Soccerexercises

Distances pawns 10 L by 6 B Goals countdowns watch by age.
Hats not needed because 1 on 1.

  • Red dribbles into the box and plays the ball to blue.
  • Blue tries to score on Red's goal, red takes the ball away and scores on blue's goal.
  • On scoring or ball over the line out of box and join at the back on the other side where you were standing.
Coach moments:
Defence: make sure you stay between man and goal. be patient, bend your knees slightly, stand on your front feet.
Attack: keep speed in your game as soon as you are stationary, you are easy to defend, by body movements unbalance your opponent. 
Tap the ball next to your opponent and then also accelerate. Then try to have your body between opponent and ball.


drawing Pinging and snatching
Distances: the orange pawns are the goal and are 2.5 meters apart, 
use the red posts running training. The players stand 5 meters in front of the goal.
 
  • The blue team starts with goalkeeping, the trainers stand next to the goal and throw the ball.
  • Red must try to score by heading, if he succeeds then it is 1 point.
  • The player from red who has headed then goes to keep.
  • The player of blue gets the ball, puts it back to the trainer and joins his group.
Notes: youngest groups can also try to shoot from the air. older not qua shoot too hard.

Coach moments:
Goalkeeper: stand on the front feet to react quickly.
Attacker: time, look where the ball is coming. Heading with the upper body not just your head, nodding to the ball. Hit the ball before the head not on the head.



drawing Cup game
Distances 8 by 8 meters. Differences per number and age. Make sure that players are not too close to each other but also not that they can stand on an island.

  • Each player has a ball in one hand. He may not change hands during the game then he is out.
  • Players run at pace through the box with the ball in their hand and try to tap the ball away from the opponent.
  • Last one left standing has won.
The goal is to make players look around them; where are my opponents. And of course avoid them in time so that my ball remains.
Advanced group can also do this with ball at foot.
drawing The viewing game
Warm-up in which the basic actions are applied.

  • Goalkeeper plays to asking 3 who sags.
  • 3 rebounds to the goalkeeper.
  • Goalkeeper controls far foot and then to asking 10.
  • 10 controls far foot and rebounds to 3.
  • 3 plays to asking 9 who drops out.
  • 9 control far foot and turn out.
  • 9 slaloms through cones back to starting position.
Goalkeeper takes the place of 3, 3 of 10, 10 of 9.
Exercise can be applied to both sides.

Variations:

  • Ball takeover with left, pass with right - or vice versa.
  • Other technical or warm-up exercise along the cones instead of dribbling.
drawing From front to back and back again
Square 15m x 15m.
3 players per corner.


  • A plays ball horizontally to B and then runs vertically to D.
  • C plays ball simultaneously to D and then walks to B.
So always pass horizontally back and forth, and run vertically back and forth.
Per 2 or 3 players to a game, player who comes running, joins behind those waiting.

Each player 5 times back and forth.


drawing Competition warm-up CRV part 1
Square 15m x 15m2
or 3 players per pawn, goalkeeper in goal.

  • Player A & B are defenders, C & D the attackers.
  • A plays ball vertically to D, after which a game of 2 v 2 starts.
  • Attackers try to score after 2 or 3 passes.
  • Defenders may intercept ball and score themselves.
After goal or ball outside next wave.
Players going down field turn clockwise to next pawn; A to B, B to C and so on.

Exercise ends when everyone has played at least 4 times; 2x attack and 2x defense.


drawing Competition warm-up CRV part 2
Finishing exercise in triangles.
Square 15m x 12m with extra pawn position 10, at middle height of top, max 3 meters higher.

  1. A plays to E
  2. E back to A
  3. A plays to D
  4. D plays to E and runs to next pawn towards goal
  5. E lateral to D
  6. D finishes on goal
Immediately after the shot, the same exercise, but on the other side:

  1. B plays to C
  2. C back to B
  3. B plays to D
  4. D plays to C and runs to next pawn towards goal
  5. C lateral to D
  6. D finishes on goal
After each goal attempt, move to the next position: A to E, E to D and D to A; same on the other side: B to C, C to D and D to B.
Player who kicked takes ball.

Everyone at least 3x kicks at goal.



drawing Competition warm-up CRV part 3
Description:
Two front rows of 8 players each with a ball. 
Dribble until potty ball left and warm-up exercise. 
Next potty ball taken from teammate and dribble exercise.
 
* Variation: line runs with and without ball 
* Lifting exercises.

Coaching:
  • Keeping equal distances; taking care of execution.
  • Physical parameter : 20 min
Form of play with attack vs defense according to the formation in double check 8v8
.Attack tries to score in big goal, defense tries to take away ball and play back to starting point.
Size of choice here 30 x 30 m

  1. Ball always leaves at 10, who dribbles in; K, 3 and 9 are already in their positions.
  2. From departure 10, 7 and 11 connect; 10 then plays 7, 9 or 11.
  3. As soon as the first pass arrives, 2 and 5 join in defense.
Attack ends at goal, ball over back line or when defense gets ball at starting point.
Then pass or switch depending on the number of players available.

Different variations possible, for example:

  • Max 2 ball touches per attacker per attack.
  • Max 5 passes to mandatory goal attempt.
  • Max 3 passes to mandatory goal attempt.
  • At least 2 triangles per attack.
  • At least 2 double passes per attack.
drawing Attack simulation 4 vs. 3+K
Practice on positional play, passing and finishing L + RStipple line
are the running moves, full lines are the pass lines.
Cones are defenders.
Player b finishes, if cross is too low or too soft, player c can finish.
Timing, clean passing and position are essential.

Passing: 
a to b, b to c, c to d, d takes ball from b and joins on the other side.

Right side starts when cross is given to left, and vice versa.

drawing Flank attack with finishing
  1. A frees himself from behind jar and passes to B.
  2. B runs with ball through both gates towards goal line, meanwhile A runs through gate right to center, just before penalty area.
  3. B passes to A through gate.
  4. A finishes.
B retrieves ball and joins at red side; A becomes red B - and vice versa. 
Alternating Blue and Red side; Red starts when slant pass Blue is given.
drawing Flank attack with float and finish
A variation of the standard party game is played. Behind each goal there are 4 to 5 hats.
As soon as team a scores, the player who scores takes a hat from behind the goal in which the goal was scored and runs as fast as possible around the field to his own goal and puts the hat down here. Only after this may the player rejoin the game. There is thus a natural underclass / overtal moment.

Players who "cut off" must turn around and put the won hat back and then out of the field to get back to their own goal.


drawing Pawn robbing - improve underclass / overtal