Korfball drills for technique warming-up
- Stand with the team in a circle with one person in the middle.
- From the outside the ball is played inwards.
- When you pass, you run after the ball.
- From the centre, run after the ball to the outside again
- The ball must not hit the ground and is played around as quickly as possible
- If it does get to the ground, the person who threw the ball will take a penalty throw
- The rest of the team plays on
Variation:
- Alternating the preferred hand with the non-preferred hand
- Reduce or extend the distance to the centre.
- fast balls or airballs.
- with multiple balls
- For fitness this is a good exercise:
- The group has to line up and you let them start dribbling slowly.
- As soon as the trainer blows the whistle, the last one in line should run forward.
- Do this until everyone has run and then let them finish the circle.
- There is one scapegoat without the ball and two players without the ball.
- The ball is thrown over in a good position, who has the ball can be tapped without the ball.
- The ball may be held for a maximum of ten seconds.
- If the ticker has intercepted a ball, then that ball goes out of the game.
- Are you tapped you go to the side when no 2 comes on the side does no 1 again.
- Pairs face each other.
- Ball between them.
- Players stand with their hands behind their backs.
- As soon as BAL is called they try to grab the ball as fast as possible.
- Who catches it first, wins.
- The trainer has 2 pawns in his hands behind his back.
- Behind each player there is also a pawn in the same colour as the trainer.
- The trainer walks through the line of players and chooses a colour.
- The other tries to tap him/her.
- Players stand in one long row facing the same direction.
- They jump low with tension on the calves. 2 lines left and 2 lines right are designated.
- Trainer calls out which line they should touch left or right.
The game is played with at least 4 players
- 1 mouse who has a t-shirt or piece of cloth in the back of his trousers
- 1 dog who has a tennis ball
- 2 cats without attribute
- the mouse runs around with the dog,
- the cats try to grab the tail of the mouse and bring it to their cone
- But the dog can tap the cat with the tennis ball and it will do a punishment of its choice in the camp.
- If there are more players a group can be created and 2 games can be played together.
- In the field there are all kinds of obstacles, such as mats, hoops and cones.
- The trainer walks in front along these obstacles, the children follow him.
- Variation
- The children walk in pairs along the obstacles.
- They walk backwards.
- They walk with sideways steps.
- The children walk in pairs through the room.
- One child tries to follow the other.
- Variation
- The child in front has to change pace suddenly.
- The child in front has to change direction sharply.
- Groups of four or five children.
- Groups of four or five children and on signal the last one sprints to the front and then indicates the track.
- The entire group is lined up behind a line on the side of the field.
- On signal they walk over to the other side.
- Variation Starting Positions:
- Squat,
- knee,
- prone or supine,
- sit with the back to the walking direction.
- The group is lined up on the short side of the field in a few relays.
- On a sign, they all walk to the other side at the same time and sit back to back in a random order.
- Which group sits first?
- Variation
- Varying the starting and finishing poses.
- At the other side touch a line, return and sit in a row again.
- The group is lined up in the four corners of the field.
- A ticker with a party ribbon
- At a signal they cross the field in three directions:
- the short side, the long side or diagonally.
- On their return, they score one, two or three points respectively.
- A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
- How many points can you get in an agreed time?