Korfballexercises for u15

  • The white attacker plays the ball to the red attacker and runs after the ball.
  • Under the post, the blue attacker runs parallel to the white player.
  • At the moment the red player plays to the blue one, the white player goes in and gets the ball for the through ball.
  • The other red player completes and steps out if necessary.
drawing From 3-1 to 4-0 and scoring using the space
Same as pawn looting, but now you may loot people when you run out of pawns in the middle.

Game rules:
  • Teams play against each other.
  • Each team has its own basket.
  • Instruct which shot is to be made, if this shot is in place then you may take a pawn from the middle
  • Are the pawns gone then you may take a person from another team.
Goal
  • Which team has robbed the most pawns/ players at the final signal.
    or
  • Which team has robbed all the players at its basket.
Rules/Agreements:
  • Divide team into groups of 2-3 people.
  • Each group stands behind a row of pawns: last in line stands under the basket with ball.
  • Number 1 runs to pawn 1 and back, to pawn 2 and back, to pawn 3 and takes a passed ball, catches ball and stands in throw.
  • Number 2 runs to pion 1 and back, to pion 2 and back, to pion 3 and takes a passed ball, catches the ball and stands in the throw.
  • They do this until they have both scored x number of times.
Variations:
  • At pion 2, use a through ball in the first round.
  • At pawn 3, distance shot in the second round.
  • At pawn 4, penalty throw in the third round.
Objective:
Learn to feel each other without communication and keep face on the game.

Setup:
Two baskets facing each other. At each basket a ball and two players.

Game:
  • Player 1 under each basket walks to the center.
  • In the middle, players 1 rotate around each other, face remains towards the basket.
  • Run-through is initiated and self-captured.
  • Player 2 throws on and sets up a run to the center; grope with player 2 across.
drawing Spindle with turn
Objective:
2 runners on support create a distraction, so that they can pull away from under the basket and shoot.

Game:
  • 2 attackers high in front of the basket.
  • 1 support high in front of the basket.
  • 1 attacker under the basket.
  • Attacker 1 plays over with support a maximum of 2 times, while moving.
  • Attacker2 runs in in such a way that he can also go in for a run after those two throws.
  • Attacker 1 runs through at high speed; if no run through can be made, player 2 comes through.
  • At the same time, player 1 moves away from the basket to the side where the run through is coming from.
  • If player 1 is free, he may score; if he is well defended, he may pass to the player under the basket who is pulling away.
  • If the ball cannot be passed to the support, check if player 2 is playable.
Agreements:
  • Attackers 1 and 2 do not stand still.
  • No more than 2 throws back to the support by the same person.
drawing 2-1-1 pulling away under the basket
2 attackers with one defender each try to take chances. 
The attacker under the basket makes sure they can create chances.
The attacker can also rebound, but stays in the basket zone.

Getting free becomes easier, but make sure you have the right timing. Make
sure that the attackers are always turned towards the basket.

  • Start with the assist from under the basket.
  • Extra: also leave space in front to free each other.
  • Extra: if an attacker gets the ball from under the basket, he may not pass to the attacker again. --> stimulate the assist from space.
drawing 2 against 2 with fixed declarer
  • The player in the support is played from the left or right of the front court.
  • The player in the rebound pulls away to the side of play and gets the ball out of the support.
  1. The first times there will be no sharp running along and they can shoot themselves.
    1. The player runs around the support and catches the ball.
  2. If there is good defense, the outgoing rebounder plays the ball to the player who runs around the support and takes a through ball.
    1. (Sometimes there is cutting, often the defender is not short enough. If the declarer steps out when throwing, the other attacker runs past the defender and there is no cutting)
  3. If the player is taken over the support, the ball goes to the support who then shoots themselves.
drawing Shifting through the support
  • 3 pawns around the basket to create a triangle.
  •  The attacker is allowed to get in, the defender is not.
  •  Attacker stands 6 meters from the basket and the attacker tries to get in front of it. For this he gets 2 points. If this does not work, he/she looks for an opportunity behind the basket. If he scores behind the basket he gets 1 point.
  •  Defender must always be in front.
drawing Predefending at the basket
  • A running circuit with speed ladder, throwing and scoring
  • You can do this circuit by following a circular route or by changing each time after 3 minutes.
drawing Speed ladder and pawn run
  • Games 4 against 4
  • Defensive good pre-defending
  • Offensive high ball tempo; do not hold ball longer than 5 seconds, otherwise ball is for opponent.
  • In the end try to play 1 minute.

  1. From 5 meters, make 6 shots.
  2. Make 8 shots
  3. Make for yourself 5 penalty throws (Count how many you scored)
  • Ball is played into the support.
  • The lady under the post moves away to the side from where the ball is played into the support.
  • In the meantime the first passer has run towards the support, after which the support player plays the ball to the outgoing pole lady and she steps with the ball threatening to run inside.
  • The first passer runs around the block and gets the ball from the side and takes the through ball.
  • Play this in the 3:3 as often as you can and do this on all sides of the post.

  • The third trio practices free balls and penalty throws. The starting ball can also be practiced new. (Similar to above)
drawing 3:3 with shift to side