Korfballexercises for u18

Setup
  • The attacker and defender are ready in front of the korf.
  • The passer is positioned under the korf with the ball.
Execution
  • The defender shifts towards the korf.
  • Play one-on-one until an attacker scores.
  • The defender always tries to be near the ball.
  • The korf of the defender who concedes a goal receives a penalty point.
  • The defender returns to their own korf.
  • Move to the next position.
drawing Individual duel with defender
Execution
  • Form groups of three or four players at a korf.
  • Pass the ball towards the korf and move to the left.
  • Receive the ball back and shoot.
  • Then move to the right and take a running-in ball.
Objective
  • Score 10 distance shots from the left and 10 from the right.
  • Emphasise the running-in ball by scoring 20 running-in balls on the right and 20 on the left.
  • Vary with a shot at one cone and a running-in ball at the other cone.
drawing Shooting and running-in balls after passing
Execution
  • Children stand in a line and run in a circle.
  • When the coach calls the name of the player at the back, this player sprints to the front.
  • Example: Player Red goes to the front.
Extra
  • Jump: All children jump in place.
  • Ground: All children touch the ground.
Execution
  • Player A cuts inside to take a running-in ball.
  • Player B passes the ball to player A.
  • Player A catches their own ball and takes over player B's position.
  • Repeat the process.
Variation
  • Make the exercise more challenging by having the player who passes the ball also catch the ball themselves.
drawing Running-in ball from space
Formation
  • 4 or 5 players per korf
  • 1 feeder
  • 1 defender on the feeder
  • 2 attackers
Execution
  • The feeder attempts to get into position while the defender applies front defence.
  • Attackers must play in such a way that they can pass to the feeder and put the defender out of play.
  • Continuously shift the play.
  • If the feeder can be passed to, make a move and switch roles.
Variation
  • Play the feeder out by passing the ball over them.
  • Or move away to behind the korf.
Formation
  • Three players per korf: one shooter and two rebounders.
  • Rebounders stand behind the korf at a distance of 3 or 4 meters, depending on their level.
  • Of the two rebounders, one is an attacker and one is a defender. Agree in advance who has which role.
Execution
  • The shooter stands in front of the korf and calls "yes".
  • At that moment, both rebounders may move towards the korf to take the correct position.
  • When the attacker indicates that he/she is in a good position, the shooter may shoot.
  • After three rounds, switch positions.
Key Points
  • Pay attention to the positioning of the attacker and defender in the rebound.
  • Ensure proper blocking out of the opponent.
Variations
  • Do not agree in advance who has which role and let players count points separately for a certain number of rebounds.
  • The shooter shoots at a random moment, after which the rebounders may react to catch the ball.
  • The shooter also participates in catching and may pass to the attacking rebounder for a short chance if the shot fails.
drawing Rebound training
Setup
  • Divide the entire group into equal teams of 2, 3, or 4 players.
  • Each team has one post as their "Home Base".
Execution
  • Start with one ball in play.
  • Teams attempt to score on each other's baskets.
  • If a basket is scored upon, that team is eliminated.
  • The game continues until only one basket remains.
  • The team with the last remaining basket wins the game.
  • Introduce additional balls into play to increase the pace as needed.
Setup
  • Player 1 starts 6 metres from the post.
  • Player 2 stands between Player 1 and the post, 2 metres from Player 1.
Execution
  • Player 1 runs for a running-in shot.
  • Player 2 must prevent the running-in shot by bending their knees well and moving immediately when Player 1 starts running.
  • If Player 2 does not react immediately, Player 1 will no longer be able to be caught up.
Objective
  • The objective is to prevent the running-in shot.
Organisation
  • Pairs per korf. One fixed feeder and one fixed shooter, for example, four metres in front of the korf.
Execution
  • The shooters are tasked with scoring 10 points as quickly as possible.
  • A goal counts for two points.
  • If a shot is missed, one point is deducted from the total (the total remains at 0 points if you are at 0 and miss).
  • As soon as someone reaches 10 points, the players switch roles.
Variation
  • For less advanced players, you can reward a goal with, for example, 3 points.
  • For advanced players, you can make it more challenging by awarding only 1 point per goal.
  • The distances can be increased or decreased as needed.
Preparation
  • Set up a 3x3 grid with cones, leaving some space between them.
  • Give each team 4 cones.
Explanation
  • Create two evenly matched teams and place them at a korfball post with a ball.
  • Come up with a task they must perform at the post, such as shooting from a distance of 5 meters.
  • For each successful shot, a team may place a cone.
  • The team that first gets three in a row wins the game.
Execution
  • All four corners are occupied, the ball starts at the left front.
  • The ball is passed around once.
  • When the ball is back with the first player, player three moves to the support position.
  • The ball goes inside, player four moves into position for the rebound.
  • Player one crosses with player two and takes a shot.
  • Player two remains in motion and takes a short-range shot.
  • Player one finishes with a running-in ball.
Important
  • The movement into position should not take too long.
  • The crossing must be executed precisely.
  • The passing must be accurate.
Setup
  • Work in pairs or groups of three. In pairs, alternate turns; in groups of three, rotate positions.
Execution
  • Place 6 cones around the korf, all at a distance of 6 meters.
  • Which pair or group of three scores first 5 times with a running-in shot from each cone?
  • Next, which pair or group of three scores first 2 or 3 times from each distance?
  • Then, move the cones to a distance of 2 meters and let each player score 2 goals from each side.
drawing Scoring from various distances