Korfball drills for technique warming-up
Duration: 10 minutes.
"From one sideline to the other sideline. We stay on the same line together and keep pace with (player's name)."
Exercises:
Exercises:
- 2x runs.
- 2x hopping (swinging arms).
- 2x knee lifts (up to the half).
- 2x heels buttocks (up to half).
- 1x sideways left.
- 1x sideways right.
- 1x cross step (switching sides at half).
- 3x run (speed up a bit each time).
- White throws to blue and blue passes to red.
- Blue goes for the breakthrough and gets it to red.
- Blue shoots and catches himself. White goes to blue's position.
- Blue plays the ball to red, who passes to white, then breaks through and gets the ball from white.
- Blue and red switch positions and so on.
- 20x scoring.
- Divide the team into 2 equal groups
- 4 poles
- Per group 2 poles to defend
- May score on the 2 poles of the other group
Organisation
: Two (or three) players per post. One player with ball in front of the basket at 7 meters.
: Two (or three) players per post. One player with ball in front of the basket at 7 meters.
- The player under the basket pulls away
- The ball is thrown to him (if the set-up is right, he receives the ball a bit diagonally).
- The player in front of the basket comes next to him.
- And makes a shot.
- Same as above
- Only now the player in front of the basket comes alongside again.
- And makes a through ball from the space without the ball.
- Same thing,
- Only now there is no walkthrough,
- But there is a threat for the walkthrough.
- And the player without the ball runs long (away from the puller and parallel to the basket)
- And takes the shot.
- same,
- Only now the shooter runs long again
- And after walking the long line, comes through for the walkthrough ball without the ball.
Correcting for
: Shooting the right leg, shooting in line with the basket, good placement, shoulder to the basket when shooting.
: Shooting the right leg, shooting in line with the basket, good placement, shoulder to the basket when shooting.
- 2 poles opposite each other.
- Each pole has its own 2/3 team.
- The two players who are going for a walk-through walk towards the other pole.
- In the middle they circle each other.
- The players sprint back to their own goalposts and make a turnover.
Variations
- Instead of a through ball, a dodge ball.
- Instead of a through ball, a pull-away ball behind the post.
- If necessary, post to post, whoever scores X number of goals first.
- About 3 exercises with defender at 80%. (allow chance).
- About 10 walk-throughs.
- About 10 short chances (2-3m) on the move.
- About 10 shots (5-6 m) on the move.
- Divide the team into equal groups of 3 at most
- As many poles as groups
- Everyone can defend everyone
- Can score on any pole
- Divide the team in groups of 2, max 3
- Each group starts on its own pole
- Per pole you score X number of goals
- Finished? Then move on to another pole (may be random, may be in order)
- Finally score X number of goals on your own pole.
- Who is the first to score on all the poles wins.
- Posts in a square
- One forward per pole
- Other players take through balls from the middle.
- Instead of completing the walkthrough, the player who came up to the post pulls away for a short distance.
- The player who came up to the goal runs through, takes off one more time, gets the ball and shoots.
- Change after every shot.
- Number 1 is going to take penalties until 10 have been scored.
- In the meantime number 2 does running exercises.
- As soon as number 1 has scored 10, there is a change of function.
- Players stand in different groups at the pole and get a shooting assignment.
- E.g. score 3 times in a row without missing from 5 metres.
- The player who has done this can come to the middle and say higher or lower with his row of cards.
- This exercise is repeated until someone has finished his row of cards.
- In case of a wrong guess, the card is replaced by a spare card.
- The teacher sets out three areas of approximately equal size with pawns.
- It is best to use the volleyball lines (see map).
- There are three sections (see map):
- Left: barons square (losers square)
- Centre: princes section (neutral section)
- Right: king of the court (winner section)
- All students stand in the middle section.
- With a signal from the teacher the game starts.
- All pupils have to try to tap/strike the ball of another pupil out of the box.
- If you succeed you move one square to the right.
- If your ball is knocked away you move up one square to the left.
- If you hit/tap someone's ball out of the box on the right you score a point.
- If your ball is knocked out of the winner's box you lose all your points.
- If your ball is knocked out of the left box nothing happens and you stay standing.
- When the teacher gives the final signal the person with the most points is king of the court and he/she has won.