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Soccer drills for technique condition

  • Players on 1 side of goal next to post.
  • 1 handball player-the trainer-at the height of 16 meters.
  • Player must pass in tightly around handball player sprint maximum and finish.
  • Let the player get the ball himself.
drawing Finishing on goal sprint
Goal of the exercise:
  • Try to get 3 balls to your hat as fast as possible.
  • Make 4 pairs.
Exercise:
  • Start with 12 balls.
  • Each time, 1 player from a pair will participate. The other player will not participate.
  • The winner is the one who first has 3 balls at his hat.
  • After this round, the second player goes.
  • After each round, 1 ball is removed from the game, leaving fewer and fewer balls.
Game rules:
  • Do not take more than 1 ball at a time.
  • Dribble only.
  • Players waiting are not allowed to help or hinder.
  • It is not allowed to take balls away while dribbling, so no duels.
  • Balls do not have to come from the middle only but may be taken buck away from another player.
drawing Skill 12 balls
Goal:
Release ball quickly while intensity of run continues

Description:

  • A plays the ball to asking B
  • B rebounds the ball and then runs around the cone and offers to C
  • C receives the ball from A
  • C does a 1-2 with B
  • C joins in behind
The exercise is performed in two groups.
drawing Handball walking exercise
Conditional finishing in different match situations
Finishing form focused on finishing on goal.
The aim is to finish at a high tempo, while also addressing the conditional aspect.

Exercise:
  • A dribbles to edge of 16 meters.
  • A finishes.
  • A sprints back to middle pylon and asks ball to B.
  • B gives ball to A
  • A rebounds to B.
  • B works off.
  • A sprints to 3rd pylon and asks ball to C.
  • C rebounds ball to A.
  • A gives deep ball to C.
  • C sprints to side.
  • C passes ball across the ground.
  • A-B switch positions.
  • A-B work off.
Coaching:
  • Starting on time.
  • Play the ball hard to the team-mate.
  • Move on immediately.
drawing Finishing form
Goal:
Put intense pressure on the ball.

Conduct:
  • We play 4 against 4, rest of the players along the side
  • 4 minutes of party play without rest
  • ball out is asking players along the side
  • players along the side also fetch the balls
Field size:
  • 20 x 20
  • 4 small goals
Coaching:
  • ball out or goal, ask ball directly along side
  • switch at ball loss
  • direct pressure on the ball
To maintain speed, position B is manned by 2 players.

  • Player A sprints toward the first pole.
  • Taps this pole, turns around and accelerates to pole 2.
  • Turns briefly around pole 2 and jumps over the fence.
  • Player B plays a tight ball into the run of player A at the moment of jumping.
  • Player A lays one well and finishes in mini goal.
Player A picks up ball and joins B. Player B becomes player A.
Mirroring possible from 12+ players.
drawing Trio pace
  • Group B stands with his/her back to Group A.
  • Player from Group A runs individually to player opposite him from Group B and chooses a moment to tap his/her back.
  • Quickly turns around and sprints back behind the line.
  • Involves short, unexpected, accelerations and active tiptoeing along.
drawing Response tag
Two equal groups next to or facing each other with a pole after 8 meters.
Different variations with and without ball possible.
You play with group A against group B.

Passing of the box.
  • The left side starts at the same time.
  • At high speed to middle pole, face forward, make a circle around the pole and continue walking to opposite side.
  • Pass vest to next and they walk back again, circle around pole facing forward.
Variation:
Jacket is replaced for a ball. Rest of the exercise remains the same.
drawing Jacket or ball exercise
Conditional finishing with different match situations

Finishing form focused on finishing on goal.
The aim is to finish at a high tempo, while also addressing the conditional aspect

Exercise:
  • A dribbles to edge 16
  • A finishes
  • A sprints back to middle pylon and asks ball to B
  • B gives ball to A
  • A rebounds to B
  • B Finishes
  • A sprints to 3rd pylon and asks ball to C
  • C rebounds ball to A
  • A gives deep ball to C
  • C sprints to the side
  • C passes ball across the ground
  • A-B change positions
  • A-B work off
Coaching:
  • start on time
  • play hard on team-mate
  • move on immediately
drawing Finishing form
Shooting game where they get to take a card when they have scored. Each playing card shows a "color," clubs, spades, hearts or diamonds. Each color represents a fitness exercise.

Hearts: Push-ups, Spades: Squat, Clubs: Burpee, Diamonds: Lunges.

Once they have picked a card, they must first perform the corresponding exercise, they do this the number the card indicates. For example, Hearts 4 = 4 push-ups. Then they may continue shooting again. Group with the most cards, has won.

Shooting game where they get to take a card when they have scored. Each playing card shows a "color," clubs, spades, hearts or diamonds. Each color represents a fitness exercise.

Hearts: Push-ups, Spades: Squat, Clubs: Burpee, Diamonds: Lunges.

Once they have picked a card, they must first perform the corresponding exercise, they do this the number the card indicates. For example, Hearts 4 = 4 push-ups. Then they may continue shooting again. Group with the most cards, has won.

Description
  • Players start at pylons
  • Balls are in the middle
  • Players kick in place
  • When trainer calls, players go toward balls, 2-pairs at 1 ball
  • Coach calls left and right, players go to that side
  • When trainer calls ball, you have to take the ball with your hands
drawing Response Exercise