Soccerexercises for u10

This type of exercise is a positional game in which the team with the excess number must press for the ball immediately after losing it.

The principle of play
What are your players supposed to do when the ball is lost somewhere on the field? If you want your team to put direct pressure on the ball in the transition from possession to loss of the ball, the following form of practice is very suitable to work on this. The playing principle that is central in this form of practice is 'putting pressure on the ball directly'. With 'putting pressure' I mean attacking the ball; actively moving towards the ball -and opponent- in an attempt to conquer it as soon as possible.

The practice form
The red team plays the ball around or plays for possession. The yellow team tries to get rid of the ball. 
When the yellow team is in possession of the ball, they must try to score as soon as possible in one of the four goals. 
By keeping the size of the field relatively small, it is easy for the yellow team to attempt a goal from all positions on the field. 
The red team is thus forced to put pressure on the ball immediately upon loss of possession to prevent a goal/attempt.


Coaching
What can you pay attention to in this exercise? Since pressure on the ball is central, it is logical to look mainly at this:

  • Is it pressured at all at ball loss?
  • If yes, by whom and by whom not? If not, why not?
  • If pressure is applied, how? Aggressively from the idea of capturing the ball immediately or from a shuffle pace?
Variations
Several variations are possible, some suggestions:

  • If you have no goalkeepers, you can also work with small goals only
  • Let the under team score by dribbling out of the field (possibly in combination with the goals)
  • Award points to the outnumbered team by playing around x number of times
  • Award points to the outnumbered team if the ball is recaptured without a goal attempt by the underdog.
  • More/less goals
  • Count goals from the under number more heavily
Naturally, the form can also be played with other numbers, as long as there is an over- and undercount.

Direct pressure is very effective when it works. If it is not successful and the opponent can play under pressure, it is very likely that large spaces will be created, which is a risk. Correct adjustment of the pressure requires training.
drawing Position play, direct pressure after loss of ball
Distances:
  • A-B 5 meters.
  • A to goal 5 meters.
  • Hat to line B 1 meter.
  • Distance goal differs in age younger goal is bigger.
Player dribbles to line A, cuts the ball off, dribbles to line B, cuts off and shoots the ball at the goal, picks up the ball and runs around the outside back.

Variations: 
Inside/outside foot cut off, cut off behind stand leg, dribble with left and right.

Coach moments: 
Dribbling, touching the ball at each step, short turn off, cutting off line B and having the ball in such a way that you step through and shoot and not having the player first walk backwards for a run.



drawing Dribbling cutting off scoring
Check distances with the number of players.

  • Have players dribble into the box.
  • Trainer says 1: put players ball on foot. 
  • At 2: knee on foot.
  • At 3: sit on ball.
  • This one minute and then outside dribble through the goals in succession for about 2 minutes.
Game version 1: start in the box with dribbling at the sign of yes as fast as possible through a goal and dribble back into the box and finish with 1,2,3.

Game version 2: who will go through as many goals as possible within 1 minute.
drawing Goal game
Distances pawns 10 L by 6 B Goals countdowns watch by age.
Hats not needed because 1 on 1.

  • Red dribbles into the box and plays the ball to blue.
  • Blue tries to score on Red's goal, red takes the ball away and scores on blue's goal.
  • On scoring or ball over the line out of box and join at the back on the other side where you were standing.
Coach moments:
Defence: make sure you stay between man and goal. be patient, bend your knees slightly, stand on your front feet.
Attack: keep speed in your game as soon as you are stationary, you are easy to defend, by body movements unbalance your opponent. 
Tap the ball next to your opponent and then also accelerate. Then try to have your body between opponent and ball.


drawing Pinging and snatching
Distances: the orange pawns are the goal and are 2.5 meters apart, 
use the red posts running training. The players stand 5 meters in front of the goal.
 
  • The blue team starts with goalkeeping, the trainers stand next to the goal and throw the ball.
  • Red must try to score by heading, if he succeeds then it is 1 point.
  • The player from red who has headed then goes to keep.
  • The player of blue gets the ball, puts it back to the trainer and joins his group.
Notes: youngest groups can also try to shoot from the air. older not qua shoot too hard.

