 minute.
- Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
- Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
- Run into each other, jump and catch and throw the ball with two hands in the jump.
- Make up 2/3 teams and do the following assignments:
- Pass balls
- Dropping balls (short distance)
- Penalty throw
- Distance shots (minimum 6 meters)
- Do all this for 2 minutes per person per task and write down the number of points you have scored.
- The handler stands 3 meters next to the post.
- The handler passes the ball when asked to do so by putting his hands forward.
- The taker catches the ball himself.
- The handler becomes the shooter and the shooter becomes the handler. score 10 goals pp
- The ball is played to a moving lady at about 4 meters.
- The person passing on determines whether the ball is placed to the left or to the right of the lady.
- The passing must be tight and at eye level of the shooter. score 10x pp
- Next, a defender comes to stand in front of the take-off lady.
- Now you see that, if you do not keep the ball up, it will be difficult for the receiver to see it
- So if you hold the ball up high, she can see which way you are going to pass and can therefore react properly
- If she does not get free, check the position of the defender, make sure you are playable and the person taking the ball steps outagain
- Again with the defender, but now you pretend to throw.
- For the receiver, this is the signal that she must come for the breakthrough. score 10x pp