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Korfball drills for technique warming-up

  • Stand with the team in a circle with one person in the middle.
  • From the outside the ball is played inwards.
  • When you pass, you run after the ball.
  • From the centre, run after the ball to the outside again
  • The ball must not hit the ground and is played around as quickly as possible
  • If it does get to the ground, the person who threw the ball will take a penalty throw
  • The rest of the team plays on

Variation:

  • Alternating the preferred hand with the non-preferred hand
  • Reduce or extend the distance to the centre.
  • fast balls or airballs.
  • with multiple balls






  • For fitness this is a good exercise:
  • The group has to line up and you let them start dribbling slowly.
  • As soon as the trainer blows the whistle, the last one in line should run forward.
  • Do this until everyone has run and then let them finish the circle.
  • There is one scapegoat without the ball and two players without the ball.
  • The ball is thrown over in a good position, who has the ball can be tapped without the ball.
  • The ball may be held for a maximum of ten seconds.
  • If the ticker has intercepted a ball, then that ball goes out of the game.
  • Are you tapped you go to the side when no 2 comes on the side does no 1 again.
  • Pairs face each other.
  • Ball between them.
  • Players stand with their hands behind their backs.
  • As soon as BAL is called they try to grab the ball as fast as possible.
  • Who catches it first, wins.
  • The trainer has 2 pawns in his hands behind his back.
  • Behind each player there is also a pawn in the same colour as the trainer.
  • The trainer walks through the line of players and chooses a colour.
  • The other tries to tap him/her.
  • Players stand in one long row facing the same direction.
  • They jump low with tension on the calves. 2 lines left and 2 lines right are designated.
  • Trainer calls out which line they should touch left or right.

The game is played with at least 4 players

  • 1 mouse who has a t-shirt or piece of cloth in the back of his trousers
  • 1 dog who has a tennis ball
  • 2 cats without attribute


  • the mouse runs around with the dog,
  • the cats try to grab the tail of the mouse and bring it to their cone
  • But the dog can tap the cat with the tennis ball and it will do a punishment of its choice in the camp.
  • If there are more players a group can be created and 2 games can be played together.
  • In the field there are all kinds of obstacles, such as mats, hoops and cones.
  • The trainer walks in front along these obstacles, the children follow him.
  • Variation
    • The children walk in pairs along the obstacles.
    • They walk backwards.
    • They walk with sideways steps.
  • The children walk in pairs through the room.
  • One child tries to follow the other.
  • Variation
  • The child in front has to change pace suddenly.
  • The child in front has to change direction sharply.
  • Groups of four or five children.
  • Groups of four or five children and on signal the last one sprints to the front and then indicates the track.
  • The entire group is lined up behind a line on the side of the field.
  • On signal they walk over to the other side.
  • Variation Starting Positions:
    • Squat,
    • knee,
    • prone or supine,
    • sit with the back to the walking direction.
  • The group is lined up on the short side of the field in a few relays.
  • On a sign, they all walk to the other side at the same time and sit back to back in a random order.
  • Which group sits first?
  • Variation
  • Varying the starting and finishing poses.
  • At the other side touch a line, return and sit in a row again.
  • The group is lined up in the four corners of the field.
  • A ticker with a party ribbon
  • At a signal they cross the field in three directions:
  • the short side, the long side or diagonally.
  • On their return, they score one, two or three points respectively.
  • A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
  • How many points can you get in an agreed time?