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Korfball drills for technique warming-up

Duration: 10 minutes.


"From one sideline to the other sideline. We stay on the same line together and keep pace with (player's name)."

Exercises:
  • 2x runs.
  • 2x hopping (swinging arms).
  • 2x knee lifts (up to the half).
  • 2x heels buttocks (up to half).
  • 1x sideways left.
  • 1x sideways right.
  • 1x cross step (switching sides at half).
  • 3x run (speed up a bit each time).
  1. White throws to blue and blue passes to red.
  2. Blue goes for the breakthrough and gets it to red.
  3. Blue shoots and catches himself. White goes to blue's position.
  4. Blue plays the ball to red, who passes to white, then breaks through and gets the ball from white.
  5. Blue and red switch positions and so on.
  6. 20x scoring.
drawing Shot shapes in a triangle
  • Divide the team into 2 equal groups
  • 4 poles
  • Per group 2 poles to defend
  • May score on the 2 poles of the other group
Organisation
: Two (or three) players per post. One player with ball in front of the basket at 7 meters.


  • The player under the basket pulls away
    • The ball is thrown to him (if the set-up is right, he receives the ball a bit diagonally).
    • The player in front of the basket comes next to him.
    • And makes a shot.
  • Same as above
    • Only now the player in front of the basket comes alongside again.
    • And makes a through ball from the space without the ball.
  • Same thing,
    • Only now there is no walkthrough,
    • But there is a threat for the walkthrough.
    • And the player without the ball runs long (away from the puller and parallel to the basket)
    • And takes the shot.
  • same,
    • Only now the shooter runs long again
    • And after walking the long line, comes through for the walkthrough ball without the ball.
Correcting for
: Shooting the right leg, shooting in line with the basket, good placement, shoulder to the basket when shooting
.
  • 2 poles opposite each other.
  • Each pole has its own 2/3 team.
  • The two players who are going for a walk-through walk towards the other pole.
  • In the middle they circle each other.
  • The players sprint back to their own goalposts and make a turnover.


Variations

  • Instead of a through ball, a dodge ball.
  • Instead of a through ball, a pull-away ball behind the post.
  • If necessary, post to post, whoever scores X number of goals first.
  • About 3 exercises with defender at 80%. (allow chance).
  • About 10 walk-throughs.
  • About 10 short chances (2-3m) on the move.
  • About 10 shots (5-6 m) on the move.

drawing 1-1 Exercises with 80% pressure
  • Divide the team into equal groups of 3 at most
  • As many poles as groups
  • Everyone can defend everyone
  • Can score on any pole
  • Divide the team in groups of 2, max 3
  • Each group starts on its own pole
  • Per pole you score X number of goals
  • Finished? Then move on to another pole (may be random, may be in order)
  • Finally score X number of goals on your own pole.
  • Who is the first to score on all the poles wins.
  • Posts in a square
  • One forward per pole
  • Other players take through balls from the middle.
  • Instead of completing the walkthrough, the player who came up to the post pulls away for a short distance.
  • The player who came up to the goal runs through, takes off one more time, gets the ball and shoots.
  • Change after every shot.
  • Number 1 is going to take penalties until 10 have been scored.
  • In the meantime number 2 does running exercises.
  • As soon as number 1 has scored 10, there is a change of function.
  • Players stand in different groups at the pole and get a shooting assignment.
  • E.g. score 3 times in a row without missing from 5 metres.
  • The player who has done this can come to the middle and say higher or lower with his row of cards.
  • This exercise is repeated until someone has finished his row of cards.
  • In case of a wrong guess, the card is replaced by a spare card.


  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Centre: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


king-of-the-court