Soccerexercises for technique condition

Objective
  • Try to get 3 balls to your cone as quickly as possible.
Execution
  • Form 4 pairs.
  • Start with 12 balls.
  • Each time, 1 player from a pair participates, the other player waits.
  • The winner is the one who first has 3 balls at their cone.
  • After each round, the second player of the pair goes.
  • After each round, 1 ball is removed from the game.
Rules of the Game
  • Do not carry more than 1 ball at a time.
  • Only dribbling is allowed.
  • The waiting players may not help or hinder.
  • It is not allowed to take balls away during dribbling.
  • Balls may be taken away from another player.
drawing Agility with 12 balls
Objective
  • Collect as many cards as possible by scoring and perform the corresponding fitness exercises.
Execution
  • Participants shoot at the goal. Upon scoring a goal, they may take a card.
  • Each card has a colour that corresponds to a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squats
    • Clubs: Burpees
    • Diamonds: Lunges
  • The number on the card determines how many times the exercise must be performed. For example, Hearts 4 means 4 push-ups.
  • After completing the exercise, they may continue shooting.
  • The group with the most cards wins the game.

Objective

  • Collect as many cards as possible by scoring and perform the corresponding fitness exercises.

Execution

  • For each score, a player may take a card.
  • Each card has a suit: clubs, spades, hearts, or diamonds.
  • Each suit represents a specific fitness exercise:
    • Hearts: Push-ups
    • Spades: Squats
    • Clubs: Burpees
    • Diamonds: Lunges
  • Perform the exercise the number of times indicated by the card. For example, Hearts 4 means 4 push-ups.
  • After completing the exercise, the player may continue shooting.
  • The group with the most collected cards wins.
Setup
  • Form two equal groups next to or opposite each other.
  • Place a pole at a distance of 8 metres.
Execution
  • Start with group A against group B.
  • The left side begins simultaneously.
  • Run at high speed to the centre pole, keeping the face forward.
  • Circle around the pole and continue to the opposite side.
  • Pass the bib to the next player, who does the same in the other direction.
Variation
  • Replace the bib with a ball. The rest of the activity remains the same.
drawing Bib or ball relay race
Execution
  • Jump on your left foot and stay balanced for 10 seconds. Then sprint to the red line.
  • Repeat on your right foot and sprint to the red line.
  • Perform knee lifts on the spot for 10 seconds.
  • Stay on your toes and sprint to the red line.
  • Do 5 lunges on your right leg and 5 on your left leg. Sprint to the red line.
  • Jump sideways over the line back and forth 3 times. Sprint to the red line.
  • Repeat the sideways jumps, but now with your back to the field. Sprint to the red line.
Execution
  • Group B stands with their backs to Group A.
  • A player from Group A runs individually towards the player opposite them in Group B.
  • Choose a moment to tap the back of the player.
  • Quickly turn around and sprint back behind the line.
Objective
  • Focus on short, unexpected accelerations and actively move on the toes.
drawing Reaction tag
Game Progression
  • Players play a match, for example, 8 versus 8.
  • When a goal is scored, the goalscorer must take a cone from behind the goal and add it to their own collection.
  • The team that first removes all the cones from a goal wins the match.
drawing Match with collecting cones
Setup
  • Create two groups.
  • Set up a course with four cones in a row.
  • Maintain a distance of approximately 3 metres between the cones.
Execution
  • At the signal, the first player sprints back and forth to the first cone and returns.
  • At each subsequent cone, the player sprints further and then returns.
  • At the last cone, the player returns and tags the next player.
  • The group that returns first is the winner.
drawing Sprint from cone to cone
Execution
  • The central player runs with speed towards the goal with the ball at their feet and finishes.
  • They return to the blue cone in a sprint and pass the ball back to the player at the nearest red cone.
  • The player at the red cone dribbles along the flank to approximately the goal line.
  • Meanwhile, the starting player returns towards the goal and requests the ball from the opposite flank in their stride.
  • They take the ball and finish outside the penalty area.
  • The right flank and centre forward dive into the penalty area and finish the cross from the left flank.
Execution
  • Player 1 passes the ball to Player 2.
  • Player 2 passes the ball to Player 3.
  • Player 1 runs behind Player 2.
  • Player 3 returns the ball to Player 1.
  • Player 1 passes the ball to Player 4 and continues to the marker near Player 6.
  • Player 2 runs diagonally left past Player 3.
  • Player 4 returns the ball to Player 2.
  • Player 2 passes the ball to Player 5 and then continues to the marker near Player 5.
  • When it goes well, the speed must increase.
  • If it does not go well, slow down and always control the ball first.
  • If it still goes well, make the field smaller.
Return Path
  • Player 5 passes the ball to Player 6.
  • Player 6 passes the ball to Player 4.
  • Player 5 runs behind Player 6.
  • Player 4 returns the ball to Player 5.
  • Player 6 passes the ball to Player 3 and continues to the marker near Player 2.
  • Player 6 runs diagonally left past Player 4.
  • Player 3 returns the ball to Player 6.
  • Player 6 passes the ball to Player 1 and then continues to the marker near Player 1.
drawing Warm-up for 8-10 players
Setup
  • Players are divided into equal groups.
  • Each group tries to dribble the ball through the poles as quickly as possible.
  • The last player of each group must pick up the ball and place it on the cone.
Execution
  • Start with the first player of each group dribbling the ball through the poles.
  • The next player begins as soon as the previous player has handed over the ball.
  • The last player places the ball on the cone to complete the race.
drawing Dribbling race with speed
Formation
  • The team stands in two groups ready behind a marker.
  • Two players run simultaneously.
  • The next player departs when the pair has passed the first cone.
Execution
  • The players receive an activity from the trainer and perform it once.
  • On the way back, they run back and join the end of the line.
Activities
  • Jogging
  • Knees up
  • Heel-to-butt
  • Sideways left
  • Sideways right
  • Arm swings forward
  • Arm swings backward
  • Jump over cones with both feet simultaneously
  • Sprint to cone and run backwards
  • Shoulder push and sprint