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Soccer drills for technique defense

  • Distance width the 16, other goal at 20 meters outside the 16.
  • Goal: Put pressure and switch quickly.
  • Execution:
    • Red player works clear from 16.
    • Then becomes 2:1.
    • Ball outside or scored 2:3 , 4:3, 4:4.
  • If you have 2 goalkeepers in your team, put them on goal.
drawing Switching game
  • Player A begins slalom with ball between hats.
  • At 2nd hat, player B begins slalom without ball through hats.
  • Player C begins running motion around cones.
  • Players A and B attack.
  • Player C and the goalkeeper defend.
  • Finishing on goal.
Passing: A becomes C, B becomes K, K becomes A and C becomes B.

Duration: 8 minutes, while waiting their turn juggling the ball.

drawing Warming up
  • Player A begins slalom with ball between hats.
  • At 2nd hat, player B begins slalom without ball through hats.
  • Player C begins running motion around cones.
  • Players A and B attack.
  • Player C and the goalkeeper defend.
  • Finishing on goal.
Passing: A becomes C, B becomes K, K becomes A and C becomes B.

Duration: 8 minutes, while waiting their turn juggling the ball.

drawing Warming up
  • Player A begins slalom with ball between hats.
  • At 2nd hat, player B begins slalom without ball through hats.
  • Player C begins running motion around cones.
  • Players A and B attack.
  • Player C and the goalkeeper defend.
  • Finishing on goal.
Passing: A becomes C, B becomes K, K becomes A and C becomes B.

Duration: 8 minutes, while waiting their turn juggling the ball.

drawing Warming up
Rules:
  • Game begins with attackers.
  • Red attacks, blue defends.
  • Blue scores on 6 passes.
  • Blue compulsorily plays after 3 times or scores in one of the 2 small goals.
  • Defenders press 100% 1v1.
  • Attackers may only interrupt passes.
  • Ball back on fouls.
drawing Match form
It is a 1 against 1 exercise where the defending blue side plays the ball in to the attacking red side and the latter thus looks for a 1 against 1. Blue has the task of defending 2 goals.

Rules
  • When you have gone, you switch sides
  • Score over the center line
  • If the defender has the ball or shoots, it is finished
Points of attention
  • Let the attacker pace and use body movements
  • Let the defender defend forward
drawing 1 vs.
Distances: compartments 3 by 3 meters.

  • Everyone stays in their box.
  • Red is going to try to score by shooting the ball into one of the goals.
  • The defender opposite the player with the ball steps toward him then to put pressure on the ball.
  • The other defenders step in to shield the pass line.
Variants:
Harder: make boxes smaller than 3 x 3 meters.
Easier: make boxes larger than 3 x 3 meters.
drawing Zone defense
  • This 1 vs. 1 exercise begins when the players have run around half the field.
  • They must first go around the hat in the corner and then pass behind the goalie to start the 1 v 1.
  • The attackers - red - pick up a ball when they have passed behind the goalkeeper and go on the attack.
Points of attention
- Pay attention to the attitude of the defenders.
- Make sure the attackers have pace.
- Don't make it too complicated. So one action on pace and score.

Rules
- Score over center line.
- If the player has been then switch sides.
drawing condition 1 against 1
  • Put two small goals on the edge of center circle facing each other.
  • Make 2 teams with the same number of players.
  • These line up next to the goals.
  • The players choose a number from 1 to 5. With more than 10 players more numbers.
  1. The coach passes the ball to the center and calls out a number.
  2. From each team, the players with the called number play one against one on the goals.
  3. After a while they choose a new number.
drawing 1 vs. 1 center circle
Distance: to the goal 16 meters
Size of squares: 3 by 3.

Assignment:
The defenders try to make it impossible for the attackers to score by shielding the pass lines.
Again, the defender, who has the attacker in front of him, presses with the ball and the rest squeezes in.
The attackers try to get the ball into the 16 to finish.

Rules of play:
  • The defenders are not allowed in the attackers' box!!!
  • The attackers are allowed into the defenders' box to receive the stabbing ball.
  • Once the ball is in the 16, the attackers may score. The defenders may also defend there!!!
  • Goalkeeper is free in the 16 to intervene.
  • Goal attempt over. Then the attackers become defenders and the defenders get the ball and then join behind as new attackers.
If the attackers cannot get into the 16, you can make it easier for them by making the boxes 1 meter wider.
drawing Zone defense rounding
Distances: pawns 2 meters apart.
T= TRAINER.
CV= central defender.
Blue is defense.
Red is offense.

Explanation:
Box 1
  • Trainer plays ball in to A, the closest man in this case, the CV, step forward to put pressure on player with ball.
  • We see a gap created where there is space for the 2 attackers to run in. See the arrows from B&C.
Box 2
  • Here we see the solution to cover this running line.
  • The moment the defender steps in on the player with the ball, the other players step 1 meter to the middle to close the gap. In this way, no play can be made between them.
  • The defender facing the attacker who gets the ball steps forward. The rest must slide inside.
Explanation to players:
  • You explain that red are the attackers and blue are the defenders.
  • You start in the starting lineup and play attacker A.
  • You ask the players; what should the defense do now? Correct answer: opposing defender puts pressure on the man with the ball. Make sure the rest stay put.
  • You ask the players; what is created now? Correct answer: space/ running line for the attackers to dive in. Demonstrate this by running one of the attackers into this gap.
  • You now ask the players; how can they avoid this? Correct answer: all step in slightly. In this case exactly between the pawns.
Exercise:
  • Ball at trainer is always back to beginning lineup.
  • Initial exercise is passive, trainer plays to 1 attacker, the defenders take their steps, ball back to trainer.
  • Then then play other attacker. Do about 5 minutes until defenders do their job.
  • If it goes well quickly, you can make it harder just by increasing the ball pace.
  • One step further is to allow the attackers to pass the ball among themselves and not just to the trainer.
  • Then switch the attackers and defenders and do the same thing again. Both for about 10 minutes.
drawing Zone defense
  • Ball always starts to the left of the goal.
  • Player 1 passes to player 4.
  • Then player 1 and 2 start defending on the attacking players 3 and 4.
  • Then players in the opposite line join up.
drawing 2 vs.