facebook pixel

Soccer drills

  • S2 is central and asks ball to S1.
  • S1 plays ball in.
  • S2 spins out and does double pass to S3 who asks for ball with pre-action.
  • S3 takes ball and does slalom with turn on each side and passes with ball to back pot.
drawing Passing - first key and dribbling
Circuit:
  • Player A begins by accepting ball on chest thrown in by player B.
  • With ball move from A to B to C to D.
  • Scoring.
drawing Dribble circuit with pass
Exercise A:
ball overpass through gate right - and left legged. Emphasis on stance leg slightly dropping through knee and kicking ball in the middle. Keep body straight, do not hunch.

Exercise B:
instep kick.

Exercise C:
dribble around the pawn, first inside foot right and left, then try outside foot.
Speed is not necessary, rather hit the ball every step.

- Players A and B change after 3 min, after 6 min A & B change to C.
drawing Technique exercise
  • Player with ball slaloms around the pawns with a cap move
  • Player plays the ball into the feet of the sagging striker at the end of the cones
  • Striker takes the ball on the turn
  • Striker shoots at goal

  • The player who slaloms becomes the new striker
  • The striker who shot retrieves the ball and joins the line to slalom
  • The next player can start when the player in front of him/her is at the 4th pawn; halfway through the slalom
- 2 players stand at the pawn in the front to follow each other faster
- The pawn in the vanguard stands approximately on the 16 meter line
drawing Dribbling and cowering
1. Ladder 3 variants:
  • Each step 1 step.
  • Two feet in.
  • Foot in, foot out.
2. Pull sprint to pawn.

3. Slalom around pawn with ball:
  • 1x good foot.
  • 1x alternate.
  • 1x ball rolling under foot left and right.
4. One-two with trainer.

5. Dribble through and pass with scissors.

6. Then round off.
drawing Circuit
  • Player 1 passes a long ball across the goal.
  • Player 2 takes the ball and must attack.
  • Player 1 must defend.
  • Is the 1 vs 1 played then player 1 moves on and player 2 joins the line.
drawing long ball 1 versus 1
  • Put 4 hoops around each goalkeeper; 1 in front, 1 on the left, 1 on the right, 1 behind
  • Trainer stands in front of the goalkeepers
  • Goalkeepers dribble on the spot
  • When trainer says; front/ back/ left/ right goalkeepers step with both feet in this direction and then step back into starting position
drawing Warm-up goalie: foot movement
  • K1 gets ball from trainer
  • K2 puts pressure on K1
  • K1 plays ball into 1 of 2 small goals
drawing executing under pressure
  • Player 1 passes the ball to player 2.
  • Player 1 runs through and player 2 lays the ball wide.
  • Player 1 passes the ball to player 3.
  • Player 2 meanwhile has run on to the goal.
  • Player 3 passes a cross to player 2 and and then player 2 finishes.
drawing attack
Goal:
Improve playing out of a stall situation to the opponent's goal with the goal of making the right choices in attacking play and scoring goals.

Organization

  • Field of 32 meters long, double sixteen-meter area, and 25 meters wide.
  • 1 large goal
  • 2 small goals
  • 15 field players + 1 goalkeeper
  • Sufficient pylons to mark out the field
  • 10 balls distributed between the two goals
  • 2 trainers per organization
  • The line of the sixteenmeter area is the offside line
Contents

  • Team (A) playing from the small goals starts with dribble
  • 1 player (A) dribbles with the ball towards the opponent's goalkeeper (B) and must finish in front of the sixteen meter line (1 against 0 we call this)
  • As soon as the ball is out of play, goes into the goal or into the hands of the goalkeeper, as soon as possible 2 players of this team (B) with 1 ball enter the field to play 2:1.
  • Again, if the ball is out of play, enters the goal or is in the hands of the goalkeeper then 2 new players from the other team (A) enter the field to play 3:2.
  • This continues until the situation where 8:7 is played by team A
  • after this 8:7 situation the last player of team B enters the field and 8:8 is played until a goal is scored
  • After this the whole form starts again, only now it is team B that starts
  • The total number of goals is counted to determine the winning team

Coaching

  • It is all about making the right choices to score goals. These choices are different in every situation and so each overtime requires specific coaching
  • 1:0 - a free shot from the '16 should always be between the posts
  • 2:1 - patience on the ball, being playable by the teammate and thus getting free in front of the goalie
  • 3:2 - patience on the ball, fielding-> big and wide. 1:1 means 2:1 at the other end. Running action without ball to force opponent to make choices
  • 4:3 - patience on the ball, fielding-> big and wide. High ball tempo, play moves and multiple runs without ball. Create 2:1 or play out 1:1 to create a chance
drawing pyramid party game
  • The group lines up on the short side of the field in a few relays.
  • At a sign, they all walk at the same time to the opposite side and sit back to back in a random order.
  • Which ride sits first?
Variation:
  • Vary the starting and ending postures.
  • On the opposite side touch a line, return and sit in a line again.
drawing Overflowing in relays
  • Players pass the ball
  • On the whistle they run across the field
  • They start again
drawing 1 to 1 passing