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Soccer drills

  • At trainer's signal, both players start sprinting.
  • Blue must run around first pawn and Red runs straight through to tap Blue.
  • Red becomes Blue and flips over.
drawing Chase 1
Players pass the ball and and put it in front of the goal where the other player tries to finish at once.
drawing Passing, crosses and finishing.
  • From hat 1 to 2 jogging.
  • From hat 2 to 3 exercises below:
    • Tripping forward.
    • Tripping sideways.
    • Knee lifts forward.
    • Knee lifts sideways.
    • Heels buttocks forward.
    • Heels buttocks sideways.
    • Connecting stride.
    • Cross stride.
    • Hopping.
    • Forward slant 3x left 3x right, back away backwards.
    • Lunges.
    • Frog jumps.
    • Sprints 5x back and forth.
  • Jogging from hat 4 to 4.
  • And back.
drawing Warm-up
  • Ball always starts to the left of the goal.
  • Player 1 passes to player 4.
  • Then player 1 and 2 start defending on the attacking players 3 and 4.
  • Then players in the opposite line join up.
drawing 2 vs.
2 Teams compete to see who gets between the hats across the field first.

  • 2 teams line up on the side of the field.
  • Player 1 stands at one and a half meters with legs apart and facing the queue.
  • Player 2 stands in the same position one and a half meters behind player 1.

  1. Player 3 starts the exercise by slaloming dribbling between the players.
    When he has passed the last player, he passes the ball through the spread legs of the other players toward the first in the queue and stands in the same position one and a half meters behind the last player.
  2. When there are no more players in the queue, player 1 starts the slalom and completes it as previously described.
    In this way, the team moves forward toward the finish line. Whoever gets there first has won.
  3. By varying the dribble, for example tip-top dribble or reverse dribble, you can make the exercise easier or more difficult.
drawing Live slalom.
Goal: Improve disrupting and conquering the ball. Keep pressure on the ball and conquer at the right time.
2
red players and 2 blue players.
Team red starts with ball, and tries to score. Coaching blue to prevent scoring.


Game rules:
  • Both teams can score on a small goal.
  • When ball is out, dribble in.
  • On a back ball or corner kick, dribble in.
  • Apply pressure by preventing the ball from being dribbled or played forward.

Points of attention:
  • Do not rush to the opponent, approach cautiously.
  • Stay face-to-face with the opponent as much as possible, do not turn your back on him.
  • Try to force the opponent to the side.
drawing 2 against 2 with small goals
Create a team red and a team blue.
Team red plays his teammate across the width of the field. Red leaves with the ball and at the moment of taking over the ball blue is allowed to defend.

Goal: to improve the defending of a one on one situation.
Dimensions: length 30/35 meters and width: 10/15 meters.




Rules of play:
  • Both teams can score on a big goal.
  • At a goal, off-ball or corner kick, switch teams.
  • After a while, the teams change positions.
drawing 1 against 1 and goalkeeper
Exercise short pass drills. See the image for the setup.
Note:
  • When taking on right pylon.
  • When taking on the right pylon, pass on the left in connection with the turn-out.
  • Perform the other side parallel, at the same time.
drawing Short pass drill with printout
Field length 32 meters and field width 40/45 meters.
Make two teams of 3/ 4 players and a goalkeeper.

Goal: Both teams can score on a big goal with goalkeeper.


  • When the ball is out, start at the goalie's side.
  • Corner kicks will be taken.
  • Initially without offside.
drawing Free cross with large goals
Players stand next to a pylon and pass to the next player until the ball is back to player 1.
For more speed in the game, there may be several balls in the field.




drawing Passing drill triangles
Players start in 2 groups each at a diagonally opposite corner.
On signal they start the exercise.
  • As fast as possible over the hurdles, around the cone and duel 1v1. Trainer kicks ball into the field, sometimes with advantage or not.
  • Maximum of 20 seconds per duel.
drawing 1V1 frontal
2 attackers against 3 defenders and goalkeeper.
In other group size 3 against 4 or 2 against 1 and so on.
Goal: The goal of the assignment is to have the goalkeeper play the ball into one of the 3 defenders.


  • The ball starts with the 2 attackers. They play the ball deep to the goalkeeper to have a realistic start.
  • The goalkeeper can catch the ball, take it and so on.
  • The three defenders must constantly be on the ball.
  • The goalkeeper tries to get the ball to one of the three defenders
    .
  • The attackers' task is to block as early as possible to make the build-up by the defenders difficult.
  • The task of the defenders is to get the ball over the line by means of play/construction, then again from the start.
When the 2 attackers capture the ball, start again.

drawing Surface mounted - WDR 1