Coach moments:
Goalkeeper: stand on the front feet to react quickly.
Attacker: time, look where the ball is coming. Heading with the upper body not just your head, nodding to the ball. Hit the ball before the head not on the head.



drawing Cup game
Distances 8 by 8 meters. Differences per number and age. Make sure that players are not too close to each other but also not that they can stand on an island.

  • Each player has a ball in one hand. He may not change hands during the game then he is out.
  • Players run at pace through the box with the ball in their hand and try to tap the ball away from the opponent.
  • Last one left standing has won.
The goal is to make players look around them; where are my opponents. And of course avoid them in time so that my ball remains.
Advanced group can also do this with ball at foot.
drawing The viewing game
Warm-up in which the basic actions are applied.

  • Goalkeeper plays to asking 3 who sags.
  • 3 rebounds to the goalkeeper.
  • Goalkeeper controls far foot and then to asking 10.
  • 10 controls far foot and rebounds to 3.
  • 3 plays to asking 9 who drops out.
  • 9 control far foot and turn out.
  • 9 slaloms through cones back to starting position.
Goalkeeper takes the place of 3, 3 of 10, 10 of 9.
Exercise can be applied to both sides.

Variations:

  • Ball takeover with left, pass with right - or vice versa.
  • Other technical or warm-up exercise along the cones instead of dribbling.
drawing From front to back and back again
Form of play with attack vs defense according to the formation in double check 8v8
.Attack tries to score in big goal, defense tries to take away ball and play back to starting point.
Size of choice here 30 x 30 m

  1. Ball always leaves at 10, who dribbles in; K, 3 and 9 are already in their positions.
  2. From departure 10, 7 and 11 connect; 10 then plays 7, 9 or 11.
  3. As soon as the first pass arrives, 2 and 5 join in defense.
Attack ends at goal, ball over back line or when defense gets ball at starting point.
Then pass or switch depending on the number of players available.

Different variations possible, for example:

  • Max 2 ball touches per attacker per attack.
  • Max 5 passes to mandatory goal attempt.
  • Max 3 passes to mandatory goal attempt.
  • At least 2 triangles per attack.
  • At least 2 double passes per attack.
drawing Attack simulation 4 vs. 3+K
Practice on positional play, passing and finishing L + RStipple line
are the running moves, full lines are the pass lines.
Cones are defenders.
Player b finishes, if cross is too low or too soft, player c can finish.
Timing, clean passing and position are essential.

Passing: 
a to b, b to c, c to d, d takes ball from b and joins on the other side.

Right side starts when cross is given to left, and vice versa.

drawing Flank attack with finishing
  1. A frees himself from behind jar and passes to B.
  2. B runs with ball through both gates towards goal line, meanwhile A runs through gate right to center, just before penalty area.
  3. B passes to A through gate.
  4. A finishes.
B retrieves ball and joins at red side; A becomes red B - and vice versa. 
Alternating Blue and Red side; Red starts when slant pass Blue is given.
drawing Flank attack with float and finish
A variation of the standard party game is played. Behind each goal there are 4 to 5 hats.
As soon as team a scores, the player who scores takes a hat from behind the goal in which the goal was scored and runs as fast as possible around the field to his own goal and puts the hat down here. Only after this may the player rejoin the game. There is thus a natural underclass / overtal moment.

Players who "cut off" must turn around and put the won hat back and then out of the field to get back to their own goal.


drawing Pawn robbing - improve underclass / overtal
Goal: Improve disrupting and conquering the ball. Keep pressure on the ball and conquer at the right time.
2
red players and 2 blue players.
Team red starts with ball, and tries to score. Coaching blue to prevent scoring.


Game rules:
  • Both teams can score on a small goal.
  • When ball is out, dribble in.
  • On a back ball or corner kick, dribble in.
  • Apply pressure by preventing the ball from being dribbled or played forward.

Points of attention:
  • Do not rush to the opponent, approach cautiously.
  • Stay face-to-face with the opponent as much as possible, do not turn your back on him.
  • Try to force the opponent to the side.
drawing 2 against 2 with small goals